Investigator/cases: Difference between revisions

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:Goal: "Report In" at the Mausoleum
:''The grave digger was shocked, but ultimately not too bewildered. It seems folks see a lot of odd things in the grave digging industry. I'm sufficiently creeped out to take my payment and walk away. Case closed.''
:Reward: Job Experience, §500
 
;The Case of the Wayward Jalopy
:''Got a call from some gent about a missing car. Something about it being special to him…a gift from his father. I figure I should ask the client about potential suspects.''
:Goal: "Ask About Potential Suspects" to [Sim 1]
:''Apparently the client's father had ties with the local crime syndicate that are shadier than an apple orchard. I knew the next stop was to pay [Sim 2] a visit to ask about the wayward auto.''
:Reward: Job Experience
:Goal: "Discuss Missing Car" with [Sim 2]
:''It turns out this fellow is slick. My questions bounced off like a smooth pebble hitting a glassy lake. I did find out something fishy was going down at the beach, and I don't mean the recent jellyfish haul. I figure it couldn't hurt to snoop around the beach for clues.''
:Reward: Job Experience
:Goal: "Snoop for Clues" at the Beach Community Lot
:''Tire marks have always been distinctive, especially when you've seen as many as I have. I'm willing to bet a buffalo nickel these match those of my client's missing car. It will only take a minute or so at the police station to confirm these prints against those in the database.''
:Reward: Job Experience
:Goal: "Analyze Tire Marks" at the local Police Station
:''Sometimes I hate being proved right, though this isn't one of those times. The prints match, which means my client's car was at the beach. I think a stakeout at the beach would help the case and get me some much needed sun.''
:Reward: Job Experience
:Goal: "Conduct Stakeout" at the Beach Community Lot
:''Why would the consignment shop owner, [Sim 3], be at the beach conducting shady deals? Because the shop is the perfect means by which to sell said ill-gotten wheels! The puzzle pieces are jamming into place. I think I'll pay [Sim 3] a mostly friendly visit.''
:Reward: Job Experience
:Goal: "Confront" [Sim 3]
:''The shop owner crumbled like a two-day old crumb cake. He's been selling car parts in the back room of the store – our town's very own chop shop. He handed me what's left of the car and his dignity as well as a refund. I should give the client the refund to finish the case.''
:Reward: Job Experience, 5 pieces of [[scrap]]
:Goal: "Return Money" to [Sim 1]
:''The Case of the Wayward Jalopy rolls to a finish. The client is sad to see that his beloved car went the way of Jimmy Two-Toes, but at least he got enough from the refund to buy a new, reliable auto. Here's hoping the local chop shopping is over, but who knows?''
:Reward: Job Experience, §500
 
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