Investigator/cases: Difference between revisions

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imported>CompleCCity
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imported>CompleCCity
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:Goal: "Confirm Criminal's Presence" at local Business Office while [Sim 4] is at work
:''[Sim 4] was taken to jail and the cops paid me a handsome fee for my detective work. Being a good sleuth pays in dividends, especially when you can out think criminals as fast as I can. Case closed.''
:Reward: Job Experience, §500
 
;The Case of the Tattooed Thief
:''A local's home has been burgled. Obviously, I've been called to solve the issue. I should meet with the client and ask a few questions to begin the investigation.''
:Goal: "Interview" [Sim 1]
:''I hate cases that begin this way. The burglary happened at night and the client didn't see a thing. Hopefully this neighborhood is full of nosy neighbors – I should ask around to see if somebody saw something.''
:Reward: Job Experience
:Goal: "Ask About Burglary" to [x] Sims
:''Several locals saw a suspicious person creeping around the house. Everyone seemed to think the suspect had a tattoo as well. The obvious thing to do now is follow the ink. I should ask the tattoo artist if anyone has a tattoo like the one described.''
:Reward: Job Experience
:Goal: "Ask About Thief" to [Sim 2]
:''The tattoo artist doesn't want to talk. I know for a fact there isn't a patient-client privacy clause for tattoo artists. I should snoop around to find a clue that will get me the information I need.''
:Reward: Job Experience
:Goal: "Snoop for Clues" at the Salon
:''Aha! I found a receipt for a bulk order of temporary tattoos. It seems the tattoo artist has been selling clients fake tattoos. This seems like the perfect information for black mailing the tattoo artist. The two of us should chat.''
:Reward: Job Experience
:Goal: "Threaten with Receipt" to [Sim 2]
:''As expected the tattoo artist caved instantly. I was given the name of someone that had an arm tattoo removal procedure quite recently. That sounds like my subject. It's time to catch the culprit!''
:Reward: Job Experience
:Goal: "Confront" [Sim 3]
:''The culprit is amazed I was able to follow the threadbare trail of clues to solve the case. Frankly, I am too. I convinced the criminal to return the property in exchange for not calling the cops. I'm feeling merciful today. I should report back to my client.''
:Reward: Job Experience
:Goal: "Report In" to [Sim 1]
:''[Sim 1] is delighted to see the items returned, though there was a bit of awkwardness when I wouldn't reveal the name of the thief. No matter. I took my payment and left. Case closed.''
:Reward: Job Experience, §500
 
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