Magic (The Sims: Makin' Magic): Difference between revisions

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imported>Dorsal Axe
(Added spell/charm descriptions, and some general tweaks and rewrites)
imported>Dorsal Axe
(Added pictures, slight rewrite)
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{{Distinguish|Spells (The Sims 2: Apartment Life)}}{{needs-image}}
'''Magic''' is introduced in ''[[Makin' Magic]]'', consisting of '''spells''' and [[magic charms|charms]] that can be obtained by combining [[Magic ingredient|ingredients]]. All magic and its required ingredients can be viewed in the '''FamilyThe Start Here Spellbook''', though [[adult]]s and [[child]]ren have separate spells and charms. Adult Spells are crafted with the '''Spellbound Wand Charger''' while adult charms are forged with the '''EverAfter Crafter'''. Children can craft both spells and charms with the '''MagiCo NeoMagical Newt'''. WhenMost Makinchildren's Magicmagic isconsists installedof charms, allbut lotskids willhave betheir visitedown byversions of the [[MysteryGet Man]]Happy, whoSmiley willFace, deliverand theEnchant MagiCo Magical Starter Kitspells. The packagechild containsversions aof wand, 35 [[MagiCoins]], spellbook, wand charger, charm crafter, [[A Hole in the Ground]], butter,Get toadstoolsHappy and toadSmiley sweat.Face Thecan ingredientsalso allowbe for a single charge of theused Toadificationon spelladults.
 
When Makin' Magic is installed, all residential lots will be visited by the [[Mystery Man]], who will deliver the MagiCo Magical Starter Kit. The package contains a wand, 35 [[MagiCoins]], spellbook, wand charger, charm crafter, [[A Hole in the Ground]], butter, toadstools and toad sweat. The ingredients allow for a single charge of the Toadification spell.
Any Sim may become magical by obtaining a Magic Wand. A single wand is included with the MagiCo Magical Starter Kit, and an unlimited number of wands can be obtained with the Spellbound Wand Charger and MagiCo NeoMagical Newt. Wands can also be purchased from the Mystery Man in [[Magic Town]], for a fee in [[Simoleon]]s.
 
Any Sim may become magical by obtaining a Magic Wand. A single wand is included with the MagiCo Magical Starter Kit, and an unlimited number of wands can be obtained with the Spellbound Wand Charger and MagiCo NeoMagical Newt. Wands can also be purchased from the Mystery Man in [[Magic Town]], for §50. To make a feemagical Sim become non-magical they can sell their wand to the Mystery Man, which will also remove all spells in [[Simoleon]]stheir inventory and prevent them from using any magic unless they obtain a wand again.
Most children's magic consists of charms, but kids have their own versions of the Get Happy, Smiley Face, and Enchant spells. The child versions of Get Happy and Smiley Face can also be used on adults.
 
Magic usage is strictly monitored; casting spells and charms in front of non-magical Sims will prompt a visit from the Spellchecker, who will issue a citation to the offending Sim. Fines will gradually increase with each successive offense. This only applies to Sims who witness magic being cast, and not the target of a spell themselves. To avoid a visit from the Spellchecker, it's best to ensure that magic is only cast in a room away from non-magical Sims or at times when they are not present.
 
==Ingredients==
{{main|Magic Ingredients}}
Sims need to collect ingredients to create spells and charms. Some ingredients are harder to obtain than others, making some magic more difficult to produce. Some ingredients can be purchased with MagiCoins, while others are bought with Simoleons. Several ingredients can be made at home. Some ingredients can only be obtained by bartering with the vendors in [[Magic Town]], or by performingcompleting [[Quest|quests]] for them.
 
Sims need to collect ingredients to create spells and charms. Some ingredients are harder to obtain than others, making some magic more difficult to produce. Some ingredients can be purchased with MagiCoins, while others are bought with Simoleons. Several ingredients can be made at home. Some ingredients can only be obtained by bartering with the vendors in [[Magic Town]], or by performing quests for them.
 
==Crafting spells and charms==
Spells are created with the Spellbound Wand Charger and charms with the EverAfter Crafter. Child Sims can create both spells and charms with the MagiCo NeoMagical Newt. Ingredients must be added in the correct order, which is listed in the family spellbook. To add ingredients, simply select the object and select "Add...". The pie menu will list all ingredients in the Sim's [[inventory]] that can be added to the combiner. Selecting "Read Label" will list the ingredients in the combiner, while "Empty Out" will remove the ingredients and place them back in the Sim's inventory.
 
Once three ingredients have been added, the "Charge Wand" (for the Spellbound Wand Charger), "Make Magic" (for the MagiCo NeoMagical Newt), or "Make Charm" (for the EverAfter Crafter) interaction will become available. If the correct ingredients are used, a spell or charm will be created. If the wrong ingredients or wrong order is used, then nothing will be produced and the ingredients will be lost. The number of spell charges an adult will receive is based on the type of spell and the Sim's [[Cooking]] [[skill]]. The number of charges an adult charm receives depends on the type of charm and the maker's [[Mechanical]] skill. A higher skill level will result in more charges. Child spells only ever result in a single charge, while child charms always receive six charges.
 
==Casting magic==
All magic has a positive outcome and negative outcome based on certain factors such as whether the target is a magical or non-magical Sim, the [[motive]]s or [[mood]] of the caster, objects or [[NPC]]s on the lot, [[Skill]] level, [[Fame]] level, [[Personality]], [[Relationship]] level and [[Life state|life state]].
Click on the Sim you want to cast at, or the object you want to enchant. If the option "Cast..." appears, click on it and the pie menu will show all the spells which that Sim can cast at that target.
 
Spells are cast by selecting a target Sim and selecting a spell. ''Enchant'' and ''Enchant Jr.'' can only be cast onby selecting a inanimateGarden objectsGnome, andFlamingo, notFridge, allCheckerboard ofTable themor Scarecrow. ''A Friend Indeed'' can only be cast on family pets[[pet]]s. OtherSims spells can onlymust be cast on Sims who have been greeted. Ifbefore thea "Greet"spell optioncan appearsbe when you clickcast on a Simthem, and many spells cannotwill bebackfire castif atthe thattarget Simis untilalso they'vea beenmagical greetedSim.
 
Unlike spells, Charms take the form of objects which can be placed on either the ground or a surface. Sims must physically touch the charm in order to cast it. Charms emit light and will gradually become dimmer as charges are used. When a charm is fully depleted of charges it will turn dark, but may still be kept as decoration. Some charms will not count as an offense if cast in front of non-magical Sims.
 
==Spells==
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{| border="1" cellpadding="5" style="border-collapse:collapse; border-color: black; text-align:center;font-size:75%;"
|- style="background:#efefef;"
!
! Spell
! Description
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! Notes
|-
|[[File:TS1 Spell Toadification.png]]
|Toadification
|''Sometimes you just need a Toad. Have you tried getting a toad from the shops in Old Town? Of course you have. Did you find one? Of course you didn't. That's because toads were run out of SimCity after the Mayor's wife was caught kissing an especially slimy toad. But now you can get your own toad. Just temporarily toadify whomever you want; friends, family, enemies, neighbors, all of them are just begging for Toadification, just be careful that people don't catch you casting it, as toads are still illegal in many areas of SimCity.''
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|Toads can be kissed, occasionally resulting in the kisser receiving a bottle of Toad Sweat. Very rarely, kissing a toad may turn it into a Prince, who will immediately join the family. A Prince Sim has access to the unique "Princely" clothes category, consisting of purple and gold finery.
|-
|[[File:TS1 Spell Relationship Boost.png]]
|Relationship Boost
|''Building a relationship with a Sim is a complex process that uses up valuable resources. Talk may be cheap, but your Sim's time certainly isn't! So skip the small talk! Cut the chit chat! Get rid of the gab, and get some of that double green plus plus feeling the magical way; with a quick Relationship Boost.''
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|Can be cast on a Target without interrupting the actions of the target.
|-
|[[File:TS1 Spell Enchant.png]]
|Enchant
|''You don't think inanimate objects are just "born" enchanted, do you? They have to be enchanted by a Sim. Enchanting brings out the true nature of a thing: that which an object has been longing to show off to the world. But it takes a special type of thing to be enchanted, and even then, some do more than others, but some lifelike objects have been rumored to animate after being enchanted.''
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|Enchanted objects can be used to help around the house, or can entertain Sims.
|-
|[[File:TS1 Spell Get Happy.png]]
 
|Get Happy
|''Put that special someone in that special mood, or just put anyone in a happy mood, by casting a quick dose of Get Happy. Make sure your intentions are good, as mean spirited Sims may find themselves less than happy after this manipulation of mood.''
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|Can be cast on a Target without interrupting the actions of the target. Can be cast on either children or adults
|-
|[[File:TS1 Spell Smiley Face.png]]
|Smiley Face
|''Put a smile on your Sims' faces, or better yet, above their heads! The Smiley Face spell is designed to create the pheremonal effects normally generated when two Sims reach a point in their relationship that they would consider themselves friends, but be careful not to manipulate a manipulator, or you may turn that frown back around.''
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|Can be cast on either children or adults
|-
|[[File:TS1 Spell Banish.png]]
|Banish
|''There's really not much to this spell, other than the folding of space and time to create a semi-rigid, but temporal, vortex beneath the feet of the Banished Sim. Now, you ask, why would you banish someone to someplace deep in the void of space and time? Why not? Because you can. Because they're annoying you. Because they're getting a bit touchy feely with someone that you'd rather was getting touchy feely with you. Who needs a reason? What could go wrong? And they always come back . . . eventually.''
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|Sims living on the lot will disappear for a short time, but reappear
|-
|[[File:TS1 Spell Lovestruck.png]]
|Lovestruck
|''Like a bolt of inspiration, this spell channels nine forces of nature into a semi-tangible skein, which is then rendered to a chemical level through the magic continuum, whereby it is turned into electro-chemical synaptic impulses which immediately coagulate in such a way as to render the two Sims involved in the casting hopelessly in love. It's just that simple! Though the presence of two magic wands in the equation seems to reduce synaptic and chemical involvement in the final stages of the spell.''
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|
|-
|[[File:TS1 Spell Hypnotize.png]]
|Hypnotize
|''The art of mesmerism is an ancient practice, developed by very intelligent, and very lazy Sims. It involves a balance of mind power and magical substances that when combined, lull the subject into a state of peaceful calm, which allows the power of magical suggestion to take over. A hypnotized Sim will never take part in any suggested activity that goes against their moral fiber, but they'll certainly do menial things the caster can't get anyone else to do for them. The spell is a manipulation of "will", and what exactly "will" is is a bit unclear, so make sure you don't try it on someone who is clearer on the definition.''
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|Possible actions are: Plead, Dance, Kiss, Hug, Compliment and Flirt. The player will be shown a dialog with three actions, and will be able to choose one.
|-
|[[File:TS1 Spell The Big Question.png]]
|The Big Question
|''In the end, life really comes down to one question, a conundrum if you will, The Big Question. Can these two Sims spend the rest of their lives together? Sometimes it seems as if the answer to this question is fated to be "NO". There are only so many boxes of chocolate and diamond rings that one Sim can give to another, and only so many times a Sim can handle rejection. So forget fate. Forget social expectations, and let your magic pop The Big Question! But take note, with magical questions: the bigger they are, the smaller they fall . . .''
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|
|-
|[[File:TS1 Spell A Friend Indeed.png]]
|A Friend Indeed
|''Sometimes, just in a passing glance, you catch your pet looking at you in a way that is unmistakably Sim-like. You actually think for a moment, while you lie alone in bed, that they are trying to tell you something. But it's obviously a figment of your overactive imagination . . . Well, it's not! They ARE trying to tell you something! They see you're in need of a true companion. They know you'd like to speak with them in a language you both can understand, even if it's only for a little while. Your pet knows a friend in need is A Friend Indeed.''
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{| border="1" cellpadding="5" style="border-collapse:collapse; border-color: black; text-align:center;font-size:75%;"
|- style="background:#efefef;"
!
! Spell
! Description
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! Notes
|-
|[[File:TS1 Spell Enchant.png]]
|Enchant Jr.
|''You don't think inanimate objects are just "born" enchanted, do you? They have to be enchanted by a Sim. Enchanting brings out the true nature of a thing: that which an object has been longing to show off to the world. But it takes a special type of thing to be enchanted, and even then, some do more than others, but some lifelike objects have been rumored to animate after being enchanted.''
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|Enchanted objects can be used to help around the house, or can entertain Sims
|-
|[[File:TS1 Spell Get Happy.png]]
|Get Happy Jr.
|''Do you have a friend bothered by childish woes? Well, tell 'em to Get Happy Jr.! Because happy days are here to stay with nothing more than a quick flick of the wrist, and a sparkle of the wand. Make sure your intentions are good though; mean spirited kids may find themselves less than happy after this manipulation of mood.''
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|Can be cast on a Target without interrupting the actions of the target. Can be cast on either children or adults
|-
|[[File:TS1 Spell Smiley Face.png]]
|Smiley Face Jr.
|''You can't expect to play with those imaginary friends for ever? Or can you? Well, with a little jolt of smiley face you'll finally be able to spend a little quality time with some of those "non-magical" kids. Then you can decide whether real friends are better than "imaginary" ones.''
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{| border="1" cellpadding="5" style="border-collapse:collapse; border-color: black; text-align:center;font-size:75%;"
|- style="background:#efefef;"
!
! Charm
! Description
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! Notes
|-
|[[File:TS1 Charm Beauty or Beast.png]]
|Beauty or Beast
|''It doesn't matter whether you are a beauty or a beast, because with the magical powers of beeswax, and a little imagination, you can be whatever you want. Keep in mind that beauty is in the eye of the beholder, so if a confused beholder catches you transforming, that beholder might just become a beast themselves.''
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|Monsters to change into include [[Werewolf]], SheWolf, [[Vampire]], Vampiress, [[Witch]], Headless Horseman, Troll, Ogress, Crone, Hunchback, Minotaur, Nymph, or [[Genie]]
|-
|[[File:TS1 Charm Horn of Plenty.png]]
|Horn of Plenty
|''Hungry? In ancient mythology there was believed to be a giant horn, or cornucopia, that provided an endless eddy of edible goodies. This charm does just that, pouring out plates of every repast imaginable for your hungry family, but remember the old Sim saying: every greedy action has an equal and slightly slimier reaction.''
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|Toads can be kissed, occasionally resulting in the kisser receiving a bottle of Toad Sweat. Very rarely, kissing a toad may turn it into a Prince, who will immediately join the family. A Prince Sim has access to the unique "Princely" clothes category, consisting of purple and gold finery.
|-
|[[File:TS1 Charm Dish Wish.png]]
|Dish Wish
|''Got dirty dishes? Get Dish Wish, and your dirty dishes will be wished away. What happens if you wish for your dishes to disappear when there aren't any dishes? Do you get another wish?''
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|
|-
|[[File:TS1 Charm Rain of Riches.png]]
|Rain of Riches
|''You want the sky to open up, and a deluge of bright, shiny, and sparkly things to pour down into your waiting coffers. You want a torrential river of precious gems to flow across the face of your lot. You want a flood of treasure to overwhelm you and your family, so that you can bathe and wallow in wealth. You want a Rain of Riches. But be careful, because depending on your state of mind, you just might get exactly what you ask for.''
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|
|-
|[[File:TS1 Charm Polar Attraction.png]]
|Polar Attraction
|''Opposites attract, as do Sims with similar interests and tastes. But why waste your time figuring out the criteria for attraction when you can just as easily craft a Polar Attraction charm? Forget about the small talk. Don't worry about how people will react to that inappropriate joke. With Polar Attraction at your side, everyone will think you're witty. Just make sure you're feeling alright before diving in, because you wouldn't want this spell to ACTUALLY have an opposite effect.''
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|
|-
|[[File:TS1 Charm Shed Your Skin.png]]
|Shed Your Skin
|''Ghosts got you down? Well, they're probably there to stay. So, as they say, if you can't beat 'em, join 'em. Wriggle out of your skin, and into a green world where walls don't matter, and spooking silly Sims is all the fun you need. Be careful not to cast this spell in direct sunlight, or misspeak your incantation, as who knows what could happen if you asked a charm to make green things that shed their skin.''
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|Ghosts created by the charm cannot be told to walk through walls, but will do so autonomously, like normal ghosts.
|-
|[[File:TS1 Charm Clone Drone.png]]
|Clone Drone
|''You don't want to work. You just want to play all day. But what if you could work, AND play all day? What if you could avoid the drone of your manager's voice, by lounging around the house all day, but still have all of your work get done? Well, for some people the answer is telecommuting, but for the more magically inclined Sims, there's Clone Drone. Send you to work, while you stay home, but wait, which one are you?''
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|The clone will eventually disappear. Also, a Sim can marry a clone by using "The Big Question" spell on it, but the clone will still disappear after a while. The clone may not return from work if the lot is exited and re-entered while it is at work.
|-
|[[File:TS1 Charm Perfect Garden.png]]
|Perfect Garden
|''This tried and tested spell borders on horticultural heaven. It restores vim and vigor to each and every agricultural add-on around your home. If everyone used this charm, there wouldn't be any need for gardeners. Don't tell them that though.''
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|
|-
||[[File:TS1 Charm Magic Mood.png]]
|Magic Mood
|''Mood is a bit of a mystical thing. What really puts us in a bad mood? Sometimes it can be a single event, or a series of events, or an interaction with someone else who's in a bad mood, but Magical Mood allows you to change all that. Sims just simply won't listen to reason when they're in a bad mood. So get 'em in the green with a quick injection of Magical Mood.''
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|
|-
|[[File:TS1 Charm Of House and Home.png]]
|Of House and Home
|''Meet Wally O'Wisp, a magical specter who wants to rid the world of all things unclean, broken, or at all displeasing. He's always happy to help with everything around your house, but grumpy Sims should beware his evil twin sister Molly . . .''
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|
|-
|[[File:TS1 Charm Price of Fame.png]]
|Price of Fame
|''So you've found the secret that every truly famous Sim has kept hidden for centuries. You knew there had to be some purpose for those disturbing black roses, well here it is: The Price of Fame. This is the short cut to the top, the easy road . . . the skyrocket to stardom. Use it wisely, and don't become obsessed with your own fame . . .''
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{| border="1" cellpadding="5" style="border-collapse:collapse; border-color: black; text-align:center;font-size:75%;"
|- style="background:#efefef;"
!
! Charm
! Description
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! Notes
|-
|[[File:TS1 Charm Beauty or Beast Jr.png]]
|Beauty or Beast Jr.
|''Kids want to be chameleons too. Here's their own smaller version of one of their parents' favorite transformation spells. Keep in mind that beauty is in the eye of the beholder, so if a confused beholder catches you transforming, that beholder might just become a beast themselves.''
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| A 'skeleton' costume is available to both boys and girls, a green goblin costume is available to boys, and a genie wizard costume is available for girls.
|-
|[[File:TS1 Charm Make Cakes.png]]
|Make Cakes
|''You're a kid. You like cakes. But your parents won't let you use the stove. You're getting sick of the bag of chips and the pizza. We at MagiCo know your pain. Make your own cakes, the magic way, and your parents will never be the wiser.''
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|Due to an unpatched bug, this charm provides a negative outcome nearly every time it is used. Toads can be kissed, occasionally resulting in the kisser receiving a bottle of Toad Sweat. Very rarely, kissing a toad may turn it into a Prince, who will immediately join the family. A Prince Sim has access to the unique "Princely" clothes category, consisting of purple and gold finery.
|-
||[[File:TS1 Charm Clone Drone Jr.png]]
|Clone Drone Jr.
|''Hungry for a sick day? Play hookie the real way, the way without any consequences, the MagiCo way! With Clone Drone Jr. you can send you to school, while you relax in the "study-free" safety of your home.''
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|The clone will eventually disappear. Due to an unpatched bug, the child's grades will still drop by one grade level even though the clone has gone to school. The clone may not return from school if the lot is exited and re-entered while it is at school.
|-
|[[File:TS1 Charm No More Puddles?.png]]
|No More Puddles?
|''Kids are always getting dirty, and even the tidiest kids still manage to leave those annoying puddles when they get out of the shower. So make sure your young ones have "No More Puddles?", and get 'em clean quick as a whistle.''
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|
|-
|[[File:TS1 Charm Age of Instant.png]]
|Age of Instant
|''Let's face it, it's not easy being a kid, and it's certainly not easy being you. Look at all the stuff you're not allowed to do, or to touch. You're tired of things only being available to adults, and even more tired of those threats of military school. So study this spell, because afterall, this is the age of instant satisfaction.''
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|The charm is irreversible once cast and the game will be immediately saved. All Faerie Dust held by the caster will be lost. The child's wand will be replaced by an adult wand, but all spells the child has will be lost, even if they have an adult version. Any abilities learned from [[Crystal Clear Ability Rocks]] will be kept.
|-
|[[File:TS1 Charm Invisible Friend.png]]
|Invisible Friend
|''Adults don't understand you. Only YOU understand you. You and your invisible friends, that is. Your parents will never believe that your invisible friends are real, but that's what makes it fun! However, make sure those "friends" of yours aren't hungry for mischief, otherwise the visible consequences may see fit to find you.''
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