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Comparison between The Sims 3 and The Sims Medieval: Difference between revisions
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Comparison between The Sims 3 and The Sims Medieval (edit)
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''The Sims Medieval'', as its name implies, is designed to simulate a medieval setting. Therefore, it does not have modern features such as carpools, taxicabs, and telephones that would need to be disguised or worked around.
==Lots and homes==
''The Sims 3'' makes a difference between housing lots and community lots. The player can enter [[Build mode]] to freely build houses on these lots. Houses in ''The Sims Medieval'' are ready-made, and placed in the [[Kingdom mode]]. Most Hero houses contain a chamber for the Hero Sim, as well as a community area (the Throne Room in the castle, the ). There is no [[Buy mode]] in ''Medieval''.
==Create a Sim, Sim appearance==
When creating a [[Sim]] in ''The Sims Medieval'', one major difference from ''The Sims 3'' is the clothing and hair that is available.
Medieval Sims have one set of [[clothes]], depending on profession. Each profession has several styles of clothing. Each Sim wears pajamas while sleeping and visiting the [[Physician]]. Sims can also buy [[armor]] to be worn in combat, but there are no other categories of clothes (swimwear, formal wear, sportswear etc).
In ''The Sims Medieval'', only adults can be created, but there is a slider for skin aging. Male Medieval Sims have a slider for facial hair.
==Life Stages, Marriage & Families==
In some ways, [[life stages]] in ''The Sims Medieval'' are a throwback to ''[[The Sims]]''. [[Baby#The Sims Medieval|Babies]] become [[Child#The Sims Medieval|children]], not [[toddler]]s. Children don't grow up, so there are no [[teen]]s. Likewise, Adults never turn into [[elder]]s.
In ''The Sims Medieval'', [[NPC]] Sims do not become selectable when they join a household, even if they [[Marriage|marry]] a selectable Sim. Also, all [[Child#The Sims Medieval|children]] are NPCs.
==Personality and Traits==
''The Sims Medieval'' keeps the [[trait]] system that was introduced in ''The Sims 3'', and adapts the [[Trait (The Sims Medieval)|traits]] to the medieval setting.
==Motives==
In ''The Sims Medieval'', the number of [[motives]] has been reduced to two, Hunger and Energy.<ref name="ea-tsm-faq">[http://support.ea.com/app/answers/detail/a_id/4974/~/the-sims-medieval-faq EA Support's FAQ for ''The Sims Medieval'']</ref> [[Toilet|Potties]] and [[bathtub]]s can still be used to increase focus, but these are optional.
▲In ''The Sims Medieval'', [[NPC]] Sims do not become selectable when they join a household, even if they [[Marriage|marry]] a selectable Sim. Also, all [[Child#The Sims Medieval|children]] are NPCs. This is a major difference not only from ''The Sims 3'', but ''[[The Sims]]'' and ''[[The Sims 2]]''.
==Jobs==
In ''The Sims 3'' and earlier games, the pre-made careers were modern careers for a modern era. While careers could be modified, and custom careers could be created, the basics remained the same. Sims would enter a career, get paid on the days they worked, and gain promotion by building skills, making friends, and having good job performance.
In ''The Sims Medieval'', the jobs that are available to playable Sims appear to be linked to the various classes of [[Hero Sims]].
One notable difference is what happens to Sims who skip work too much, or who have bad job performance. In ''The Sims 3'' and earlier games, that could result in demotion or firing, but nothing worse. In ''The Sims Medieval'', it could result in fines, being put in stocks and pelted with food, or even execution in "The Pit of Judgement".
==Corresponding features, terms and objects==
{|cellpadding="3" border="1"
|style="width:50%"|'''The Sims 3'''
|'''The Sims Medieval'''
|-
|Happiness
|Focus
|-
|Mailbox
|Pigeonhole
|-
|}
==References==
<references />
==See also==
* [[Comparison between The Sims 2 and The Sims 3]]
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