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Game guide:Non-Knowledge witches and other creatures: Difference between revisions
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Game guide:Non-Knowledge witches and other creatures (edit)
Revision as of 15:15, 17 July 2014
, 9 years agoCleaned up using AWB, typos fixed: Ecclectic → Eclectic, newly- → newly (3)
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imported>K6ka m (Cleaned up using AWB, typos fixed: Ecclectic → Eclectic, newly- → newly (3)) |
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Without the want-fear sanity mod that can be found at the "More Awesome Than You" website, these sims will fear other sims switching lifestates, even to the one the sim is currently at, and will want others to be cured still unless given Knowledge as a secondary aspiration. The Want/Fear Sanity mod will curb this phenomenon.
Another trick players can use is to have a newly
If there is negative gossip concerning becoming a witch, your sim may develop a fear of turning, so if you want your sim to be magical, you need to have as little contact with other sims as possible, or use the Batbox Lot Debugger from "More Awesome Than You" to clear all gossip. This way, your sim will be less likely to roll fears of turning, as newly
For becoming a Vampire, hang around Downtown lots, and either meditate or make sure you are on a lot with an espresso stand, a grill and a bathroom; your sim's hygiene will still go down, but critical needs will be taken care of, and your sim can even earn some money by being the barista. If there is a bar or a DJ booth, those can be used for making money as well, though the latter depends on creativity level. This is important if your sim is unable to meditate and you need to keep him or her fed and awake.
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If your sim becomes a vampire, you will need to make sure he or she has a night job or is able to sell paintings at home for a living, or work on crafting stations and sell the craftables at home or at a player-owned business lot. If you want your sim to live on forever, this is the way to go.
For a plantsim, just do a lot of gardening and spraying. If your sim has friends, they will get an invisible negative memory of the transformation if they do not have the Knowledge aspiration; that is hard to avoid, and gossip will spread. If you don't wish for that to happen while still wanting your sim to be a plantsim, just have your sim be a recluse for awhile and use the
For werewolves, make sure you play with the Pack Leader and perhaps buy a pet house, food dish and bone so the wolf will not destroy the furniture or become hungry or tired so soon. This will take a few days, but once your sim is nibbled, despite having a bad memory of the experience, if Want/Fear Sanity is installed, he or she will be unlikely to roll a want to be cured. If your sim does have the fear of turning, make sure you fulfill a lot of his/her wants to prevent a visit from the Therapist. Being a werewolf will begin a slow personality change, though there are plenty of mods to either prevent or limit it, and this life-state has advantages such having a relationship boost with dogs, being able to stay up all night, pet the skunk with less risk of being sprayed, and fighting burglars.
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