NRaas Industries: Difference between revisions

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imported>Necromancer10
(Updated information)
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[[File:NRaas Industries.png|thumb|250px]]
[http://nraas.wikispaces.com/ '''NRaas Industries'''] is a website that is owned and operatedcreated by Twallan. HeNRaas Suite maintains many mods for [[The Sims 3]], including [http://nraas.wikispaces.com/MasterController MasterController], [http://nraas.wikispaces.com/Overwatch Overwatch], and [http://nraas.wikispaces.com/StoryProgression StoryProgression], amongst others.
 
HisNRaas mods can be installed independently. They may be installed all at once, just one, or any combination in between. Some mods have optional modules, which require the respective mod to be installed. More information about this in the following sections.
 
As of January 5, 2014, Twallan retired from updating his mods. He released the source for his mods for other modders to release and update to patch 1.66 and above [http://www.nraas.wikispaces.com/State+of+the+Mod here.] Since then, other members of the NRaas community continues to update Twallan's mods.
 
==Script Mods==
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===Consigner===
The [http://nraas.wikispaces.com/Consigner Consigner] fixes a few issues with the way cash registers work, as well as expands the number of items that may be sold at the registers.
 
===Cupcake===
This mod allows for automatic restock of the chiller and rack display's from the Sims 3 store's Deliciously Indulgent Bakery. Users have the choice of picking a menu of recipes to restock with or allow the random system to restock the displays.
 
===DebugEnabler===
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===HomeOpener===
This mod allows the player to see into NPC's homes without entering.
 
===Hybrid===
Fixes interface issues associated with hybrid occult sims.
 
===MasterController===
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MasterController may use optional modules. They are not needed in order to run and install MasterController, but can extend it's functionality.
 
====IntegrationMasterController Modules====
* '''[http://nraas.wikispaces.com/MasterController+IntegrationCheats+Phase+SevenTwelve MasterController - IntegrationCheats]''' is- an optionalThis module forincludes MasterControllerthe thatmore replacesadvanced, all in-game interactions with theand equivalenttherefore function"cheaty" providedaspects byof MasterController.
* '''[http://nraas.wikispaces.com/MasterController+Integration+Phase+Twelve MasterController - Integration]''' - It is an optional module for MasterController that replaces all in-game interactions with the equivalent function provided by MasterController.
* '''[http://nraas.wikispaces.com/MasterController+ExpandedTattoo+Phase+Twelve MasterController - ExpandedTattoo]''' - This module increases the number of tattoo locations available when using the "Basic \ Tattoo" interaction in the base-mod
* '''[http://nraas.wikispaces.com/MasterController+Progression+Phase+Twelve MasterController - Progression]''' - This module adds progression related interactions to the "Master Controller" menu.
 
===Mover===
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===Overwatch===
This corrects errors by the core game and other mods.
 
===PocketProtector===
Deals with EA bungles where certain objects are not protected against deletion during use by inactive sims.
 
===Porter===
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===Relativity===
Alters the flow of time within the game, giving the sims more time to perform actions within the sim-day.
 
===RelationshipPanel===
Replaces the menu displayed when clicking on the Relationship Panel, with a full sim interaction listing.
 
===Saver===
Periodically prompts the user to save the game, providing in-game options as to when to save.
 
===SecondImage===
Fixes an issue where the secondary image in the notification window is not clickable.
 
===Selector===
Changes how the menu system works when clicking on objects, adding error handling, and increased flexibility.
 
===Shooless===
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===SleepFreedom===
Object mod that replaces standard double beds with ones that do not have bed sharing restrictions.
 
===StoryProgression===
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These kinds of behaviors are addressed by Twallan's StoryProgression mod. The mod comes up with even more options to balance the town population, and even enhance the residents such as letting them to earn skills, career progresses, and so on. The mod doesn't exactly control every single resident in the town to build skills, such as pushing them to work out, but rather, they are given chances at reasonable time whenever it is possible for them to learn a new skill.
 
===Tagger===
This mod overhauls the map tag system allowing you to tag Sims and lots automatically or manually and color the tags based on several forms of criteria. It also allows for the support of custom map tags.
 
===Tempest===
Control mod for specifying weather on a town-by-town basic. As well as various season related settings.
 
===Traffic===
Controls autonomous vehicular traffic such as the Food/Ice Cream Trucks, and provides some minor vehicle routing settings.
 
===Traveler===
Replaces the coding that controls town transitioning, adding better error catching, and altering travel restrictions.
 
===UntranslatedKeyVector===
Adds the ability to load and simulate custom diseases into the game.
 
===Woohooer===
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===WrittenWord===
Adds all sim-written books to the in-game bookstore.
 
==Core Mods==
Currently, NRaas Industries only has onetwo core modmods; the ErrorTrap and UntranslatedKey. Like all core mods, itthey will only work with a specific patch level.
 
===ErrorTrap===
This mod cleans up save games and provides a means of error reporting, mostly useful for players who wish to support debug reports to Twallan, or wish to write their own script mods. It's not necessary for most The Sims 3 players and users to install.
 
===UntranslatedKey===
This is a Core-Mod that overrides the SimIFace Scripting Core. Its primary purpose is to unlock the ability to see untranslated string keys in-game.
 
==External links==
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