User:J7n: Difference between revisions

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I also wish the game had a separate '''Creation mode''' without restrictions, and a '''Scenario mode''' that ran a previously created scenario and required to obey the rules to play out specific challenges. Right now, the game awkwardly switches between these two modes, pulling control out of the user's hands at unexpected moments.
 
My last but not least important criticism is '''efficiency''', and the product could without much doubt be described as '''[[Wikipedia:Code bloat|bloatware]]'''. The first and second installments waste disk space and memory in every part. The user feels this in lengthy loading times that increase as neighborhoods grow. Reviewers have also criticised the slow performance, but it cannotcouldn't be simply patched as they expected; the game must have been rebuilt from scratch.
 
Most people in a neighborhood have ''faces'' taken from less than 30 templates. Yet each person has their face saved in its character file, using more than 100 kB. When the player signs up for ''magazines'' in FreeTime, a phone call object, of over 50 kB, is loaded for each individual magazine and the fact that a subscription exists is recorded with a memory which is several bytes long, when one call and one data word for all magazines, each using one bit of data, would suffice. An object related to each magazine is created and deleted every time the player clicks on a sim. All magazines are treated and do behave exactly the same. Text strings contain unused ''translations'', or ones that are identical to the original line in English, they contain comments that are also repeated in each translation. A copy of many graphic and text resources exists in each expansion pack, installing all of them creates more than 10 copies of each resource.
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