Playful (emotion): Difference between revisions

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== Supportive Traits ==
These traits affect how often a Sim is ''playful'':
*[[Goofball]] (Emotional Trait): Sims with this trait may randomly become Playful without external stimulus, and will roll wants to engage in Playful-boosting activities more often.
*Childish (Lifestyle Trait): Sims with this trait will become Playful when socializing with [[children]].
 
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== Object Auras ==
These are items found, bought, or earned in the game that can emit an ''playful'' aura in the area around the object. Players can choose to enable or disable the aura at any time. Once enabled, a Sim can interact with the object, through viewing or using it, and they will earn a ''playful'' moodlet. Whether their mood changes to ''playful'' or not depends on the other moodlets affecting the Sim at that time.
 
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* Duffle o' Cash: Level 3 of Criminal Career
* Playful Paintings
SimsHello with these jobsSimsbs or careers will gain work performance if they go to work while ''playful''.
 
== Careers and Jobs ==
Sims with these jobs or careers will gain work performance if they go to work while ''playful''.
 
* [[Entertainment#The Sims 4|Entertainment]] (career)
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