Game guide:Emotions 101: Difference between revisions

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==Emotions List==
===[[File:Angry_Emotion.jpg|left]][[Angry]]===
Angry Sims have different Mean interactions, which will be more successful. Other Sims can try to Calm them Down, if they're not Angry themselves. The Angry emotion can be countered by performing Friendly interactions, taking a Cold Shower, Trying to Calm Down in the mirror or using a Punching Bag. It can evolve to ''Very Angry'' and then ''Enraged''. Enraged Sims risk a death by cardiac attack.
 
'''Easiest way to achieve''': Repeatedly perform mean interactions until the conversation turns in a rude/offensive one.
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===[[File:Bored_Emotion.jpg|left]][[Bored]]===
A Sim can become bored through socialization, at random and if one of the two socialites repeats the same interaction a couple of times. It can also be randomly received at work, at school and when Spying on Neighbors.
 
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===[[File:Confident_Emotion.jpg|left]][[Confident]]===
A confident Sim will be able to perform better at social interactions, and will be able to "Pee Like A Champion". Confidence is raised through many means, examples being drawing a masterpiece, cooking at a high cooking level, making a great sculpture/furniture at the woodworking table or winning a fight. It can evolve to ''Very Confident''.
 
'''Easiest way to achieve: '''While cooking at a level 2 or higher, you can easily earn a "Competent Cook" moodlet. Otherwise, practising Charisma at the mirror is a great way too.
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[[File:Dazed_Emotion.jpg|left]]
===[[Dazed]]===
If a Sim becomes Dazed, he will have problems performing most interactions, and the easiest way to fix it is taking a nap, or taking a bath.
 
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===[[File:Embarrassed_Emotion.jpg|left]][[Embarrassed]]===
An embarrassed Sim will feel awkward more easily in social situations, and risks death when reaching Mortified, the 4th emotion level after Humiliated. It can evolve to, as stated, ''Very Embarrassed'' and then ''Mortified''.
 
'''Easiest way to achieve: '''Perform something embarrassing during a conversation, like kissing a Friend Sim with no Romantic Interest.
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- Socially Awkward (Embarrassed +2, 4-12hrs, Loner-only Moodlet)
 
===[[File:Energized_Emotion.jpg|left]][[Energized]]/Energised===
An energized Sim performs better in physical activities, has special interactions like doing Push-Ups and Sit-Ups, and can prepare Protein Plates, which bring an Energized moodlet themselves. It can evolve to ''Very Energized''.
 
'''Easiest way to achieve: '''Take a Brisk Shower, or eat a Protein Plate (which can be prepared after the Brisk Shower).
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- Given a Pep Talk (Energized +1, 4hrs)
===[[File:Fine_Emotion.jpg|left]][[Fine]]===
A fine Sim won't have any perks of an emotion, and it's simply there to represent your Sim has no emotions at all.
 
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===[[File:Flirty_Emotion.jpg|left]][[Flirty (emotion)|Flirty]]===
Flirty Sims will be more successful at anything Romantic, from flirting to WooHoo. It is best to achieve this emotion before attempting a date or a romantic meeting. It can evolve tointo ''Very Flirty''.
 
'''Easiest way to achieve: '''Take a Steamy Shower, then Freshen Up in the mirror.
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===[[File:Focused_Emotion.jpg|left]][[Focused]]===
A focused Sim is better at anything required logic and mental work, like programming, repairing and participating in a Video Gaming tournament. It can evolve tointo ''Very Focused''.
 
'''Easiest way to achieve: '''Browse Simipedia on a computer for a quick moodlet.
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===[[File:Happy_Emotion.jpg|left]][[Happy]]===
A happy Sim is happy about his life, and will be able to socialize more friendly, with interaction like "Brighten Day". Happy moodlets contribute to any "good" emotion, like Focused, so try to keep as much happy moodlets stacked as possible! It can evolve tointo ''Very Happy''.
 
'''Easiest way to achieve: '''Be in a decorated room, listen to music, eat a good meal, there is a lot of pretty easy ways to become happy!
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- Good Vibes (Happy +1, 2hrs)
===[[File:Inspired_Emotion.jpg|left]][[Inspired]]===
Being Inspired helps a Sim with cooking, writing and painting. They will perform better at those, and will produce better quality meals/books/paintings. It can evolve tointo ''Very Inspired''.
 
'''Easiest way to achieve: '''Browse Art on the computer, or Gather Inspiration from any Art object (High-level Painters only)
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- Inspiration Juices (Inspired +2, 4hrs)
===[[File:Playful_Emotion.jpg|left]][[Playful (emotion)|Playful]]===
A Playful Sim will be more about joking and having fun than working, and performing various activities can be hard while Playful. Funny interactions will be easier to perform. It can evolve tointo ''Very Playful'', and then tointo ''Hysterical''. Hysterical Sims run a risk of death if they carry on with the playful interactions, and should calm down.
 
'''Easiest way to achieve: '''Watch Comedy channel for ~30 minutes, or take a bubble bath.
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- What A Silly Face! (Playful +1, 2hrs)
 
===[[File:Sad_Emotion.jpg|left]][[Sad]]===
A Sad Sim will walk slowly and overall perform more slowly than usual. Sims that are sad can Cry it Out or Call Sadness Hotline in order to boost themselves back up to a depression-free life. It can evolve to ''Very Sad''. Contrary to rumors, your Sim cannot die from being Very Sad/Depressed.
 
'''Easiest way to achieve: '''Don't talk to anyone. Lower your Social until you get the Sad moodlet.
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- Lonely (Sad +1(+2 for Outgoing Sims), 14hrs)
===[[File:Tense_Emotion.jpg|left]][[Tense]]===
Tense Sims will seek fun, and can Vent to other Sims. Tense can evolve tointo ''Very Tense, and Stressed''. Tense Sims will refuse doing some tasks, and will autonomously watch TV/play games.
 
'''Easiest way to achieve: '''Work Hard, or neglect the Fun meter, start a fire.
 
Example Moodlets:
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===[[File:Uncomfortable_Emotion.jpg|left]][[Uncomfortable]]===
Sims who are Uncomfortable won't benefit from it, although they will be able to Complain about Problems. Uncomfortable usually appears when your Needs are low. It can evolve into ''Very Uncomfortable''.
 
'''Easiest way to achieve: '''It'll come to you itself, just go to sleep without emptying bladder.
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