Opportunity: Difference between revisions

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|name = Opportunity
|image = [[File:Life story opportunity.png|230px]]
|caption = Opportunity panel, pre-''World Adventures''
}}{{Distinguish|Chance card}}
An '''opportunity''' is a side quest with a set of goals a Sim can complete for a reward. Opportunity is a feature in ''[[The Sims 3]]''. There are nine types of opportunities: three from the base game (career, skill, and special), three from ''[[The Sims 3: World Adventures]]'' (China, Egypt, and France), and three from ''[[The Sims 3: University Life]]'' (social group, day job, and dare). A Sim can have multiple opportunities at once, but only one opportunity per type.
 
Opportunities are optional; the players can cancel an opportunity whenever they wish. Completing an opportunity generally reward Sims with money, career performance, moodlet, or special objects. Some opportunities have a time limit, and Sims may fail if the time limit has exceeded. Any children and older as well as [[plumbot]]s with Sentience[[sentience]] [[trait chip]] can receive an opportunity. Opportunities have three types of repeatability: repeatable, once per Sim, and once per household. Common opportunities are generally repeatable, special opportunities like ''Oh My Ghost!'' opportunity are only available once per Sim, while most adventure opportunities are only available once per household.
 
==Obtaining an opportunity==
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===Opportunity requirements===
Opportunities have some requirements to be able to be received. The players are not hinted about these requirements at all. Most opportunities are available if Sims possess the required skill and career levels. However, certain opportunities are also no longer available if the Sims' skill or career levels surpass the requirements, which means some opportunities may be missed forever. Many chained opportunities need certain opportunities to be completed first, before they become available. These opportunities may be received as soon as the required opportunity is completed (such as adventure opportunities), or just unlock opportunities to be received later (such as [[Opportunity/Gardening#Omni plant|omni plant opportunity chain]]).
 
Some opportunities also require certain setups before they may be available. These opportunities require things like certain [[rabbit hole]]s or certain [[lot assignment]]s to exist in a world. Even then, the lot may require certain objects to be present, such as 4 band instruments for band opportunities, a stage for gig opportunities, or a chess table for chess competition opportunity. The players may not receive any [[Mixology (The Sims 3)|Mixologymixology]] opportunities if the world doesn't contain ''Late Night'' lot assignments, for example. Since these lots are not present outside [[Bridgeport]], the players will have to place these lots manually.
 
==Opportunity rewards==
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In addition, many [[Trait (The Sims 3)|traits]] and [[lifetime reward]]s benefit Sims with higher outcome:
* Opportunistic lifetime reward increases rewards with calculable values (money, job performance, etc.) by 100%.
* [[Perceptive]] trait increases cash and job performance rewards from completing Investigatorinvestigator opportunities by 30%.{{Vgversion|TS3:A}}
* Next Big Thing lifetime reward increases cash and celebrity point rewards from band opportunities by 15%.{{Vgversion|TS3:LN}}
* Perfect Host lifetime reward increases rewards from hosting [[SimPort]] opportunities by 100% if any member of the household has this lifetime reward. The benefit doesn't stack with more members having the lifetime reward.{{Vgversion|TS3:ST}}
* Fearless Voyager lifetime reward increases rewards from performing SimPort opportunities by 50%.{{Vgversion|TS3:ST}}
* "Basil" moodlet increases opportunity rewards by 10%.{{Vgversion|TS3:UL}}
 
Sims who have maximized their [[visa]] may still earn visa point reward. In this case, visa points will be converted into [[ancient coin]] by x3 per point.
 
Sims may fail in opportunities that require the Sims to deliver special opportunity objects in their [[inventory]] by selling, deleting, or losing them. In that case, the opportunity will end prematurely and Sims will be penalized with money to compensate the loss.
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