Spells (The Sims 2: Apartment Life): Difference between revisions
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You must be a [[Witch]] to perform spells. Witches with higher magic skill have a higher success rate when casting spells and have access to the more powerful spells. To cast a spell, you simply need to have a Magical Sim selected, then click on any object, Sim, or open space on the ground you wish to interact with as normal. Then select the option ''[[Interaction|Cast Spell . . .]]''. Different spells will be available depending on the target objects, Sim's, the selected Witch's Magical Ability and magical Raegents the Sim has in their posession at the time. |
You must be a [[Witch]] to perform '''spells'''. Witches with higher magic skill have a higher success rate when casting spells and have access to the more powerful spells. To cast a spell, you simply need to have a Magical Sim selected, then click on any object, Sim, or open space on the ground you wish to interact with as normal. Then select the option ''[[Interaction|Cast Spell . . .]]''. Different spells will be available depending on the target objects, Sim's, the selected Witch's Magical Ability and magical Raegents the Sim has in their posession at the time. |
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Spells are organized into three categories: "Good", "Neutral" and "Evil". You need to have a perfect alignment in one of the three magics to cast the strongest spells of that alignment. For example a perfectly "good" witch can craft a "throne of light" which is the ultimate chair that charges all motives simultaneously. This also means that as a Witch strays further and further from one side, they slowly begin losing the ability to cast that alignment's spells. However, any Witch can cast any Neutral Spell, provided they have the magical ability to do so, but conversely, a fully Neutral Witch cannot cast either the powerful Good spells or the powerful Evil spells. A witch with the perfect alignment in the neutral range can cast the most powerful spell in all of the alignments, Tempus Interruptus. |
Spells are organized into three categories: "Good", "Neutral" and "Evil". You need to have a perfect alignment in one of the three magics to cast the strongest spells of that alignment. For example a perfectly "good" witch can craft a "throne of light" which is the ultimate chair that charges all motives simultaneously. This also means that as a Witch strays further and further from one side, they slowly begin losing the ability to cast that alignment's spells. However, any Witch can cast any Neutral Spell, provided they have the magical ability to do so, but conversely, a fully Neutral Witch cannot cast either the powerful Good spells or the powerful Evil spells. A witch with the perfect alignment in the neutral range can cast the most powerful spell in all of the alignments, Tempus Interruptus. |
Revision as of 21:31, 6 February 2011
You must be a Witch to perform spells. Witches with higher magic skill have a higher success rate when casting spells and have access to the more powerful spells. To cast a spell, you simply need to have a Magical Sim selected, then click on any object, Sim, or open space on the ground you wish to interact with as normal. Then select the option Cast Spell . . .. Different spells will be available depending on the target objects, Sim's, the selected Witch's Magical Ability and magical Raegents the Sim has in their posession at the time.
Spells are organized into three categories: "Good", "Neutral" and "Evil". You need to have a perfect alignment in one of the three magics to cast the strongest spells of that alignment. For example a perfectly "good" witch can craft a "throne of light" which is the ultimate chair that charges all motives simultaneously. This also means that as a Witch strays further and further from one side, they slowly begin losing the ability to cast that alignment's spells. However, any Witch can cast any Neutral Spell, provided they have the magical ability to do so, but conversely, a fully Neutral Witch cannot cast either the powerful Good spells or the powerful Evil spells. A witch with the perfect alignment in the neutral range can cast the most powerful spell in all of the alignments, Tempus Interruptus.
Also spells can't fail in an interesting way. The only thing that happens when a spell fails is that the witch or warlock's needs fall.
"Good" spells
Spell | Description | Magic level | Reagents required |
---|---|---|---|
Appello Servantus | Summon servant | 6 |
1x Dragon Scales |
Beautificus Locus | Makes the world a better place to live. Sunny weather. | 0 |
1x Dragon Scales |
Benemoodus Simae | Increase a Sim's motives | 0 |
1x Dragon Scales |
Benemoodus Populus | Boosts Sims in a certain area's happiness | 7 |
2x Essence of Light |
Compello Acceptus | Forces a Sim to accept the next five socials interactions | 5 |
1x Dragon Scales |
Creatum Insecto Volucris | Summons butterflies or fireflies, depending on the time of day. | 0 |
1x Essence of Light |
Exflammo | Instantly extinguishes a fire | 2 | 1x Mystic Dust 2x Moonbeams |
Expello Mortis | Successfully eject the Grim Reaper and save a Sim's life. | 9 |
2x Dragon Scales |
Remedis Simae | Cure illness | 3 |
1x Essence of Light |
Mactoamicus | Make Sim a friend | 8 |
1x Dragon Scales |
"Neutral" spells
"Neutral" spells are either beneficial to the caster.
Spell | Description | Magic level | Reagents required |
---|---|---|---|
Appello Cattus Amicus | Summon spectral cat | 5 |
1x Dragon Scales |
Appello Simae | Summon a Sim | 7 |
2x Dragon Scales |
Aqua Deletus | Removes puddles from a Lot. | 0 |
1x Dragon Scales |
Cleanus Corpus | Boost Sim hygiene | 0 | 2x Mystic Dust |
Corpus Athleticus | Makes Sim fit | 1 |
2x Mystic Dust |
Corpus Fleshicus | Makes Sim fat | 1 |
2x Dragon Scales |
Creatum Nutrimens | Summon food | 4 |
2x Dragon Scales |
Expello Simae | Banish Sim | 4 |
1x Dragon Scales |
Folium Deletus | Clears all the leaves from a Lot | 0 |
1x Eye of Newt |
Magivestium | Teleport/Orb | 3 | None |
Magus Mutatio | Introduce a Sim to the craft | 9 |
1x Dragon Scales |
Purgomagus | Dispel magical effects | 6 |
2x Dragon Scales |
Tempus Interruptus | Freezes time. Everyone BUT witches and feline familiars freeze. | 10 |
2x Dragon Scales |
"Evil" spells
"Evil" spells ruin other Sim's lives.
Spell | Description | Magic level | Reagents required |
---|---|---|---|
Compello Discrepo | Make a Sim angry | 8 |
1x Dragon Scales |
Corruptus Locus | Summon thunder and lightning with a swarm of roaches | 0 |
1x Dragon Scales |
Extractum Amorus | Break a Sim's heart | 9 |
1x Dragon Scales |
Heavus Ho | Makes a Sim throw up | 4 |
1x Eye of Newt |
Inflammo | Sets an object on fire | 3 |
2x Eye of Newt |
Mellifera Attackum | Summon bees to attack a Sim | 0 |
2x Eye of Newt |
Servantus Attackum | Summon an evil servant to do your fighting for you | 7 |
1x Dragon Scales |
Spiritus Poultria | Possesses the target Sim to act like a chicken | 0 |
1x Eye of Newt |
Tabula Rasa | Erase a Sim's memories | 5 |
2x Eye of Newt |
Vivificus Zombiae | Resurrects a dead Sim as a Zombie. | 9 |
2x Dragon Scales |
Credits
- List of spells and their reagents compiled by mpg2003
- List Good Spell levels compiled by skyline220
Trivia
The spell Tabula Rasa refers to the philosophical concept, which states that humans are born with no innate knowledge, and that therefore all behavior is learned.