Talk:Fishing (The Sims 3): Difference between revisions
imported>A morris |
No edit summary |
||
Line 5: | Line 5: | ||
The XML shows |
The XML shows |
||
<BoxItems> |
<BoxItems> |
||
<ItemDbName>OmniPlantSeed</ItemDbName> |
|||
<Happy>True</Happy> |
<Happy>True</Happy> |
||
<RelativeProbability>0</RelativeProbability> |
<RelativeProbability>0</RelativeProbability> |
||
Line 11: | Line 11: | ||
Hence, in an unmodded game it will be impossible to fish out the seed. |
Hence, in an unmodded game it will be impossible to fish out the seed. |
||
---- |
|||
Ponds I stock on my lot never become active fishing spots. |
Ponds I stock on my lot never become active fishing spots. Anyone else? |
||
[[User:Noe yes|Noe yes]] 11:25, 2 July 2009 (UTC) |
[[User:Noe yes|Noe yes]] 11:25, 2 July 2009 (UTC) |
Revision as of 17:32, 27 February 2010
I've added the weights and base prices for the various fish, as per the Fishing XML data in the GameplayData.package (at Instance 0x90142107481DE889 for those interested). However, I haven't located the modifiers based on the -Quality- of the fish caught, so if anyone is able to find this out... as it is, the upper and lower prices may be off based on the quality level of the fish caught. 65.190.64.228 08:18, 29 June 2009 (UTC)
Omni plant seed impossible while fishing
The XML shows <BoxItems>
<ItemDbName>OmniPlantSeed</ItemDbName> <Happy>True</Happy> <RelativeProbability>0</RelativeProbability> </BoxItems>
Hence, in an unmodded game it will be impossible to fish out the seed.
Ponds I stock on my lot never become active fishing spots. Anyone else?
Noe yes 11:25, 2 July 2009 (UTC)
I am SAD
Hello folks... I totally disagree with the modification you made! I made the article "frog" and I was and am against "merge"... Why?! Why it merged? And the photographs, the factsheet? ChOm1 12:01, January 6, 2010 (UTC)
- Some of the information about frogs as been added to small pets. --a_morris (talk) 14:00, January 6, 2010 (UTC)