Talk:Ghost: Difference between revisions

7 bytes removed ,  8 years ago
m
Bot: Correcting link(s) to cyjon.net
imported>K6ka
(Undid revision 644273 by 68.202.238.57 (Talk) please use Forum:Player theories instead)
imported>K6kaBOT
m (Bot: Correcting link(s) to cyjon.net)
Line 113:
:::It's odd, considering that toddlers aren't supposed to be able to die in fires. I'm not sure if they're supposed to be able to die at all. It might be something specific to PlantSim toddlers, but with only one case (that I'm aware of) I'd just be guessing. Also, what's there about ''The Sims'' is pretty much it. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 13:31, March 1, 2012 (UTC)
::::Well, actually any toddler can die in fire, only this is impossible if you are not trying, and almost same with PlantSims. Though I wasn't trying "to kill" normal toddler myself, I saw plenty of experiments by other players. Toddlers are "the hard case" because: 1. If an adult or elder (maybe teen, also) is nearby, they will try to "save" toddlers (free will "off" doesn't matter) and even can teleport them through walls if they are unable to leave the room themselves. 2. The same with Social Workers - if motives will drop to much they arrive and save toddler. With Plantsims it's a bit easier because there are only 3 motives and they can to stay high enough for Social Worker not to come. 3. The fire somehow "avoids" catching toddlers, I don't know if this is the property of the code. But even if the whole room is on fire it takes considerable amount of time to "catch" toddler.[[User:Faust-RSI|Faust-RSI]] 14:00, March 1, 2012 (UTC)
:::::I never experience any toddlers catching on fire. I once experimented it too, but they're just... not "aware" of fire. According to [http://drupal.cyjon.net/node/272 Cyjon], Firefighters, [[Grim Reaper]], ghosts, '''toddlers''', and babies are immune to fire. He says that if they're marked to burn, they will immediately unmark themselves before the fire starts. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] 14:15, March 1, 2012 (UTC)
::::::Interesting. I'm guessing, but it seems possible that toddler ghosts and moving toddler graves weren't provided for, as they should be either saved or taken away before they can die. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 14:17, March 1, 2012 (UTC)
:::::::Seems to be the case. Also, previously I thought I just didn't notice because I wasn't paying enough attention, but now that I think about it, it seems PlantSim toddler was never actually burning. I.e. after some time in fire it just disappeared without any signs of being on fire, though Grip Reaper did come, the grave appeared and ash was left as usual.[[User:Faust-RSI|Faust-RSI]] 14:22, March 1, 2012 (UTC)
Anonymous user