Talk:Ghost: Difference between revisions

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{{Talkheader}}
==resurrect a ghost==
how do you resurrect a ghost in sims 3
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This seems like an impossible task but I know you can do it. How? [[User:Matta jr|Matta jr]] 18:25, 22 June 2009 (UTC)
 
I don't know but I do know that a couple of days after a sim's death the ghost will start appering, but it won't be part of your house holdhousehold, and when you put the urn in your inventory and go to the science lab nothing happens and there are no new options :( --[[User:Limemabean|Limemabean]] 03:45, 23 June 2009 (UTC)
 
Ok I found this on the web, I don't know if it's true... well here it is: '''You need a death fish and a life fruit, both can be found at the graveyard (the seeds to the life fruit are found just outside the entrance and you have to grow it yourself - these seeds are rare though). To get the fish; I think there's a pond at the graveyard which you have to fish at after 2 a.m. with cheese as bait. Once you've got these ingredients you have to make an ambrosia, which you have to eat or give to the grim reaper in return for the dead sim.''' And people keep say that if you have a baby with a ghost then it will be human but I think that if the mom is a ghost, it will be a ghost, and if the mom is a human it will be human --[[User:Limemabean|Limemabean]] 03:52, 23 June 2009 (UTC)
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I don't have Sims 3 because I don't like it, so my question is about Sims 2. What types of ages exist in the game? I've only seen "adult" ghosts. Are there teens, children, toddlers? Recently my plantsim-toddler died in fire, I have a grave on the lot but nothing seems to be happening. The weird sounds appear at night as usually, but there is no ghost and when I try to move the grave on another lot nothing happens. Well, almost nothing. The first trying gave me some error, after other ones the interaction "Mourn" was missing and only "Force error" brought it back.[[User:Faust-RSI|Faust-RSI]] 21:41, February 28, 2012 (UTC)
:I've seen adult and elder ghosts. I don't think toddler ghosts exist at all, children ''should'' exist for stuff like fire and teens definitely exist. I've heard sounds but seen no ghosts before so it may just be chance. {{GGsigLabSig}} 21:43, February 28, 2012 (UTC)
::So it is not only me. This means there is a potential bug within the game and at least toddlers' graves are impossible to "move out", only delete. Maybe "Ghost's ages" section is worth mentioning in the article? Only we need more information about children and also about The Sims and Sims 3.[[User:Faust-RSI|Faust-RSI]] 06:15, February 29, 2012 (UTC)
:::It's odd, considering that toddlers aren't supposed to be able to die in fires. I'm not sure if they're supposed to be able to die at all. It might be something specific to PlantSim toddlers, but with only one case (that I'm aware of) I'd just be guessing. Also, what's there about ''The Sims'' is pretty much it. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 13:31, March 1, 2012 (UTC)
::::Well, actually any toddler can die in fire, only this is impossible if you are not trying, and almost same with PlantSims. Though I wasn't trying "to kill" normal toddler myself, I saw plenty of experiments by other players. Toddlers are "the hard case" because: 1. If an adult or elder (maybe teen, also) is nearby, they will try to "save" toddlers (free will "off" doesn't matter) and even can teleport them through walls if they are unable to leave the room themselves. 2. The same with Social Workers - if motives will drop to much they arrive and save toddler. With Plantsims it's a bit easier because there are only 3 motives and they can to stay high enough for Social Worker not to come. 3. The fire somehow "avoids" catching toddlers, I don't know if this is the property of the code. But even if the whole room is on fire it takes considerable amount of time to "catch" toddler.[[User:Faust-RSI|Faust-RSI]] 14:00, March 1, 2012 (UTC)
:::::I never experience any toddlers catching on fire. I once experimented it too, but they're just... not "aware" of fire. According to [http://drupal.cyjon.net/node/272 Cyjon], Firefighters, [[Grim Reaper]], ghosts, '''toddlers''', and babies are immune to fire. He says that if they're marked to burn, they will immediately unmark themselves before the fire starts. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] 14:15, March 1, 2012 (UTC)
::::::Interesting. I'm guessing, but it seems possible that toddler ghosts and moving toddler graves weren't provided for, as they should be either saved or taken away before they can die. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 14:17, March 1, 2012 (UTC)
:::::::Seems to be the case. Also, previously I thought I just didn't notice because I wasn't paying enough attention, but now that I think about it, it seems PlantSim toddler was never actually burning. I.e. after some time in fire it just disappeared without any signs of being on fire, though Grip Reaper did come, the grave appeared and ash was left as usual.[[User:Faust-RSI|Faust-RSI]] 14:22, March 1, 2012 (UTC)
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==Deleting Tombstone==
According to [http://www.moreawesomethanyou.com/smf/index.php/topic,2083.0.html MATY], deleting tombstones could potentially cause bad thing to happen. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] 12:57, May 1, 2012 (UTC)
:Note that this refers to ''The Sims 2''. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 13:29, May 1, 2012 (UTC)
 
==Interactions between Sims and Ghosts in Sims 1-2==
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:::* [http://www.youtube.com/watch?v=tAlBodKMMMM 1]- at 0:29 - The ghosts just passes by Cassandra (the little girl) and she doesn't get "Be Spooked" even while she's trying to take a bath.
:::* [http://www.youtube.com/watch?v=cMzgsdO0S64 2]- start at 09:46 - Notice how the player can cancel the "Be Spooked" interaction on the queue while the Sim is still talking to another person? So it's not induced as soon the Sim sees one. Its an interaction like "Talk" for example. If a Sim wants to talk to another person while that person is doing something else its waiting on queue. But I noticed that they do run away from the ghost after being scared though. Anways, ghosts only use "Be Spooked" interaction only if they want to. Not because I Sim sees them.
 
::::I think it's fair to say that Sims in ''The Sims'' do not always notice ghosts, and that ghosts can spook Sims. However, I disagree that the "Be Spooked" interaction '''only''' happens when a ghost chooses to use it. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 01:36, June 2, 2012 (UTC)
::::Hmmm.... the examples I recall of Sims being Spooked without a ghost doing anything took place outdoors. Maybe that makes a difference. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 01:44, June 2, 2012 (UTC)
 
== I want my Graveyard Ghosts back! ==
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:Is there any new patch? :O I don't often look for updates, so I don't know about this. What's the latest patch; 1.37 is already out? [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 05:54, September 2, 2012 (UTC)
::Ah, never mind. As soon as I checked the launcher, it prompted me for an update. I'll get it as soon as all other mods are up-to-date. Anyway, that sounds like a good news! [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 05:56, September 2, 2012 (UTC)
 
== Expansion pack ghosts in the base game ==
 
Did you know, you can get jellybean ghosts, transmutation ghosts, ect, in the base game via cheats? Just make sure you have testingcheatsenabled activated, and probably a certain patch (Idk which), and shift-click on a ghost, and there should be an option to change the ghost type. Choose a ghost type that actually requires an expansion pack, and there you go, you're done! :) [[User:XXxCrazyThingXxX|XXxCrazyThingXxX]] ([[User talk:XXxCrazyThingXxX|talk]]) 22:04, February 6, 2013 (UTC)
:Woah, really? Are you sure we should click the ghost itself, not the tombstone? Interesting, nonetheless! I think this explains why there are Sims who died of Mummy's Curse and Meteor, even though they're not in their respective EP (I think the Sim who died of Mummy's Curse is in Twinbrook), as well as why there's ghost by freezing if you've installed patch 42 without ''Seasons''. Perhaps the codes and colors of ghosts are carried forward in patches instead of respective EPs. And with ''Supernatural'', where you can create premade ghost in CAS, I guess it's a simpler way to check this. :o [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 08:22, February 9, 2013 (UTC)
:Yes, you click the ghost itself. Try it out. I didn't actually change the ghost though, but you can do it. It really is interesting. [[User:XXxCrazyThingXxX|XXxCrazyThingXxX]] ([[User talk:XXxCrazyThingXxX|talk]]) 12:44, February 9, 2013 (UTC)
 
:In CAS you can make a Blunt force Trauma Ghost and a Protesting ghost. so yeah. ghosts of all types show up depending on the patch. not the expansion their death is included in. or so it seems.[[User:Sasha Nekosune|Sasha Nekosune]] ([[User talk:Sasha Nekosune|talk]]) 10:11, February 22, 2013 (UTC)
 
I have the sims 3 and my main girl is pregant with a ghosts baby what will it look like when it gets older. will it be like normal or a ghost in kid form? can they die? ````KC
 
== Help ==
 
Hey I Was Playing In Moonlight Hollow My Elder Died From Drowning  Lindsey The Parent Did Not Receive A call To Revive Keke They Were Friends Is This Normal I Behn No Call 1 Week Alretie
 
It usually takes a while for the call to come, can you please check your spelling. [[User:Xxgreenbunnyxx|<span style="color:orange">Des</span>]][[User_talk:Xxgreenbunnyxx|<span style="color:violet">kita</span>]]
 
==Grave disappearance==
In a Sims 3 [[Fanon:Howlgard|custom world]] that I made, I had an empty graveyard. A while back a few of my Sims started dying, so I moved their graves into the graveyard. Everything was normal...until I went into edit town mode and went into the graveyard. All the graves disappeared.
 
I did the "Manage the Dead" interaction with the mausoleum, but there were only graves of dead dogs. How do I get the graves back? Help!
 
Yours truly,<br />'''[[User:WikiBuilder1147|<font color="green">Wiki</font>]][[Message Wall:WikiBuilder1147|<font color="blue">Builder</font>]][[User blog:WikiBuilder1147|<font color="lime">1147</font>]]''', Supreme Commander of [[w:c:historyfiction|Infinite Histories]] and a friendly, normal user pretty much everywhere else ;) 06:07, May 11, 2014 (UTC)
 
The graves were transferred to one of your sims inventories. [[User:Xxgreenbunnyxx|<span style="color:orange">Des</span>]][[User_talk:Xxgreenbunnyxx|<span style="color:violet">kita</span>]] 10:30, May 11, 2014 (UTC)
 
Really? I constantly look at my Sims' inventories, and I don't notice any gravestones in there... :/
 
Yours truly,<br />'''[[User:WikiBuilder1147|<font color="green">Wiki</font>]][[Message Wall:WikiBuilder1147|<font color="blue">Builder</font>]][[User blog:WikiBuilder1147|<font color="lime">1147</font>]]''', Supreme Commander of [[w:c:historyfiction|Infinite Histories]] and a friendly, normal user pretty much everywhere else ;) 11:52, May 11, 2014 (UTC)
 
:If you have MasterController, you could use the "Find Grave" command that may potentially find the grave of a dead Sim. You could read more about it [https://www.nraas.net/community/FAQS#Graves here]. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 12:31, May 11, 2014 (UTC)
 
::Didn't have time to try this until recently. It worked! The dead are now bak at their rightful places in the graveyard. Thank you!
 
::Yours truly,<br />'''[[User:WikiBuilder1147|<font color="green">Wiki</font>]][[Message Wall:WikiBuilder1147|<font color="blue">Builder</font>]][[User blog:WikiBuilder1147|<font color="lime">1147</font>]]''', Supreme Commander of [[w:c:historyfiction|Infinite Histories]] and a friendly, normal user pretty much everywhere else ;) 13:16, June 2, 2014 (UTC)
 
== Keeping Ghosts At Bay in TS3 ==
 
I have another file, which I know will at some point have a private graveyard on the home lot, because they are Goths. In this file, I don't want it to be like my other Goth file, where at night the ghosts flood the house, and disturb what my sims are doing. So I was wondering, does the moat trick from TS2 work in this game?
 
Also, if I put a basement, using the build mode tool, and put all the tombstones down there, with no stairs leading up to the ground (kinda like a catacombs), would that also stop ghosts from flooding the house? (Just in case the moat trick doesn't work.) [[User:WayfinderOwl|WayfinderOwl]] ([[User talk:WayfinderOwl|talk]]) 01:36, September 5, 2014 (UTC)
 
:I don't know and I never tried, but I'm very certain that it would work. Ghosts aren't supposed to be able to reach inaccessible area. They can reach obstructed areas, but not inaccessible areas. Have you given it a try? [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 12:50, September 30, 2014 (UTC)
 
:::Not yet. I do plan to though. I am doing a sort of legacy, and eventually with it, I plan on the family having a secret chamber on their home lot, which they "discovered." I do plan for it to contain the remains of a long lost ancestor. I will put an urn down there, to see what happens. [[User:WayfinderOwl|WayfinderOwl]] ([[User talk:WayfinderOwl|talk]]) 17:27, September 30, 2014 (UTC)
 
==Drowning Ghost in The Sims 4==
 
Any info about Sims dying of drowning for the Sims 4? Do they now create puddles as a ghost? It looks like it in the pools trailer. [[Special:Contributions/166.113.0.40|166.113.0.40]] ([[User talk:166.113.0.40|talk]]) 17:23, November 5, 2014 (UTC)
 
== About my previous edit ==
Can someone fix the formatting of the new Sims 4 ghost type I added? Mobile editing wasn't the best for me. [[Special:Contributions/66.87.114.84|66.87.114.84]] ([[User talk:66.87.114.84|talk]]) 17:35, November 3, 2016 (UTC)
:[[Special:Diff/753302|Done]]. —[[User:K6ka|'''<span style="color:#0040FF">k6ka</span>''']] <span title="Canadian!" style="color:red">🍁</span> ([[User talk:K6ka|<span style="color:#0080FF">Talk</span>]] · [[Special:Contributions/K6ka|<span style="color:#0B4C5F">Contributions</span>]]) 18:48, November 3, 2016 (UTC)
 
== Toddler Fear See The Ghost in Sims 2 ==
 
Does the Toddler will trigger the See The Ghost Wants and Fears? Yes or No? <small>—Preceding unsigned comment added by [[User:115.85.33.148|115.85.33.148]] ([[User talk:115.85.33.148|talk]] • [[Special:Contributions/115.85.33.148|contribs]]) 16:38, January 2, 2019 (UTC) - [[Help:Signatures|Please sign your comments with <nowiki>~~~~</nowiki>]]</small>
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