Talk:Ghost: Difference between revisions

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imported>Dharden
imported>Dharden
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:::* [http://www.youtube.com/watch?v=cMzgsdO0S64 2]- start at 09:46 - Notice how the player can cancel the "Be Spooked" interaction on the queue while the Sim is still talking to another person? So it's not induced as soon the Sim sees one. Its an interaction like "Talk" for example. If a Sim wants to talk to another person while that person is doing something else its waiting on queue. But I noticed that they do run away from the ghost after being scared though. Anways, ghosts only use "Be Spooked" interaction only if they want to. Not because I Sim sees them.
:::* [http://www.youtube.com/watch?v=cMzgsdO0S64 2]- start at 09:46 - Notice how the player can cancel the "Be Spooked" interaction on the queue while the Sim is still talking to another person? So it's not induced as soon the Sim sees one. Its an interaction like "Talk" for example. If a Sim wants to talk to another person while that person is doing something else its waiting on queue. But I noticed that they do run away from the ghost after being scared though. Anways, ghosts only use "Be Spooked" interaction only if they want to. Not because I Sim sees them.
::::I think it's fair to say that Sims in ''The Sims'' do not always notice ghosts, and that ghosts can spook Sims. However, I disagree that the "Be Spooked" interaction '''only''' happens when a ghost chooses to use it. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 01:36, June 2, 2012 (UTC)
::::I think it's fair to say that Sims in ''The Sims'' do not always notice ghosts, and that ghosts can spook Sims. However, I disagree that the "Be Spooked" interaction '''only''' happens when a ghost chooses to use it. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 01:36, June 2, 2012 (UTC)
::::Hmmm.... the examples I recall of Sims being Spooked without a ghost doing anything took place outdoors. Maybe that makes a difference. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 01:44, June 2, 2012 (UTC)