Talk:Greenman family: Difference between revisions
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:I thought the ideal plantsim being the "father" of spore children was a matter of game mechanics, something that was done because the game engine requires two parents. [[User:Dharden|Dharden]] 10:31, April 28, 2010 (UTC) |
:I thought the ideal plantsim being the "father" of spore children was a matter of game mechanics, something that was done because the game engine requires two parents. [[User:Dharden|Dharden]] 10:31, April 28, 2010 (UTC) |
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:Yeah, but isn't he sort of like the Pollination Technician? That's technically just genetics that's passed on to alien kids, but PTs still appear on the tree... [[User:Sparrowsong|Sparrowsong]] 15:52, April 28, 2010 (UTC) |
:Yeah, but isn't he sort of like the Pollination Technician? That's technically just genetics that's passed on to alien kids, but PTs still appear on the tree... [[User:Sparrowsong|Sparrowsong]] 15:52, April 28, 2010 (UTC) |
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==Chemistry w/o Nightlife?== |
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Both Jason and Rose have turn-offs for vampirism, but that requires ''Nightlife''. Does anyone know what their turn-offs are if ''Nightlife'' isn't installed? [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 19:11, February 22, 2012 (UTC) |
Revision as of 19:11, 22 February 2012
Shouldn't we change the tree to include Daisy's father? Sparrowsong 05:58, April 28, 2010 (UTC)
- I thought the ideal plantsim being the "father" of spore children was a matter of game mechanics, something that was done because the game engine requires two parents. Dharden 10:31, April 28, 2010 (UTC)
- Yeah, but isn't he sort of like the Pollination Technician? That's technically just genetics that's passed on to alien kids, but PTs still appear on the tree... Sparrowsong 15:52, April 28, 2010 (UTC)
Chemistry w/o Nightlife?
Both Jason and Rose have turn-offs for vampirism, but that requires Nightlife. Does anyone know what their turn-offs are if Nightlife isn't installed? Dharden (talk) 19:11, February 22, 2012 (UTC)