Talk:Greenman family: Difference between revisions

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:I thought the ideal plantsim being the "father" of spore children was a matter of game mechanics, something that was done because the game engine requires two parents. [[User:Dharden|Dharden]] 10:31, April 28, 2010 (UTC)
:I thought the ideal plantsim being the "father" of spore children was a matter of game mechanics, something that was done because the game engine requires two parents. [[User:Dharden|Dharden]] 10:31, April 28, 2010 (UTC)
:Yeah, but isn't he sort of like the Pollination Technician? That's technically just genetics that's passed on to alien kids, but PTs still appear on the tree... [[User:Sparrowsong|Sparrowsong]] 15:52, April 28, 2010 (UTC)
:Yeah, but isn't he sort of like the Pollination Technician? That's technically just genetics that's passed on to alien kids, but PTs still appear on the tree... [[User:Sparrowsong|Sparrowsong]] 15:52, April 28, 2010 (UTC)

==Chemistry w/o Nightlife?==
Both Jason and Rose have turn-offs for vampirism, but that requires ''Nightlife''. Does anyone know what their turn-offs are if ''Nightlife'' isn't installed? [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 19:11, February 22, 2012 (UTC)

Revision as of 19:11, 22 February 2012

Shouldn't we change the tree to include Daisy's father? Sparrowsong 05:58, April 28, 2010 (UTC)

I thought the ideal plantsim being the "father" of spore children was a matter of game mechanics, something that was done because the game engine requires two parents. Dharden 10:31, April 28, 2010 (UTC)
Yeah, but isn't he sort of like the Pollination Technician? That's technically just genetics that's passed on to alien kids, but PTs still appear on the tree... Sparrowsong 15:52, April 28, 2010 (UTC)

Chemistry w/o Nightlife?

Both Jason and Rose have turn-offs for vampirism, but that requires Nightlife. Does anyone know what their turn-offs are if Nightlife isn't installed? Dharden (talk) 19:11, February 22, 2012 (UTC)