Talk:List of Traits: Difference between revisions

imported>Duskey
imported>LostInRiverview
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:Yes! '''Attributes''' that's the word we can use for the ingame text. I noticed ''A morris'' added ''"Unlocked interaction"'' to some traits which I like. I'm also quite prone to adding ''"Player notes"'' or something along those lines, though we could call that ''"Behaviours"''. [[User:Duskey|Duskey]] 07:45, June 13, 2010 (UTC)
::Agreed, I think 'Attributes' is a good word for both situations. The reason I've avoided using "unlocked interaction" is because it's sometimes hard to classify what is an interaction... maybe I'm splitting hairs. I like the idea of Player Notes - it can be put in when a player has a comment that wasn't part of the original in-game text. I'm going to buzz through the articles and change 'Behavior' to 'Attributes' where it exists. [[User:LostInRiverview|LostInRiverview]] 07:50, June 13, 2010 (UTC)
:::It's getting late where I live and I am quite honestly a little sick of typing the word 'attribute'. I'm calling it a night. You can either finish the job or just wait for me to do it (or another user). Otherwise, after that, the next logical step is to create pages for the remaining redlinked traits. Ooh, fun! [[User:LostInRiverview|LostInRiverview]] 08:18, June 13, 2010 (UTC)