Anonymous user
Talk:Mrs. CrumpleBottom: Difference between revisions
→NPC as an Object in The Sims 2
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It has been stated many times that a number of special NPCs are "objects" instead of people characters. My understanding is that people, pets, chest of drawers or doors are all objects of different types. They run code that makes them update themselves in reaction to other events. Type changes the way an object is treated by the engine at a lower level; I think it enables people to walk, cars to float by, causes controllers to be always spawned. She is a sim by this definition.
The main difference between a "special" and regular sim is where its data resides. Regular people are created as copies at first launch or whenever the neighborhood is first created, and
An update to objects.package can be detected by a pause of several seconds during interaction with the special NPC, and by comparing the modification date and size of objects.package against one on game disc inside the compressed zip file or another (patched) installation.
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