Talk:Neurotic: Difference between revisions

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==Overpowered?==
==Overpowered?==
I hesitate to use the term "overpowered" in a game where the player sets their own "win" conditions, but that's the only term that comes to mind. Neurotics can gain huge amounts of lifetime rewards, easily picking up 500 to 1000 points per day over odd stuff like making beds, cleaning toilets, cleaning dishes, etc.Their "Freak Out" essentially removes stress as a factor in any career and has a certain synergy with some of the more creative skills. About the only downside seems to be that, like Absent-Minded Sims, they require a bit of micromanaging. Justathot. [[Special:Contributions/72.183.214.11|72.183.214.11]] ([[User talk:72.183.214.11|talk]]) 03:05, July 8, 2014 (UTC)
I hesitate to use the term "overpowered" in a game where the player sets their own "win" conditions, but that's the only term that comes to mind. Neurotics can gain huge amounts of lifetime rewards, easily picking up 500 to 1000 points per day over odd stuff like making beds, cleaning toilets, cleaning dishes, etc.Their "Freak Out" essentially removes stress as a factor in any career and has a certain synergy with some of the more creative skills. About the only downside seems to be that, like Absent-Minded Sims, they require a bit of micromanaging. Justathot. [[Special:Contributions/72.183.214.11|72.183.214.11]] ([[User talk:72.183.214.11|talk]]) 03:05, July 8, 2014 (UTC)

Not only that, but because of the effect of the "Share Worries" interaction, tough to remove moodlets like "Anxious To Advance" are wiped away. Because of this effect, I find Neurotic Sims to be powerful when paired with the [[Evil (The Sims 3)|Evil]] trait in that they won't become upset very easily when breaking up with other Sims for the Heartbreaker LTW or killing off their partners for the Gold Digger LTW. They just "Share Worries" with a friend when in mourning and in the blink of an eye, they are completely over their grief with no "Mourning" moodlet hovering over them for two days.[[User:Acherontia Styx|Acherontia Styx]] ([[User talk:Acherontia Styx|talk]]) 11:40, October 6, 2017 (UTC)

Revision as of 11:40, 6 October 2017

Talk:Neurotic

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Overpowered?

I hesitate to use the term "overpowered" in a game where the player sets their own "win" conditions, but that's the only term that comes to mind. Neurotics can gain huge amounts of lifetime rewards, easily picking up 500 to 1000 points per day over odd stuff like making beds, cleaning toilets, cleaning dishes, etc.Their "Freak Out" essentially removes stress as a factor in any career and has a certain synergy with some of the more creative skills. About the only downside seems to be that, like Absent-Minded Sims, they require a bit of micromanaging. Justathot. 72.183.214.11 (talk) 03:05, July 8, 2014 (UTC)

Not only that, but because of the effect of the "Share Worries" interaction, tough to remove moodlets like "Anxious To Advance" are wiped away. Because of this effect, I find Neurotic Sims to be powerful when paired with the Evil trait in that they won't become upset very easily when breaking up with other Sims for the Heartbreaker LTW or killing off their partners for the Gold Digger LTW. They just "Share Worries" with a friend when in mourning and in the blink of an eye, they are completely over their grief with no "Mourning" moodlet hovering over them for two days.Acherontia Styx (talk) 11:40, October 6, 2017 (UTC)