Talk:Phineaus Furley: Difference between revisions

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→‎Glasses: fixing link, replaced: SimPESimPE
imported>C.Syde65
imported>LiRBot
m (→‎Glasses: fixing link, replaced: SimPESimPE)
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== Glasses ==
 
If those glasses are unused (which I know they are), then how come you can't access them with CAS debugging mode? Unless I'm very much mistaken, the only way you can get them is by cloning [[Phineaus Furley]] and [[Edwin Sharpe]] with [[Package editor#SimPE|SimPE]] and [[BodyShop]] and then use them to make your own [[Sims]] in [[Create a Sim]]. -- '''[[User:C.Syde65|<font color="maroon">C.Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 01:50, July 9, 2014 (UTC)
 
:IIRC, not all "Unused" items can be found in debugging mode. Sometimes they require a few tricks, sometimes there's nothing we can do about them. In this case, seeing how it appears in the game I'm guessing that it's one of those "Maxis Lost & Found" items - items that Maxis created but did not make available in the game, yet for whatever reason they decided to include it in the game files, which is absolutely ridiculous in my opinion. It's there, why not make it visible? There's a method to make Lost & Found items visible in-game, but I can't find the links to it. --'''[[:User:K6ka|k6ka]]''' ([[:User talk:K6ka|talk]] &#124; [[:Special:Contributions/K6ka|contribs]]) 01:57, July 9, 2014 (UTC)
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