Talk:Temperature: Difference between revisions

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== Bigfoot ==
 
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:I happened to see your comment here. Are you sure? There isn't witch in the table either. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] 11:43, January 10, 2012 (UTC)
::I am sure that Bigfoot has a different temperature range than normal Sims. I still do not have Bon Voyage, but do now have FreeTime, so the Maxis constants may include values for Bigfoot. As for witches, I have never seen any information about witches and temperature. My assumption has always been that a witch's temperature range would be determined by their base life state. So, for example, a Servo-Witch would still be unaffected by the surrounding temperature, while a normal Sim who became a witch would still be subject to heatstroke and freezing. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 12:26, January 10, 2012 (UTC)
::The Bigfoot values are there in FreeTime. They aren't labeled, but it's obvious that that's what they are. I mis-read the maximum, but was only off by one. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 15:55, January 10, 2012 (UTC)
 
==Alien Werewolf==
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:I'm not aware of any information on which values take precedence with hybrids. I'm also not sure if the values for werewolves apply at all times, or only when transformed. Only when transformed would make sense, but we are talking about EA. My understanding is that life states other than normal Sims can't freeze, but I don't '''know''' for sure. [[User:Dharden|Dharden]] ([[User_talk:Dharden|talk]]) 14:27, September 13, 2012 (UTC)
::I can only say that IMO werewolves only take effect of the temperature in their werewolf form. I once got a Sim to be at near end of his freezing point and transformed him into werewolf form, but his temperature raised... and he didn't freeze. But that situation does make me wonder what will happen to other hybrids, like Werewolf-PlantSim, but I suppose their temperature limit would just be capped from -50 to 50. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 14:39, September 13, 2012 (UTC)
 
== Universal NPCs will not visibly appear cold ==
 
I've been messing about with two of the Universal NPCs on a laptop - [[Ideal plantsim]], and [[Witch Doctor]]. Although the two of them became very cold while they were outside in the snow, their skin tones did not change to the bluish skin tone that regular Sims receive when they are freezing.
 
It seems that the affects of being cold do not show visibly on Universal NPCs, even if they are so cold that they freeze. -- '''[[User:C.Syde65|<font color="maroon">C.Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 04:15, March 12, 2015 (UTC)
 
== Changing a Sim's Body temperature with cheats and hacks ==
 
Are there any hacks (such as [[Package editor#SimPE|SimPE]]) that can be used to alter the Sim's current body temperature in-game? For example, a Sim is hot to the point where they risk getting heat stroke, and I randomly want to change their temperature from very hot, to very cold. -- '''[[User:C.Syde65|<font color="maroon">C.Syde</font>]]''' ([[User talk:C.Syde65|<font color="black">talk</font>]] &#124; [[:Special:Contributions/C.Syde65|<font color="black">contribs</font>]]) 04:15, March 12, 2015 (UTC)
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