The "Concoctanation Station": Difference between revisions

imported>DanPin
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imported>Kittygirl7878
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{{See also|Potions}}
The potions and their usages are as follows.
* '''Blue:''' Sims are more likely to make this potion than any other. It maxes out three random [[needs]] (even if the needs are full enough) and can be extremely useful.
* '''Yellow:''' This reverses a Sim's [[personality]] forever. The reverse works simply on the 10-point scale; a Sim who had had 3 Nice points, now has 7 Nice points and so on. However, changed personality can be reverted back if the Sim makes another yellow potion and drinks it.
* '''White:''' This can cure [[Illness|sickness]], although it rarely appears. It will not appear unless the Sim using the chemistry set is sick.
* '''Purple:''' This turns a Sim into [[Frankenstein|a monster]] for a set amount of time. The monster will wander around the house to use items, which they always end up breaking, especially the television (unless it's a flat screen). They also have a tendency of waking up sleeping Sims who are in the same room. If easels are available, the monster will use them and paint the same picture that children paint, but will paint it quicker.
* '''Red:''' This makes the drinker's worst enemy of the opposite gender in the neighborhood fall in [[relationship|love]] with them and appear next to them.
* '''Orange:''' This render the Sim invisible for a space of time (for 12 - 18 hours). Invisible Sims can't do much; they can interact with other Sims, but those Sims can't interact back.
* '''Dark Green:''' This makes a reverse clone of the Sim, which will wander around and eventually disappear. They tend to ruin the Sim's relationships with other people because they think the clone is the original.