The Sims 2 (Nintendo DS): Difference between revisions

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== Social interaction ==
The player can increase their relationship with Sims by interacting with them, provided they are in town. Social interations with them depend on their moods.
The guests are always coming and going, usually they stay pretty sane and have no problems. The player's character can increase their relationship with them by "Impressing" them. Sometimes, Sims walk around all huffy and they sometimes send mean phone messages and text messages. Calm these Sims down because some of them actually break hotel furniture. Some Sims may be upset over something. Some Sims may be bonkers and start going around all loopy and will pee on the hotel floor which needs to be clean to maintain a hotel rating. Sims will always greet the player's character when approaching them. Depending on what the Sim is feeling, their reaction will be different when speaking to them. Items can be traded to other Sims for a big boost in relationship. Sim can be given any a vacant room in the hotel. When a Sim is checked in declare how long they are staying. A Sim can be evicted from a room. Depending on how they feel at the end of their vacation they will pay either full, half, or tip. Always restock the brochure holder, because each one is worth 15 Simoleons.
*'''Neutral '''Sims don't need interacting with, but can be impressed for a boost in relationship. The interaction doesn't give a physical reward like money or gourds. They come up as "happy" if messaged on the phone.
 
*'''Angry''' Sims can send rude text messages at randomised moments. These Sims should be calmed down if they are guests in the hotel, as they can break furniture items in their room (which cannot be repaired).
Like the majority of other games in the Sims series it is possible to enter romantic relationships with other Sims. But Sims can only interact romantically with a Sim of the different gender, and not every Sim can be romanced. Sims that can't be romanced are [[Lord Mole]], [[Optimum Alfred]], [[Bigfoot (Nintendo DS)|Bigfoot]], [[Jebidiah S. Jerky|Jeb]], [[Pepper Pete]], [[Emperor Xizzle]], and [[Horus Menhoset IX|Horus]].
*'''Sad''' Sims can sometimes alter the colors of the furniture in their hotel room if they are guests. They can be cheered up.
*'''Loopy '''Sims need to be restrained, otherwise they leave ick piles on the floor that need to be cleaned.
Like*'''Romantic '''Sims thecan majoritybe ofromanced, other games inbut the Simsinteraction seriesgives itno isreward possibleother tothan entera romanticrelationship relationships with other Simsboost. ButIf Simsthe can only interact romantically with aplayer's Sim ofis the different gendermale, they andcan notonly everyromance Simfemales can(and bevise romancedversa). Some Sims that  can't be romanced, which are [[Lord Mole]], [[Optimum Alfred]], [[Bigfoot (Nintendo DS)|Bigfoot]], [[Jebidiah S. Jerky|Jeb]], [[Pepper Pete]], [[Emperor Xizzle]], and [[Horus Menhoset IX|Horus]].
Depending on what the Sim is feeling, they will interact with the player in different ways (text messages will be in different tones, their greeting will be different, etc). Items can be given as gifts to improve relationships. Sims waiting in the hotel lobby can be checked in to any a vacant room in the hotel. They will give a day that they are staying to, unless they are evicted by the player or choose to randomly leave (which is announced via text). Depending on their mood when they are checked out, guests will pay either the full bill or half, and may even tip. A brochure holder is in the library that can be restocked, and each brochure is worth 15 simoleons.
 
== Sims ==
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