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The Sims 2 (console): Difference between revisions
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{{for|other versions of The Sims 2|The Sims 2 (disambiguation)}}
'''The Sims 2''' is the fourth title in ''[[The Sims (series)|The Sims]]'' console series. ''The Sims 2'' was released for the PlayStation 2, Xbox, Nintendo GameCube, Nintendo DS, Game Boy Advance, PSP, and mobile phones in the fourth quarter of 2005. The console versions include a story and gameplay similar to previous versions of the game, while the DS, PSP, and GBA contain their own storylines.
This game lets you control the Sims directly rather than through point and click movement, which had mixed reactions from fans. The game also carries many things over from [[The Sims 2]] on PC,
Several aesthetic improvements were made,
Bands such as Paramore provided
==
The game progresses much like the other console Sims games, the sim is given a number of objectives to complete while advancing in their career and moving from house to house as objectives are completed and the player advances in their career. ▼
▲The game progresses much like the other console Sims games
Unlike other games, however the player controls the sims directly with the analogue stick rather than moving them using the point and click to cue up actions.▼
▲Unlike other games,
When the sim enters a conversation with another sim, the camera zooms in on their conversation and the player chooses their actions from a menu. The background changes depending on the sim's relationship with the other.▼
▲When
The player can also chose to pick different food choices and mix them, depending on the combination and the sims cooking skill, it might give a better boost to the hunger metre. ▼
▲The player can also
==Locations==
{{main|Pleasantview,_Strangetown,_and_Melbourne}}
There are 12
As a Sim advances through the game, new locations will become available. There are eight main and four small locations in ''Story'' Mode, and four others in ''Free Play'' Mode. [[File:Example_of_a_Golden_Want.jpg|thumb|The first Golden Want player 1 has in Story Mode.]]
==Characters==
There are a variety of different ''[[List of Sims from The Sims 2 (console)|characters]]'' in different ''[[lot]]s''. Some are NPCs and some are playable. Characters have their own personalities, aspirations, goals and fears. [[Don Lothario]], [[Dina Caliente]], [[Nina Caliente]], [[Patrizio Monty]], [[Isabella Monty|Isabelle Monty]], and [[Goopy GilsCarbo]] all
==Music==
The game features music performed by Paramore, Ryan Ferguson, Trivium, and more recording artists (all songs recorded in the Sims language "[[Simlish]]"). The Humble Brothers donated heavily to the game.
==Other Versions==
===Nintendo DS===
{{Main|The Sims 2 (Nintendo DS)}}
The Nintendo DS version of ''The Sims 2'' begins with the player's car breaking down in [[Strangetown]]. Upon arrival, an anonymous donor grants the player the deed to a hotel which can be operated and customized at the player's discretion.
Your job is to bring life backing into Strangetown by encouraging people to come to your hotel, you do this by upgrading it and making your guests happy. There are several ways in which you can make Strangetown a nice place to warm up in
===Game Boy Advance===
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The Game Boy Advance version of ''The Sims 2'' takes place in [[Strangetown]], and shares a similar GUI to its predecessors (''[[The Sims Bustin' Out]]'' and ''[[The Urbz: Sims in the City (handheld)|The Urbz: Sims in the City]]''). Players are guided through a goal-oriented game based on the reality television concept in which partitions of the game are divided into "episodes".
The player's Sim is working for [[Daddy Bigbucks]]. His most recent scheme to make money happens to be a TV show, with the player being the main character. The player has to complete aspects of the plot in different missions, and gain bonus points at the end of each mission for talking to people badly, nicely, etc., and in the end they even offer the player to choose the people in the town or the player's Sim.
===PSP===
{{Main|The Sims 2 (PSP)}}
The game begins with the player's character driving through the Strangetown desert, presumably 'Road to Nowhere' in their car, when suddenly a
The player is then free to roam around the gas station, and after being introduced to some more NPCs, including Bella Goth, who claims to be abducted by aliens, completing tasks and being taught the basic objective of the game which is 'Secret Hunting' for the store clerk. The player then exits the shop only to find the garage around the back has completely disappeared along with Oscar and their car, with only the foundation of the garage remaining.
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The player informs Police Deputy Duncan about the situation who replies that he can do nothing about it and suggests the player find a place to stay. After having bought Bella's house for pocket change and getting donuts for Deputy Duncan, the player finally gets a lift into Strangetown's Paradise Place, only to find more tasks and mysteries.
It is finally known that the Green Diamond appearing throughout the game is a mind-controlling device controlled by an "outside force" (the player). The main antagonist also realize that the protagonist is really controlled by another outside force, just like playing a game. It is unknown if the Green Diamond's role applies to the other Sims games. But it may be possible since when the player changes the active
This Sims game features such as traveling to places, getting secrets, and meeting characters from ''[[The Sims 2]]'' for PC such as [[Loki Beaker]], [[General Buzz Grunt]], [[Circe Beaker]], [[Pascal Curious]], [[Lazlo Curious]], [[Bella Goth]] , and others.
Locations:
* [[Service Station]]
* [[Paradise Place]]
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* [[The Monument]]
There are also several changes from the PC version:
* Sims can become ghosts, who are controllable. Ghosts must get enough points to become a regular Sim.
== Easter Eggs ==
* There is an island that may be referring to [[The Sims 2 Castaway]].
* There is the hot air balloon.
* [[Don Lothario]] lives in the same house as [[Nina Caliente|Nina]] and [[Dina Caliente|Dina]].
* There is an underwater mansion called "Bio Dome".
== Glitches ==
* There is a glitch where a
* There is also another known glitch where a Sim can have the phone stuck in their hands.
*
* When a Sim goes to work when in their work clothes and you switch to the Sim that is going to work, the action "Go to work" is canceled and the Sim changes back to his/her clothes. This occurs if you are using Direct Control. This glitch is also present in ''[[The Sims 2: Pets]]''.▼
▲* Also there is another glitch where the surfing board gets stuck in the Sim's legs, although it happens very rarely.
* Sims will sometimes [[Block Door glitch|block the door]] when they dance using a DJ Stand
▲* When a Sim goes to work when in their work clothes and switch to the Sim that is going to work, the action "Go to work" is canceled and the Sim changes back to his/her clothes. This occurs if you are using Direct Control. This glitch is also present in The Sims 2 Pets.
▲* Sims will sometimes [[Block Door glitch|block the door]] when they dance using a DJ Stand, this can prevent Sims from coming in or out of a room. This is also present in The Urbz: Sims in the City, The Sims 2 Pets and The Sims 2 Castaway.
==External links==
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