The Sims 2 (console): Difference between revisions

m
imported>Nikel23
Line 27:
The game progresses much like the other console Sims games: the Sim is given a number of objectives to complete while advancing in their career, and they move from house to house as objectives are completed and the player advances in the story. While the objective in previous console games like ''[[The Sims: Bustin' Out|Bustin' Out]]'' were more career-oriented, the objectives in ''The Sims 2'' do not focus on advancing in a [[Career tracks#The Sims 2 console|career]], but the goals to be completed are more ''aspirational'', like buying better stuff, improving a skill, or beating a bully Sim at foosball.
 
Unlike other games, the player controls the Sims directly with the analogue stick, rather than moving them using the point and click to queue up actions. This gives ''The Sims 2'''s gameplay significantly more interactivity and enables the player to control their Sims similarly to an adventure or role-playing game. The option to play using traditional Sims controls is still there, but the third-person control option allows for greater immersion currently exclusive to ''The Sims 2'' console series.
 
When a Sim enters a conversation with another Sim, the camera zooms in on their conversation and the player chooses their actions from a menu. The background and the Sims themselves differ depending on your Sim's relationship with the other Sim. For instance, if Sims are in love the background will be pink and they will move closer to each other.
Anonymous user