The Sims 3/Patch 12

This is an old revision of this page, as edited by imported>Duskey at 14:22, 15 June 2010 (→‎20px Base Game: minor edit). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
See also: The Sims 3/patch

The 12th patch for The Sims 3 was released on 05/28/10 which coincided with Ambitions being released.

Base Game

  • This game update enables dynamic ad serving capabilities in The Sims 3. However, there are no immediate plans to activate any content of this kind[1]. The Sims 3 EULA has further details. See http://www.ea.com/1/product-eulas. [2]
  • Lights placed on residential and community lots will now properly display onto the neighborhood
  • Sims may now walk and stand on bridges
  • Players who play The Sims 3 with game modifications can now create a folder in which to place their game modifications. The folder should be located here: C:\Documents and Settings\YourComputer\My Documents\Electronic Arts\The Sims 3\Mods[3]
  • When Mods are placed in the official Mod folder, a notification will appear to remind players that Mods are installed.
  • Placing Mod packages into the Mod folder is an officially sanctioned way to bypass assembly signing verification. The Resource.cfg file must be placed in this folder in order for the modifications to work correctly.
  • When Mods are installed that are incompatible, the player will receive a message notifying them of the error.
  • Additional bug fixes to existing features.
Game Version
  The Sims 3 1.12.7
File:TS3-EP1-World-Adventures-icon.jpg World Adventures 2.7.7
  High-End Loft Stuff 3.3.11

Edit Town Mode

  • Players may now add, delete, and move residential and community lots from the Edit Town menu.
  • Players may now add, delete, and move neighborhood decorative objects from the Edit Town menu.
  • Players may now purchase and upgrade neighborhood community lots using the new Real Estate system via the Computer.
  • When using the Library in Edit Town, lots will now display their venue type (i.e. Park).

Gameplay Changes

  • Story Progression has been improved to prevent Sims required to complete Opportunities from changing.
  • Sim genetics have been improved so that children now better reflect their parents’ skin tone and hairstyles.
  • Sims can unlock outfit choices and share them with household members when using the “Plan Outfit” interaction on the Dresser.

Build/Buy Mode

  • Players may now use Create a Style on Ceilings or add and delete them when in Build Mode.
  • Players may now use Create a Style on the edges of floor tiles.
  • When placing walls, rooms, foundations/decks, floor tiles, roofs, pools, fences, and basements the measuring tape tool will display to aid in more precise building.
  • Wall Covering sets can now be found in a tab in Build Mode.
  • Players may now manipulate the roof pitch for individual roof sections when in Build Mode.
  • Sculptures can be found in a new Sculpture sorting category when in Buy Mode.

Create a Sim

  • Players may now use the Tattoo feature to customize Sims when in Create a Sim.
  • Players may now select the Fiancé, Girlfriend, and Boyfriend relationship settings when in Create a Sim.

UI & Controls

  • The user-interfaces for Sim View and Map View have been merged to provide more control and consistency between the two modes.
  • The Opportunity interface has been improved to clearly outline the fiction, gameplay objectives, rewards, and Opportunity location for all Opportunities and Adventures.

File:TS3-EP1-World-Adventures-icon.jpg World Adventures

  • Certain Adventures and Opportunities will properly display in the Opportunities Panel when traveling between worlds.

External Links

Notes

  1. You can discuss this with other people on The Sims Wiki here.
  2. Direct link:   http://www.ea.com/portal/pdf/legal/EULA-TheSims3-Retail-3-22-09.pdf
  3. In Windows 7: C:\YourUserName\Documents\Electronic Arts\The Sims 3\Mods