The Sims 3: 70s, 80s, & 90s Stuff: Difference between revisions

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{{About|the game in general|the version for mobile devices|Pocket Edition|the version for the Xbox 360|Xbox 360 Edition|the game data folder|.minecraft|Minecraft demo versions|Minecraft demo}}
{{Era|TS3DCS}}
{{Program
{{Under development|nr|The Sims 3: 70s, 80s, & 90s Stuff}}
| name = ''Minecraft''
{{Game
| image = Mclogo.svg
|name = The Sims 3: 70s, 80s, & 90s Stuff
| imagesize = 280px
|image = [[File:70s80s90s.jpg|250px]]
| author = [[Mojang AB]] <sup>[http://www.minecraft.net/game/credits (Credits):]</sup><br>[[Notch|Markus ''"Notch"'' Persson]] <sup>(Creator)</sup><br>[[Jeb|Jens ''"Jeb"'' Bergensten]]<sup>(Head Developer)</sup><br>[[Mojang AB|Jon ''"jonkagstrom"'' Kagstrom]]<sup>(AI Programmer)</sup><br>[[Dinnerbone|Nathan ''"Dinnerbone"'' Adams]]<br>[[Warren Loo|Warren ''"EvilSeph"'' Loo]]<br>[[Erik Broes|Erik ''"Grum"'' Broes]]<br>[[Aron|Aron Nieminen]] <sup>([[Pocket Edition]])</sup><br>[[4J Studios]] <sup>([[Xbox 360 Edition]])</sup>
|caption = The Sims 3: 70's, 80's & 90's Stuff Box Cover
| platform = '''Computer''': {{OS|Windows}} {{OS|Mac OS X}} {{OS|Linux}} {{OS|Web}}<br>[[Pocket Edition]]: {{OS|Android}} {{OS|iOS}}<br>[[Xbox Edition]]: {{OS|Xbox 360}}
|developer = Maxis, [[Electronic Arts|The Sims Studio]]
| programming language = Java <sup>('''Computer''')</sup><br>C++<ref>[[jebtweet:122350670648066049]]</ref> <sup>(Android)</sup><br>Objective-C <sup>(iOS)</sup><br>C++<ref>http://www.oxm.co.uk/41893/features</ref> C#/XNA<sup>(?)</sup> <sup>(Xbox 360)</sup>
|publisher = [[Electronic Arts]]
| version = '''Computer''':<br>&bull; {{v}} <br>[[Pocket Edition]]:<br>&bull; Android: Alpha {{v|android=1}}<br>&bull; iOS: Alpha {{v|ios=1}}
|distributor = [[Electronic Arts]]
| date = '''Computer''':<br>&bull; [[Classic]] (17 May 2009)<br>&bull; [[Minecraft 1.0|1.0]] (18th Nov. 2011)<br>[[Pocket Edition]]:<br>&bull; Android (16 Aug 2011)<br>&bull; iOS (16 Nov 2011) <br>[[Xbox 360 Edition|Xbox Edition]]:<br>&bull; Xbox 360 (May 9th, 2012)
|designer =
| size = ≈54 MB ([[.minecraft|.minecraft folder]])<ref name=size group=note>As of Minecraft 1.4.6</ref><br>263 KB ([[Launcher|Minecraft Launcher]])
|platforms = {{vgplatform|win}}, {{vgplatform|mac}}
| ratings = '''Computer:''' <br>&bull; Not Rated<br>Pocket Edition:<ref name=online-rating group=note>Online interactions are not rated</ref><br>&bull; [[Wikipedia:App Store (iOS)|Apple App Store]]: 4+<ref>http://itunes.apple.com/us/app/minecraft-pocket-edition/id479516143</ref><br>&bull; [[Wikipedia:Google Play|Google Play Store]]: Medium Maturity<ref>https://play.google.com/store/apps/details?id=com.mojang.minecraftpe</ref><br> Xbox 360 Edition:<ref name=online-rating group=note /><br>&bull; [[Wikipedia:Pan European Game Information|PEGI]]: 7+<ref>http://www.pegi.info/en/index/global_id/505/?searchString=Minecraft</ref><br>&bull; [[Wikipedia:Entertainment Software Rating Board|ESRB]]: E10+<ref>http://www.esrb.org/ratings/synopsis.jsp?Certificate=100396</ref>
|release = {{Vgrelease|NA=22 January 2013|EU=24 January 2013}}
| license = [http://www.minecraft.net/terms Terms of Use]
|ratings =
| source available = No
|genre =
| website = http://www.minecraft.net
|modes =
| forum = http://www.minecraftforum.net
|media =
| notes = <references group=note /> <br>
|requirements =
|input =
|theme = 70's, 80's & 90's
|engine = The Sims 3 Engine
|series = [[The Sims series]]
}}
[[File:Sp8_icon_a994b35673b108y.png|left]]'''The Sims 3: 70s, 80s, & 90s Stuff''' is the eighth stuff pack for ''[[The Sims 3]]''. It was announced on October 10th 2012, during a Maxis live broadcast. It was released on January 22, 2013 in North America, and on January 24, 2013 in Europe.
 
'''''Minecraft''''' is a [[Wikipedia:sandbox game|sandbox]] [[Wikipedia:indie video game|indie video game]] written in [[Wikipedia:Java (programming language)|Java]] originally created by [[Notch|Markus "Notch" Persson]], and now by his company [[Mojang AB]]. It is heavily inspired by ''[[Infiniminer]]''.
==Description==
[[File:The Sims 3 70s, 80s, & 90s Stuff Logo.png|75px|left]]''Give your Sims the hottest looks and coolest décor from yesteryear with The Sims™ 3 70s, 80s, & 90s Stuff. Rock all-new outfits, crazy hairstyles, and facial hair. Sport a 70s disco look with a wide-collared suit and bell-bottom pants, go 80s glam with shoulder pads and bangle earrings, or throw on a rumpled flannel shirt for a wild 90s grunge look. And don’t forget to redecorate your Sims’ homes to suit the decade! The Starlight Party Ball or the Neonis Foosball Table will totally give your Sims’ homes that perfect flashback touch. Bring back all the crazy trends, from feathered hair to parachute pants to console stereos as your Sims warp back in time.''
From its creation, ''Minecraft'' was developed almost exclusively by Notch until [[Jeb|Jens "Jeb" Bergensten]] started working with him, and has since become head of its development. It features [[music]] by [[C418|Daniel "C418" Rosenfeld]] and [[paintings]] by [[Kristoffer Zetterstrand]]. Initially released as what is now known as ''Minecraft'' [[Classic]] on May 17, 2009, the game was released as [[Minecraft 1.0|''Minecraft'' 1.0]] on November 18th, 2011. Since its release, ''Minecraft'' has expanded to [[Pocket Edition|mobile devices]] and a version for [[Xbox Edition|Xbox 360]].
 
''Minecraft'' focuses on allowing [[The Player|the player]] to explore, interact with, and modify a dynamically-generated [[The Overworld|map]] made of [[wikipedia:Cubic metre|one-cubic-meter-sized]] [[blocks]]. In addition to blocks, the environment features [[plants]], [[mobs]], and [[items]]. Some activities in the game include mining for [[ore]], fighting hostile [[mobs]], and [[crafting]] new blocks and [[tools]] by gathering various resources found in the game. The game's open-ended model allows players to create structures, creations and artwork on various multiplayer servers or their own single player maps. Other features include [[redstone circuits]] for logic computations and remote actions, [[minecart]]s and [[Rail|tracks]], and a mysterious underworld called [[the Nether]]. Ultimately, the completely optional goal of the game is to travel to an alternate dimension called [[the End]], and defeat the [[Ender Dragon]].
==Features==
Get fashion essentials and on-trend décor to outfit your Sims and their homes in stylish looks of decades past.
 
== Purchase and availability ==
*'''The Groovy 70s'''<br />
[[File:MainMenu.png|300px|thumb|[[Main menu]] of ''Minecraft'' with random [[splash]] text.<ref>http://www.reddit.com/r/Minecraft/comments/qprgw</ref>]]
'''Fashion—'''Pump the tunes on your Sims’ stereo system and show off their moves—and their righteous threads. From flared jeans and bellbottoms to halter top catsuits and platforms shoes, your Sims are ready to boogie the night away in style!<br />
[[File:Oldmclogo.gif|200px|thumb|The original ''Minecraft'' logo before the new logo update for the website on 27–28 April 2011 and [[Version history/Beta#1.4|Beta 1.4]]]]
'''Décor—'''Add some righteous décor to your Sims’ home with a console stereo system, minimalist furnishings, a far out disco ball, and more. Can you dig it?
 
''Minecraft'' can be purchased for €19.95 (or US $26.95 [GB £17.95]). All editions of the game can be bought as a one-time purchase.<ref>http://help.mojang.com/customer/portal/articles/325947</ref> Once purchased, the game can be played in a web browser or a [[Stand alone client|downloadable client]] (the [[Minecraft launcher|''Minecraft'' launcher]]). It is also possible to buy ''Minecraft'' [[gift code]]s for others, for the same price as buying the game for oneself. ''Minecraft'' [[Classic]] is available to anyone to play for free on [[Minecraft.net]], but must be played in-browser.<ref>http://www.minecraft.net/play.jsp</ref>
*'''The Awesome 80s'''<br />
'''Fashion—'''Don some legwarmers, a leotard, and a headband and your Sim is ready to get physical—at the gym, that is! Outfitted in a vibrant structured suit with shoulder pads, they’re set to bound up the career ladder. Whatever their activity, with the awesome 80s attire, they’re dressed for success, for sure!<br />
'''Décor—'''Set your Sims up with radical pinup wall art, tubular arcade games, and a, like totally slick entertainment system—and let the shimmies start shaking!
 
Previous versions of ''Minecraft'' ([[Indev]], [[Infdev]], [[Alpha]], and [[Beta]]) were once available on the site for paid users, while [[Survival Test]], a version of Classic, was free to all. All older versions of ''Minecraft'', besides Classic, are no longer available.
*'''The Grunge 90s'''
'''Fashion—'''Whether your Sims are sporting the anti-fashion grunge look in tattered jeans and layered tops or a casual-chic outfit featuring an asymmetrical handkerchief hemline skirt, they’re sure to get mad props for their 90s fashion sense.<br />
'''Décor—'''Drag out the distressed furniture for an industrial metal look that says you don’t care about the establishment—even if secretly you do.
 
[[Pocket Edition]] can be purchased at the Android Market and iTunes App Store for Android and iOS respectively.
*'''New hairstyles and facial hair—'''Complete your Sims’ flashback look with new hairstyles from their favorite decade, from the feathered look of the 70s to the poofed tease of the 80s to a lank grunge ‘do of the 90s and more.
'''New Radio Stations'''
*'''Rock Station'''
*'''Disco '''-- Disco music from the Sims 1 will return as shown in chat.
*'''Rap Station'''
 
=== Hardware requirements ===
==Architect and Style==
{{See also|Hardware performance}}
 
*Requirements recommended by [[Mojang AB|Mojang]].<ref>http://www.minecraft.net/store/game</ref>
This stuff pack will come with new styles including:
**RAM : 1GB
**GPU : Dedicated video card
**Java : Latest version of 64-bit [http://www.java.com/getjava Sun Java]
 
*Recommended minimum requirements by [irc://irc.esper.net/MinecraftHelp #MinecraftHelp]:
*Fashion from the 70's, 80's, and 90's.
**CPU : 1.8&nbsp;GHz
**There will be old shiny and glamorous waist jacket with some bell bottoms said above.
**RAM : 1.5GB
*It is unknown if there will be architectural Styles and new items with 70's, 80's and 90's stuff except from the boombox.
**GPU : nVidia GeForce 6xxx Series or ATI Radeon 9xxx Series Dedicated Video Cards
**Java : Sun Java 6. Java 7 is known to cause issues for some players. OpenJDK is also known to have problems for some players.
 
==Gallery Gameplay ==
{{main|Gameplay}}
===Images===
[[File:Mob1.png|100px|thumbnail|left|[[The Player]]]]
<tabber>
[[File:NewGame.png|375px|thumbnail|right|A new game of ''Minecraft'']]
"Promotional images"=
<gallery widths="180" captionalign="left">
1000473_screenshot_01.jpg
1000473_screenshot_02.jpg
1000473_screenshot_03.jpg
1000473_screenshot_04.jpg
1000473_screenshot_05.jpg
1000473_screenshot_06.jpg
</gallery>
|-|
"Renders"=
<gallery widths="180">
DecadesDance.png
DecadesWorkout.png
DecadesArcade.png
DecadesGame.png
</gallery>
|-|
"First Live Chat"=
<gallery widths="180">
DecadesChat1.jpg
DecadesChat23.jpg
DecadesChat22.jpg
DecadesChat21.jpg
DecadesChat20.jpg
DecadesChat19.jpg
DecadesChat18.jpg
DecadesChat17.jpg
DecadesChat16.jpg
DecadesChat15.jpg
DecadesChat14.jpg
DecadesChat13.jpg
DecadesChat12.jpg
DecadesChat11.jpg
DecadesChat8.jpg
DecadesChat10.jpg
DecadesChat7.jpg
DecadesChat10.jpg
DecadesChat6.jpg
DecadesChat5.jpg
DecadesChat4.jpg
DecadesChat3.jpg
DecadesChat2.jpg
</gallery>
|-|
"Others"=
<gallery widths="180">
70s80s90s.jpg|Box Art
</gallery>
</tabber>
 
===Videos Player ===
{{main|The Player}}
<videogallery>
File:The Sims 3 70s, 80s, & 90s Stuff|Announce Trailer
</videogallery>
 
The player is the person that the user controls in the world. When the user starts a game, the player is put in a world, generated by a random or specified [[Seed (Level Generation)|seed]], with an empty [[inventory]]. The player has a [[Health and Damage|health bar]] with 10 hearts, and can be damaged by falls, suffocation, drowning, [[fire]], [[lava]], [[lightning]], [[Cactus|cacti]], falling into [[the Void]], and being hit by hostile [[mobs]]. Damage to health can be mitigated by [[armor]], and health can be restored by eating [[food]], or if [[difficulty]] is set to Peaceful, health will regenerate on its own. [[Hunger]] is also a factor if the game is not in Peaceful Mode, depleting over time and even faster while [[sprinting]]. [[Food]] will replenish health; however, eating [[Rotten Flesh|rotten flesh]] and [[Raw Chicken|raw chicken]] has a chance of poisoning the player. Depending on the difficulty level, a low hunger level will deplete a players health.
==Live Broadcast==
*The first live broadcast was announced hours before its broadcast on Thursday, November 8th 2012 at 10am PST. It focuses mainly on the stuff pack.
*The second live broadcast was known as [https://www.facebook.com/events/300534926725519/ an event] was created in Facebook. It will be live on January 8th, 2013 at 10am PST. It will also give "some big and exciting new announcements" for [[The Sims series]].
 
A player's [[skin]] can be changed on the profile page of Minecraft.net.
==Notes and Trivia==
*It was used to be known as ''Decades Stuff'' when this pack was a [[The Sims game rumors#The Sims 3: 70s, 80s, & 90s Stuff|rumor]].
*This is the second stuff pack that introduces a new radio station, the first one being [[The Sims 3: Fast Lane Stuff]] which introduced ''Rockabilly''.
*The pack does not include any assets for child Sims.<ref>''[http://simsvip.com/2012/12/13/confirmed-no-child-assets-in-70s-80s-90s-stuff/ Confirmed: No Child Assets in 70′s 80′s & 90′s Stuff]'' (SimsVIP)</ref>
 
==Reference= Blocks ===
{{reflistmain|Blocks}}
 
Blocks are the objects that make up Minecraft, and were borrowed from ''Minecraft''<nowiki>'</nowiki>s original influence, ''[[Infiniminer]]''. There are different types of blocks; natural blocks such as [[grass]], [[stone]], and various [[ore]]s are randomly generated to the world. There are also blocks that players can [[Crafting|craft]], such as a [[crafting table]] and a [[furnace]]. Resources can be extracted from blocks by hand or by using [[tools]]. Some of these resources are simply blocks in the player's inventory that can be placed elsewhere, while others are used as material to create other blocks or tools. Others yield no practical use whatsoever. [[Bedrock]] and [[End Portal Frame|End Portal Frames]]] are the only unbreakable blocks.
{{S-start}}
{{S-series}}
{{S-bef|before=''[[The Sims 3: Seasons]]''|release=November 13, 2012}}
{{S-ttl|title=The Sims series PC games}}
{{S-aft|after=[[The Sims 3: University Life]]|release=March 5, 2013}}
 
=== Mining ===
{{S-bef|before=''[[The Sims 3: Diesel Stuff]]''|release=July 10, 2012|rows=2}}
{{main|Mining}}
{{S-ttl|title=''The Sims 3'' stuff packs}}
[[File:2011-08-25 16.31.07.png|300px|thumbnail|left|Various Ores (in proximity of [[lava]]) that can be mined]]
{{S-aft|after=''[[Untitled The Sims 3 Costume Stuff Pack]]''|release=Fall 2013|rows=2}}
 
As the game's name would suggest, mining is one of the main aspects of ''Minecraft''. Mining is done to extract [[ore]] and other materials from below the surface of the map. These ores include [[Coal Ore|coal]], [[Iron Ore|iron]], [[Gold Ore|gold]], [[Redstone Ore|redstone]], [[Diamond Ore|diamond]], [[Lapis Lazuli Ore|lapis lazuli]], and [[Emerald Ore|emerald]]. These are crucial in making several useful items. Mining can involve [[digging]] a hole from the surface or going down through a [[cavern|cave]]. In [[Beta]] 1.8, [[Abandoned Mine Shaft]]s were added, creating extra areas to look for resources.
{{s-break}}
{{S-ttl|title=The Sims series stuff packs}}
{{S-end}}
 
=== Crafting and smelting ===
{{Sims}}
{{Main|Crafting|Smelting}}
[[File:Crafting Table.png|thumbnail|right|A [[Crafting Table]]]]
 
Crafting allows players to create new [[tools]] and [[blocks]] using items from their [[inventory]]. Crafting was first implemented in [[Indev]], and [[Notch]] has expanded the crafting recipes with new versions, blocks, and items. To craft, a player can use the 2×2 grid in the [[inventory]] or the 3×3 grid provided by a [[Crafting Table|crafting table]]. Smelting requires a [[furnace]] in addition to fuel, and processes blocks such as [[Iron Ore|iron ore]] into a more useful form (e.g. [[Iron Ingot|iron ingot]]).
[[fr:Les Sims 3: 70s, 80s & 90s]]
 
[[pl:The Sims 3: Szalone Lata 70., 80., i 90. Akcesoria]]
=== Brewing and enchanting ===
[[ru:The Sims 3: 70-е, 80-е, 90-е Каталог]]
{{Main|Brewing|Enchanting}}
[[File:Enchanting Table.png|300px|thumbnail|left|An [[Enchantment Table]] with glyphs being absorbed into it]]
 
Brewing and enchanting were game elements added in [[Minecraft 1.0|''Minecraft'' 1.0]]. Brewing creates [[potions]] from various ingredients and water using a [[Brewing Stand]]. They are stored in a [[Glass Bottle|glass bottle]] and then consumed by the player or thrown at other mobs to generate a certain effect based on the ingredients used to create the potion. Enchanting is also used to upgrade armor, tools, or weapons with a [[Enchanting Table|enchanting table]]. More powerful enchantments can be accessed by gaining [[experience]] and placing [[Bookshelf|bookshelves]] around the enchanting table.
 
=== Mobs ===
{{main|Mobs}}
[[File:MinecraftCreeper.png|300px|thumbnail|right|A [[creeper]] in daylight]]
 
Mobs (Short for Mobiles) are the animals and other creatures that inhabit the map. These include [[zombie]]s that attack by melee; [[skeleton]]s that have a [[bow]] and [[arrow]], [[spider]]s that jump large distances and can climb walls, and [[creeper]]s that explode when near the player. Rare mobs include [[Spider Jockey]]s, skeletons riding spider; [[Enderman|Endermen]], that are tall, black creatures with purple eyes and turn aggressive when the player looks at them, and [[slime]]s, which spawn deep within the map. [[The Nether]] features [[ghast]]s; flying mobs that spit exploding fire balls and attack without provocation, and [[Zombie Pigman|Zombie Pigmen]]; modified [[Pigman|Pigmen]] with a [[Sword|Golden Sword]] and are neutral. In 1.0.0, [[blaze]]s were added in [[the Nether]] (which shoot fireballs and fly) and [[Magma Cubes]], which are similar to [[slime]]s but jump a bit higher). In [[The End]], [[Ender Dragon]]s exist; they are the first boss in ''Minecraft'', but, as of snapshot 12w34a, the [[Wither]] was added as both a utility mob and a boss mob.
 
To aid the player there are several passive mobs: [[pig]]s, [[cow]]s, [[chicken]]s, [[sheep]], and [[squid]], and two tameable mob types, [[Wolf|wolves]] and [[ocelot]]s. Wolves will attack enemy mobs if the player engages them. Cats, or tamed [[ocelots]] will keep creepers at bay and can't take fall damage. Passive mobs other than wolves yield resources when killed, such as [[Raw Beef|beef]], [[Raw Porkchop|porkchop]]s, [[Raw Chicken|chicken]], [[wool]], [[leather]], and [[ink sac]]s. If killed when on fire, the meat drops are changed to [[steak]]s, [[cooked porkchop]]s and [[cooked chicken]]s.
 
There is currently only one NPC mob: [[villager]]s, which spawn and move about within their [[NPC Village]].
 
=== The Nether ===
{{main|The Nether}}
 
The Nether is a dimension in ''Minecraft'', accessible from [[the Overworld]] by a [[Nether Portal]]. It was added in the [[Halloween Update]] on October 30th, 2010. It was described by Notch as "a brand new hell world". It consists mainly of [[Netherrack]] and generates lakes of lava. It is populated by [[Zombie Pigman|Zombie Pigmen]], [[Blaze]]s, and [[Ghast]]s.
 
[[File:Nether 'biome'.png|300px|thumbnail|right|[[The Nether]]]]
 
=== The End ===
{{main|The End}}
 
The End is another dimension of the game where the player battles the [[Ender Dragon]]. The End is accessible by entering a [[End Portal]] in a [[Stronghold]]. The End is composed of [[End Stone]] and is inhabited by [[Endermen]].
 
[[File:End minecraft.jpg|thumb|300px|The End]]
 
=== Multiplayer ===
{{Main|Server|Multiplayer}}
[[File:2011-12-01 22.32.33.png|300px|thumbnail|right|PvP on a multiplayer server]]
 
The multiplayer feature was introduced on June 8, 2009 for [[Classic]], and later as SMP (Survival Multiplayer) on August 4, 2010, and has been a popular part of the game ever since. ''Minecraft'' multiplayer servers have developed to include their own rules and customs, guided by their [[admin]]istrators and moderators. The term [[Griefing|griefer]], meaning a player who causes grief, is a typical term on the internet, but has taken up its own definition on ''Minecraft'' servers: a person who destroys or defiles other users' creations on servers.
 
Griefers are the reason many server administrators make rules, but this has been taken a step further with modifications to the [[Mojang]] server and even plugin-based replacement servers such as [[Bukkit]]. Because of these plugin-based servers, new user-created features have shown up in ''Minecraft''. This includes features like money, vehicles, protection, RPG elements and more. These features normally do not require modification to a user's client and can be accessed by using chat commands. With the default controls, the chat screen is brought up by pressing {{key|T}}. After 1.2.4, it was now possible to scroll back through previous chat entries using the arrow keys.
 
One popular game on multiplayer servers is [[Spleef]] (a play on the word "grief"), a game where the player's aim is to make another player drop through the floor by destroying blocks beneath the opponent's feet. This is typically played in a designated area.
 
== Development ==
{{see also|Version history}}
 
=== Creation ===
[[File:CaveGame.jpg|300px|thumbnail|right|[http://www.youtube.com/watch?v=F9t3FREAZ-k Cave game]]]
 
[[Notch]] got the idea for ''Minecraft'' after playing ''[[Infiniminer]]'' with other members of the TIG Source forums in 2009.<ref>http://forums.tigsource.com/index.php?topic=6273.0</ref> Other influences include ''[[wikipedia:Dwarf Fortress|Dwarf Fortress]]'', ''[[wikipedia:Dungeon Keeper|Dungeon Keeper]]'',<ref>[[notchtweet:76378826137018369]]</ref> and Notch's own previous project, ''[[RubyDung]]''.<ref>[[wordofnotch:227922045]]</ref>
 
{{Q|I realized that a game that simple yet that dynamic had a lot of potential to turn into a really great game, and kept coming up with things I wanted to change and stuff I wanted to add.|Notch|minecraft.net<ref>http://www.minecraft.net/game</ref>|Notchface.png}}
 
When he first started working on ''Minecraft'', Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of ''Minecraft'' on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game".<ref>[[wordofnotch:107315028]]</ref><ref>http://www.youtube.com/watch?v=F9t3FREAZ-k</ref> The name "'''Minecraft: Order of the Stone'''" (a reference to ''Order of the Stick'', a web comic and "one of the best things on the internet")<ref>http://www.giantitp.com/comics/oots0001.html</ref> was announced the next day,<ref>[[wordofnotch:107676487]]</ref> and then shortly after, it was shortened to "''Minecraft''" as it was much simpler and to prevent people from confusing it with ''Order of the Stick''. The game was finally released for an "early private singleplayer alpha" on May 16, 2009.<ref>[[wordofnotch:108652448]]</ref>
 
=== Classic ===
{{main|Classic}}
[[File:Minecraft Classic.png|300px|thumbnail|right|[[Classic|''Minecraft'' Classic]]]]
 
''Minecraft'' 0.0.11a was publicly released the day after the private release on May 17, 2009,<ref>[[wordofnotch:109000107]]</ref> and the game received mention on IndieGames.com the day after that.<ref>http://www.indiegames.com/blog/2009/05/browser_game_pick_minecraft_ma.html</ref> This phase was later named [[Classic|''Minecraft'' Classic]].<ref>[[wordofnotch:746938105]]</ref> In July, ''Minecraft'' was rewritten to use the [http://lwjgl.org Lightweight Java Gaming Library (LWJGL)].<ref>[[wordofnotch:143020675]]</ref> Until ''Minecraft'' [[Beta]] reintroduced it, Classic was the only version of ''Minecraft'' with the [[Creative (Game Mode)|Creative]] game mode, which allows the player to build and destroy blocks, allowing the creation of all sorts of objects. Players are given an infinite amount of each block to build with. Players can still play Classic for free on the official ''Minecraft'' website [http://www.minecraft.net/classic/play here] in Singleplayer and also in Multiplayer [http://www.minecraft.net/classic/list here], and Notch has stated it will remain for historical purposes.
 
=== Survival Test ===
{{main|Survival Test}}
 
Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face [[mobs]], and had a health bar. If the player were to die, the map was lost, and unless backed up, the user would have to start over with a new map.
 
=== Indev ===
{{main|Indev}}
[[File:Indevshot.png|thumbnail|300px|right|[[Indev]]]]
 
Indev (short for "in development") was released on December 23, 2009 after [[Notch]] received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house.
 
Updates introduced a more complex and realistic [[light]]ing scheme than [[Classic]]. Indev received more updates after this, adding a few fundamental features to ''Minecraft'' as it went. During its lifespan, some updates were devoted mostly to testing new things, like [[torch]]es or fire. Unique to Indev was level types, similar to [[biome]]s and the Dimensions - for example, Floating Islands and the [[Sky Dimension]], and Hell and [[The Nether]]. Like Survival Test, if the player were to die, all progress was lost.
 
=== Infdev ===
{{main|Infdev}}
 
 
Infdev (standing for '''Inf'''inite '''Dev'''elopment) was released on February 27th, 2010, and became the third phase of ''Minecraft's'' development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new [[Crafting|crafting recipes]], 3D [[clouds]], a new terrain generator, a more realistic [[Fluids|fluid]] system, and more complex caves. However, Infdev scrapped other features of Indev such as [[Theme|world theme]]s. This in turn spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as the addition of [[minecart]]s and the ability to respawn.
After being replaced by Alpha on June 28th, 2010, Infdev remained available on the official ''Minecraft'' website until September 2010, when it was removed, making it impossible to play except with downgraders or a .jar.
 
=== Alpha ===
{{main|Alpha}}
[[File:Nether 'biome'.png|300px|thumbnail|right|[[The Nether]]]]
 
Alpha was released on June 28, 2010, and saw many major features added to ''Minecraft''. Multiplayer for Survival was created, and features such as [[Redstone Circuits]], [[boat]]s, new [[music]], new mobs, and a [[Difficulty]] setting were added to the game, often without announcement in "[[Seecret Updates|Seecret Friday Updates]]"<!--THIS IS THE CORRECT SPELLING. DO NOT CHANGE -->.
 
The [[Halloween Update]] on October 31, 2010 was a major update adding [[biome]]s, [[The Nether]], new mobs, blocks and items, and other changes.
 
One could see Alpha's introduction of [[biomes]] as being the return, at least in part, of Indev's [[Theme|world theme]]s, and indeed the Nether is not unlike the 'Hell' world theme.
Another reintroduction in Alpha was the return of [[multiplayer]]. Unlike Classic's Creative multiplayer, Alpha's multiplayer was only available in [[Survival]] form (logically called [[Survival multiplayer]].)
 
=== Beta ===
{{main|Beta}}
 
Beta was the fifth and last phase of ''Minecraft's'' development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, [[achievements]] and [[statistics]], [[weather]], [[Light#Smooth Lighting|Smooth Lighting]], [[Wool Dyes|dyes]], more plant types (two new types of [[tree]]s and [[Tall Grass]]), [[Wolf|wolves]] and [[squid]], [[bed]]s, and other blocks and items.
 
The [[Adventure Update]] was a major set of updates, focusing on exploring, combat, and add an ending to the game. Features added include new terrain generator, new mobs, blocks, biomes, and items. More generated structures where added; [[NPC Village|NPC villages]], [[stronghold]]s, [[Abandoned Mine Shaft|abandoned mine shafts]]. Changes to general [[gameplay]] include an improved [[combat]] system including [[critical hit]]s and [[experience]], a reintroduced [[Creative Mode]], [[Hardcore Mode]], and a way to finish the game by traveling to [[The End]] and defeating the [[Ender Dragon]].
 
Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9th, 2011, [[Version history/Development versions|developmental versions]] were "leaked" by Mojang.<ref>[[notchtweet:112269453621862401]]</ref> Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang. On October 18th, a feature freeze went into effect and Mojang shifted all ''Minecraft'' development focus to fixing bugs and preparing the game for release.<ref>[[notchtweet:126319481160081408]]</ref> On November 13th a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version.<ref>http://www.minecraftforum.net/news/313-</ref>
 
=== ''Minecraft'' 1.0 ===
[[File:TheEnderdragon.png|350px|thumbnail|right|The [[Ender Dragon]] in [[The End]]]]
{{main|Minecraft 1.0}}
 
The official release of ''Minecraft'', ''Minecraft 1.0'', was released on November 18th, 2011, during [[MineCon]]. The release includes many features from the [[Adventure Update]] that were not included in [[Beta]] 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the [[Ender Dragon]] boss in [[The End]]. For the full version changelog of ''Minecraft 1.0'', see [[Version history#1.0.0|Version History]].
 
1.2.1 released on March 1, 2012, added the [[Jungle|Jungle biome]] as well as mob and [[Multiplayer#Chat|chat]] improvements. 1.3.1, released on August 1, made many changes to gameplay, added [[Adventure|Adventure mode]], many multiplayer enhancements and other improvements. The [[Pretty Scary Update]], version 1.4.2, was released on October 25, included new mobs, including the new [[Wither]] boss mob, blocks, and items.
 
=== Table of features ===
Below is a short summary of what features each new milestone introduces.
 
{| class="wikitable sortable" style="width: auto; text-align: center; font-size: smaller"
! rowspan="2" | '''Feature'''
! colspan="2" | [[Classic]]
! rowspan="2" | [[Indev]]
! rowspan="2" | [[Infdev]]
! rowspan="2" | [[Alpha]]
! rowspan="2" | [[Beta]]
! rowspan="2" | [[Minecraft 1.0]]
|-
! [[Creative (game mode)#Classic Creative|Creative]]
! [[Survival Test]]
|-
! Premium account
| {{tc|yes|not required}}
| {{tc|yes|not required}}
| {{tc|no|required}}
| {{tc|no|required}}
| {{tc|no|required}}
| {{tc|no|required}}
| {{tc|partial|required for full version and multiplayer}}
|-
! Availability
| {{tc|yes}}
| {{tc|no}}
| {{tc|partial|downgraders or .jars}}
| {{tc|partial|downgraders or .jars}}
| {{tc|partial|downgraders or .jars}}
| {{tc|partial|downgraders or .jars}}
| {{tc|yes}}
|-
! [[Multiplayer]]
| {{tc|yes}}
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
|-
! [[Crafting]]
| {{tc|no}}
| {{tc|no}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
|-
! [[Inventory]]
| {{tc|yes}}
| {{tc|no}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
|-
! [[Health]]
| {{tc|no}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
|-
! [[Day/night cycle]]
| {{tc|no}}
| {{tc|no}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
|-
! Infinite map size
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
|-
! Map environment
| {{tc|no}}
| {{tc|no}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
|-
! [[Caverns|Caves]]
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
|-
! [[Biomes]]
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
| {{tc|yes|After {{verlink|Alpha 1.2.0|1.2.0}}}}
| {{tc|yes}}
| {{tc|yes}}
|-
! Set spawn location
| {{tc|yes}}
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
| {{tc|yes}}
| {{tc|yes}}
|-
! Permadeath
| {{tc|no}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|no}}
| {{tc|no}}
| {{tc|yes|[[Hardcore (Game Mode)|Hardcore]]}}
| {{tc|yes|Hardcore}}
|-
! [[Mobs]]
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
|-
! [[Water|Infinite water]]
| {{tc|yes}}
| {{tc|yes}}
| {{tc|partial|Only in Island maps}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
|-
! [[Redstone]] Wiring
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
| {{tc|yes}}
| {{tc|yes}}
| {{tc|yes}}
|-
! [[Achievements]] and [[Statistics]]
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
| {{tc|yes|after 1.5}}
| {{tc|yes}}
|-
! [[The Nether]]
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
| {{tc|yes|after 1.2.0}}
| {{tc|yes}}
| {{tc|yes}}
|-
! [[The End]]
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
| {{tc|yes|{{verlink|Beta 1.9pre|1.9 Pre-release}}}}
| {{tc|yes}}
|-
! [[Wool|Coloured wool/cloth]]
| {{tc|yes}}
| {{tc|partial}}
| {{tc|partial}}
| {{tc|no}}
| {{tc|no}}
| {{tc|yes}}
| {{tc|yes}}
|-
! [[Breeding|Animal Breeding]]
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
| {{tc|yes|1.9 Pre-release}}
| {{tc|yes}}
|-
! [[Potions]]
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
| {{tc|yes|1.9 Pre-release}}
| {{tc|yes}}
|-
! [[Enchanting]]
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
| {{tc|no}}
| {{tc|yes|1.9 Pre-release}}
| {{tc|yes}}
|-
|}
 
=== Pocket Edition ===
{{main|Pocket Edition}}
 
''Minecraft Pocket Edition'' was released on August 16, 2011 and is designed for mobile platforms, with gameplay similar to Classic. It debuted on [[wikipedia:Sony Ericsson Xperia Play|Sony's Xperia Play]] Android phone. The game is being developed by Mojang employees [[Jens Bergensten]], [[Aron Nieminen]], [[Johan Bernhardsson]] and [[Daniel Kaplan]]. A version for all supported Android phones was released on October 7, 2011 after the exclusivity agreement between Sony and Mojang expired and the touch screen controls were added.<ref>http://gaming.icrontic.com/news/mojang-signs-minecraft-deal-with-sony</ref><ref>http://www.minecraftforum.net/news/236-</ref> On November 16th, a version for iOS was released.
 
=== Xbox 360 Edition ===
{{main|Xbox 360 Edition}}
 
''Minecraft: Xbox 360 Edition'' was released on May 9, 2012. It was announced by Mojang on June 7, 2011 at E3 and the release date was announced on March 22<sup>nd</sup> through PlayXBLA's Twitter account. [[wikipedia:Xbox kinect|Kinect]] support will be available later on.
 
=== ''Lego Minecraft'' ===
{{main|Lego Minecraft}}
 
In December 2011, Mojang submitted the concept of ''Minecraft'' merchandise to [[wikipedia:lego|Lego]] for the Lego Cuusoo program, from which it quickly received 10,000 votes by users, prompting Lego to review the concept.<ref>http://kotaku.com/5878848</ref> On January 24, 2012, Lego Cuusoo announced the concept was approved and they would develop sets based around ''Minecraft''. In February 2012, the first [[Lego Minecraft|Lego ''Minecraft'']] set of ''Micro World'' was showcased and made available for pre-orders, with a release set for the summer of 2012.<ref>http://news.cnet.com/8301-17938_105-57379791-1</ref>
 
== Modifications and third-party programs ==
 
=== Mod API ===
{{main|Mods#Official Modding API}}
Notch has always planned to add a mod API, and announced official plans to support one in the game on April 26, 2011. Although the code for the API exists in the game and the button on main menu to access texture packs is labeled "Mods and Texture Packs", as of yet it has not been implemented. (In 1.0, this button was renamed "Texture Packs")<ref>[[wordofnotch:4955141617]]</ref> In a post before the release of ''[[Minecraft 1.0]]'', Notch said that the mod API would be coming along with a new launcher.<ref>[[wordofnotch:12848184253]]</ref>
 
When [[Jeb]] became head of ''Minecraft's'' development in December 2011, he stated that the mod API would be his top priority, as "there is no way in hell I will be able to add as much content as the whole internet can do". He said that they were talking to existing mod developers such as [[Bukkit]], Minecraft Forge, and [[Minecraft Coder Pack]].<ref>http://www.minecraftforum.net/news/344-</ref>
 
=== Texture packs ===
{{Main|Texture Packs}}
 
The game officially supports changing most of its various textures through Texture Packs. These have to contain a certain structure of files and folders, contained in a .zip archive file and placed in the texturepack folder of the .minecraft folder. The texture packs, as well as the folder can be accessed at the main menu. The extent to which the textures are changed is dependent on how many files are contained in the texture pack.
 
=== Unofficial mods ===
{{main|Mods}}
 
''Minecraft'' can be modified by replacing or adding Java class files to [[minecraft.jar]]. This method of making modifications are not supported by Mojang as they can break the game if the mod is outdated, defective, or is conflicting with another mod. Some of these user created modifications have been found to impress Notch and the original authors have been attributed under Additional Programming; an implementation of [[Paul Spooner]]'s Forestry editor script (not actually an internal mod) and Hippoplatimus' [[Piston]] Mod was added in [[Version history/Infdev#April 13, 2010|Infdev (April 13, 2010)]] and [[Version history/Beta#1.7|Beta 1.7]], respectively, although the Forester script was later removed in [[Infdev]].<ref>http://www.peripheralarbor.com/minecraft/minecraftscriptphotojournal.html</ref><ref>[[wordofnotch:506311060]]</ref><ref>http://www.youtube.com/watch&v=uZJr86d2IUo</ref><ref>http://www.reddit.com/r/Minecraft/comments/hvkmo</ref>
 
=== Third-party programs ===
{{main|Programs and editors}}
 
There as many programs designed for ''Minecraft''. These include 3D map editors and viewers, game modifiers, various informational programs (such as Crafting Recipes), and server wrappers, and other specialty programs. As with mods, these too are not supported by Mojang.
 
== Platforms ==
[[File:Pocket.jpg|300px|thumb|right|Notch with the Pocket Edition of ''Minecraft'']]
[[File:Xbox 360 Edition.png|thumb|left|The cover art for ''Minecraft: Xbox 360 Edition'']]
 
=== Computer ===
 
The original platform for ''Minecraft'' and its most popular version.
Runs on Windows, Mac OS X, and Linux, started through [[Minecraft launcher|the launcher]] or browser.
 
Other versions of ''Minecraft'' for the computer include ''[[Minecraft 4k]]'' and the ''[[PC Gamer Minecraft Demo]]''. 4k is a simple version of ''Minecraft'' in the style of other "4k" Java games Notch that has entered in contests. PC Gamer Demo is a version of Beta 1.3 with helpful dialogs and a 100 minute play time limit.
 
=== Pocket Edition ===
{{main|Pocket Edition}}
 
''Minecraft Pocket Edition'' is designed for mobile platforms, with gameplay similar to Classic. It features 36 blocks, a local WiFi multiplayer and is currently available on Google Play and the iTunes App Store.
 
=== Xbox 360 Edition ===
{{main|Xbox 360 Edition}}
 
''Minecraft: Xbox 360 Edition'' is a port of the Beta 1.6.6 PC version of ''Minecraft'' for the Xbox 360. The game is continually being updated by its developers, [[4J Studios]], to add features present in its PC counterpart. Although almost identical to the PC edition in most aspects, there are several notable distinctions between the two. It is designed to be able to use [[wikipedia:Xbox Kinect|Kinect]], although optional.
 
=== Pi Edition ===
{{main|Pi Edition}}
 
''Minecraft: Pi Editon'' will be a ported version of the ''[[Pocket Edition]]'' for the [[wikipedia:Raspberry Pi|Raspberry Pi]].<ref>http://www.mojang.com/2012/11/minecraft-is-coming-to-the-raspberry-pi/</ref> It will be completely free to download and is intended as an educational tool for novice programmers, allowing users to manipulate the game code. It will support multiple programming languages.
 
== Reception ==
 
''Minecraft'' was first made available for sale during June 2009 and has since sold over 8.7 million copies.
''Minecraft'' has received high acclaim from critics and has since become one of the most influential and successful indie games ever released.
The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is.
''PC Gamer'' listed ''Minecraft'' as the fourth-best game to play at work.<ref>http://www.pcgamer.com/2010/07/05/50-games-to-play-at-work/5/</ref>
 
A review of the Alpha version, by Scott Munro of the ''Daily Record'', called it "already something special" and urged readers to buy it.<ref>http://web.archive.org/web/20101206150152/http://blogs.dailyrecord.co.uk/gaming/2010/07/minecraft-alpha-review.html (archived from [http://blogs.dailyrecord.co.uk/gaming/2010/07/minecraft-alpha-review.html original])</ref> Jim Rossignol of ''Rock, Paper, Shotgun'' also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego ''S.T.A.L.K.E.R.: Shadow of Chernobyl''.<ref>http://www.rockpapershotgun.com/2010/08/10/chockablock-minecraft-revisited</ref> On September 17, 2010, gaming webcomic ''Penny Arcade'' began a series of comics and news posts about the addictiveness of the game.<ref>http://www.penny-arcade.com/2010/9/17</ref> Video game talk show ''Good Game'' gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial.<ref>http://www.abc.net.au/tv/goodgame/stories/s3016636.htm</ref>
 
On May 5, 2011, ''Minecraft'' was selected as one of the 80 games that will be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that will open on March 16, 2012.<ref>http://kotaku.com/5799017</ref><ref>http://americanart.si.edu/exhibitions/archive/2012/games</ref>
[[File:290122125.jpg|200px|thumbnail|right|Mojang's trophies]]
 
=== Awards ===
 
Since release ''Minecraft'' has won numerous awards including:
* ''PC Gamer's'' "Game of the Year"<ref>http://www.pcgamer.com/2010/12/31/pc-gamer-uks-game-of-the-year</ref>
* Independent Games Festival's Grand Prize and "Audience Award"<ref>http://www.indiegames.com/2011/01/2011_independent_games_festiva_10.html</ref>
* ''Good Game's'' "Best Downloadable Game of 2010"<ref>http://www.abc.net.au/tv/goodgame/stories/s3085956.htm</ref>
* ''Rock Paper Scissor's'' "Game of the Year"<ref>http://www.rockpapershotgun.com/2010/12/24/the-games-of-christmas-%E2%80%9910-day-24</ref>
* [[2010 Indie of the Year Awards|Indie DB's]] "Indie of the Year", "Most Innovative and Best Singleplayer Indie"<ref>http://www.indiedb.com/events/2010-indie-of-the-year-awards/winners</ref>
* Game Developers Choice Awards's "Best Debut Game", "Best Downloadable Game" and "Most Innovative Game Award"<ref>http://www.gamechoiceawards.com/archive/gdca_11th.html</ref>
 
== References in popular culture ==
 
Many refences have been made in culture in response to the popularly of ''Minecraft'', this includes many [http://knowyourmeme.com/search?q=minecraft memes] and also references in these video games:
 
* In ''Super Meat Boy'', [[The Player|Steve?]]<ref>[[notchtweet:6825860292157440]]</ref> is an unlockable character. He is known as Mr. Minecraft in this game.
* In ''Battlefield Heroes'', you could get a [http://i.imgur.com/6nB3h.jpg Royal Minecraft T-Shirt] or a [http://i.imgur.com/c1pUi.jpg National Minecraft T-Shirt] from the 29<sup>th</sup> to the 31<sup>st</sup> of 2011.<ref>http://mojang.com/2011/07/30/collaboration-with-our-neighbors-battlefield-heroes</ref>
* In ''Team Fortress 2'', there is a hat called [http://wiki.teamfortress.com/wiki/Top_Notch Top Notch] that resembles [[Notch]]'s avatar in a [[Blocks|cubic]] form.<ref>[[wordofnotch:13353738451]]</ref> Notch is the only person to have this hat.
* In ''The Elder Scrolls V: Skyrim'' and ''The Binding of Isaac'', an item called the "Notched Pickaxe" can be found and used, possibly a reference to the game's creator Notch, and the [[pickaxe]]s which feature prominently in ''Minecraft''.<ref>http://www.minecraftforum.net/news/316-</ref><ref>http://bindingofisaac.wikia.com/wiki/Notched_pickaxe</ref>
* In ''ChopLifter HD'', there is a hidden island with [[The Player|Steve]] and [[chicken]]s in the "Operation Charlie Takedown" mission.<ref>http://www.youtube.com/watch?v=xF4bWOu0Hn0</ref> When you save him, you unlock an in-game achievement. It should be noted that Steve is called "Blockhead" in this game.
* In ''Quube Twodee'', one of the levels has a Creeper face.{{cn}}
* In the PlayStation 3 game, ''PixelJunk Shooter 2'', there's a small Creeper in the title screen hidden among other enemies native to ''Shooter 2''.{{cn}}
* In ''Family Guy Online'', the "Did you know?" section of the loading screen has a chance of saying "Minecraft!".{{cn}}
* In ''Borderlands 2'', there is a hidden section of the game with blocks in the style of ''Minecraft's'' stone and ore blocks, which are breakable. There are also enemy Creepers in this same area.
* In ''Torchlight 2'', there is an area called "Notch's Mine." In it are Creepers, that can be killed for loot. There are also hidden swords in the game with the same graphics as swords in ''Minecraft''.
* In Patch 1.13 of ''Awesomenauts'', a new skin for the character Clunk was added known as Creeper Clunk. It is unlocked by killing a Creeper Clunk.<ref>http://imgur.com/a/WzQI3#bm2rLCQ</ref>
 
== References ==
{{Reflist|2}}
 
{{Minecraft}}
 
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[[Category: The Sims 3]]
[[Category: Stuff packs]]
[[Category: The Sims 3]]
[[Category: Stuff packs]]
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