The Sims Wiki:Featured Contest/Voting: Difference between revisions

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*Returning Neighbourhood: [[Strangetown]] (albiet 50 years before the Sims 2)
*Returning life states: [[Alien]] (can sometimes appear near crop circles or can be met via [[Alien Abduction]]. There are three different species, the Vilourous (a peaceful, diplomatic species. They have the head of a mantis and a body like a human's, but with an exo-skeleton), the Surgorrate (an empire that loves money and will trade your Sims anything for the right price. Just beware, as some of their products aren't exactly safe... they have the appearance of your stereotypical "little green man") and The Grox (people who play Spore will know who these guys are. Basically... YOU WILL BE EXTERMINATED! RESISTANCE IS FUTILE! They appear in a spacesuit, because they can't survive on planets deemed habitable for everyone else)), [[Zombie]] (the Oh My Ghost! opportunity now has a 10% chance of going horribly wrong. They can also be created if they are buried near a Science Lab. Zombies can now also eat brains, thus turning other Sims into Zombies. However, the zombie embraces the Sim while doing this, hiding the brain eating from view, so as not to terrify the pants off of sensitive people)
*New skill: Enlightenment (increases as Sims encounter more and more paranormal activity)
*New life state: Monster (can be created via a special object. There are a few different varieties, each with a different personality and each requiring different ingredients to make (e.g. common houseold goods like apples and steaks, apliances such as microwaves and/or metals/gems. A monster will be very obedient to its creator and creator's friends, while aggresive toword his/her enimies. However, a Sim with low Logic, Mechanical and Enlightenment skill may create an out of control monster, which goes aroud breaking things, attacking other Sims/monsters, etc)
*New life state: Monster (can be created via a special object. There are a few different varieties, each with a
*New traits: Extra-terrestrial addict (likes the idea of aliens and has more luck getting abducted), Zombie Freak (likes Zombies and seems to be able to control them), Enlightened (gains enlightenment skill faster), Un-enlightened (is terrified by paranormal), Secretive (can avoid Men in Black better, but other Sims may find your Sim to be a bit weird, unless they too have ths trait), Monster Guru (has a way with monsters), Interstellar Gastronome (likes alien food better than human food!) .
different personality and each requiring different ingredients to make (e.g. common houseold goods like apples and steaks, apliances such as microwaves and/or metals/gems. A monster will be very obedient to its creator and creator's friends, while aggresive toword his/her enimies. However, a Sim with low Logic, Mechanical and Enlightenment skill may create an out of control monster, which goes aroud breaking things, attacking other Sims/monsters, etc)
*New NPC: Men in Black (may stalk your Sim if they gain too much enlightenment skill. If they catch up to you, they will fight you. If they win, they will use a special device on your Sim, draining some of their enlightnment skill, knocking them out and leaving them with a bad moodlet, if your Sim wins, they will run away and keep their skill)
*New traits: Extra-terrestrial addict (likes the idea of aliens and has more luck getting abducted), Zombie Freak (likes Zombies and seems to be able to control them), Enlightened (gains enlightenment skill faster), Un-enlightened (is terrified by paranormal).
*New NPC: Men in Black (may stalk your Sim if they gain too much enlightenment skill. If they catch up to you, they will fight you. If they win, they will use a special device on your Sim, draining some of their enlightnment skill and leaving them with a bad moodlet, if your Sim wins, they will run away and keep their skill)
*New Metals: Moon Rock, UFO Fragment, Uberly Gigantic Meteor (8x5).
*New Insects: Radioactive Cockroach, Undead Beetle, Sporeomite (alien-looking bug, name is a reference to Spore)
*New lifetime rewards: Beam Me Up (10000 LWP, has a better chance of being abducted), Foul Tasting Brain (15000LWP, Zombies cannot eat your Sim's brain), Men in Black, Begone (25000 LWP, Men in Black no longer trouble your Sim), Monster Mogul (30000 LWP has less chance of making a bad monster), SETI device (50000 LWP, furniture item, allows your Sims to contact aliens and even invite them over, like a phone).
*Alien abduction and pollination return. Pollination now only has a 15% chance of happening instead of 100%, and it can happen to both genders. The appearance of the baby depends on the species that did the pollinating.
*If you are employed in the Millitary Career, Alien Invasions may occur! The Grox are the most likely invaders and the Vilourous the least. When this happens, a Mothership will hover above a community lot and deploy a small troop of aliens. You and some squad members will be deployed to the scene. You will use a special gun to trap the aliens in force fields. They will try to do the same to you. You can also use your gun to free members of your squad that have been trapped. Civilians may also get caught up in the action. If your squad wins (by trapping all invaders) you will send them back to their ship, which will fly away. Then, the screen will turn black, a strange noise will be heard, and your squad will reappear at the millitary base. A dialogue pops up saying that your Sim doesn't remember what happened to the last x hours y minutes (depending on how long it's been since the invasion started) of their life. It says that the last thing they remember was a group of men in black tuxedos approaching them... If they lose, then all sorts of carnage, destruction and doom will occur! One last thing. If your Sim decides to show mercy and frees a trapped alien, the aliens may like you and diplomaticaly end the battle. Different species have different reactions. The Vilourous will almost always end diplomaticaly. The Surgorrate may take a few shows of mercy to end on food terms. The Grox will <u>NEVER</u> show compassion!
*New Career: Paranormal (SETI and Post-Death Investigator branches) The rabbithole for this career is an old abandoned laundromat.
*New life stage: Extra Elder (Sims who complete the jogging challenge in Athletic skill enter this stage rather than just having a longer elder stage)
*Children Sims can now use some romantic interactions (OBVIOUSLY not WooHoo or Marriage, because that's just wrong! I'm thinkimg of just the kissing and the hugging and the flirting, etc, etc).
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