The Urbz: Sims in the City: Difference between revisions

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=== The Urbz 2 ===
 
''The Urbz 2'' started development in the summer of 2004, about a few months after The Urbz was originally revealed by Electronic Arts. It would've introduced new features, such as online play, multistory housing, children, and beenwould've releasedseen a release the on PlayStation 2, GameCube, and even Xbox consoles in 2005.
 
The plot for ''The Urbz 2'' took place directly after the first game, whenafter the player's Urb got famous in Urbzville. ItAfter would'vethat, takenthe place when thefamed Urb moves to SimCity (With the city itself actually making an appearance) and they suddenly find themselves without money or fame. Luckily, the player's Urb is offered a place to stay, and they need to get enough money and rep to make themselves famous again.
 
This game also would've featured a plot, involving [[Daddy Bigbucks]] trying to buy out the city withwhile [[Jayde]] (who would've made her actual appearance as a character) workingwould've worked as the main Urb's sidekick. It also would've featured characters from the [[The Sims: Bustin' Out (handheld)|handheld]] [[The Urbz: Sims in the City (handheld)|handheld gamegames]] such as [[Dusty Hogg]] and [[Nora Zeal-Ott]]. Characters from the first game (including The Black Eyed Peas, which would've lent some of their musical scores to the game) would've made an appearance there, too.
 
Also, several locations old and new would've made an appearance in the game which would've had multiple stories, subway entrances, clothing/furniture stores and workable jobs just like the original game.
 
Due to poor sales of the video game, the gameit got cancelled around December 2004 and the project was turned into what would later be [[The Sims 2 (console)|The Sims 2 for consoles]]. As the game had to be closer to the Windows counterpart, several features like the XAM, workable jobs and furniture/clothing stores were all removed.
 
Features like Online Play werewas also removed due to declining usage of ''[[The Sims Online]]'' and ''[[The Sims Bustin' Out (console)|The Sims: Bustin Out's]]'' Online Weekend and certain technological problems with the new engine. Even though it was scrapped from ''The Urbz 2'' project, it was considered to bought onto ''The Sims 2'' for consoles during development, but it was decided not to.
 
Although, an in-house LAN test was done and worked perfectly, which explains several features relating to server data in the PlayStation 2's code.
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Other features like children and multistory housing were removed due to technical limitations, even though references to them can be found in the files.
 
Even though ''The Urbz 2'' was completely cancelled, a lot of things were reworkedretooled. Characters like [[Candi Cupp]], [[Felicity Usher]], and [[Betty Buttercup]] were originally characters from ''The Urbz 2'' before they were redesigned. Also, locations like [[8 Rockpile Rd]], [[Jugen House]] and [[HMS Amore]] were originally from the project even though very few things changed in the locations like the removal of multiple stories (Jugen House originally had 5 floors) and subway entrances.
 
As an "apology" to developers and other staff for wanting another ''Urbz'' game, a few references like a portrait and a EyeToy filter of Jayde were added in.
 
Through the files of ''The Sims 2'' for consoles, tons of leftovers from The Urbz can be found, ranging from textures, XAM ringtones, and even some NPC thumbnails.
 
==Trivia==
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