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The Urbz: Sims in the City: Difference between revisions
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=== The Urbz 2 ===
''The Urbz 2'' started development in the summer of 2004, about a few months after The Urbz was originally revealed by Electronic Arts. It would've introduced new features, such as online play, multistory housing, children, and
The plot for ''The Urbz 2'' took place directly after the first game,
This game also would've featured a plot, involving [[Daddy Bigbucks]] trying to buy out the city
Also, several locations old and new would've made an appearance in the game which would've had multiple stories, subway entrances, clothing/furniture stores and workable jobs just like the original game.
Due to poor sales of the video game,
Although, an in-house LAN test was done and worked perfectly, which explains several features relating to server data in the PlayStation 2's code.
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Other features like children and multistory housing were removed due to technical limitations, even though references to them can be found in the files.
Even though ''The Urbz 2'' was completely cancelled, a lot of things were
As an "apology" to developers and other staff for wanting another ''Urbz'' game, a few references like a portrait and a EyeToy filter of Jayde were added in.
Through the files of ''The Sims 2'' for consoles, tons of leftovers from The Urbz can be found, ranging from textures, XAM ringtones, and even some NPC thumbnails.
==Trivia==
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