Trait (The Sims 3): Difference between revisions

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with TS3: Showtime, sims don't need the Vegetarian trait to cook meals without meat
(Added Showtime hidden traits)
imported>GlitterGlamScreamo
m (with TS3: Showtime, sims don't need the Vegetarian trait to cook meals without meat)
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There are limitations on the traits a Sim can have. Foremost, two traits may not contradict each other, such as the Good and Evil traits, or the Can't Stand Art and Artistic traits. Such traits are inherently built around opposing behaviors, and intrinsically preclude the occurrence of the other. In addition, Sims may be unable to obtain traits based on their age, one example being that babies are unable to have the Charismatic trait, or that only teens and older sims can have the [[Hopeless Romantic]] trait.
 
Traits also grant Sims different abilities, or specific actions which only Sims of those traits can do. Insane Sims are able to use the command "Talk to Self" to boost their own [[social]] motive, while vegetarian Sims are able to cook vegetarian alternatives to meals containing meat (though in ''The Sims 3: Showtime'', all Sims are able to cook these meals, regardless of traits). Some traits can grant Sims special [[moodlet]]s, with loner Sims enjoying their solitude or hydrophobic Sims fearing swimming in the pool. Other traits allow Sims a greater affinity for certain tasks, such as angler Sims being better adept at [[fishing]] while genius Sims tend to learn more quickly. In this respect, the customization that players give to Sims via the trait system can make the game more or less challenging while offering a greater deal of specific variety which the more simplified point system found in the game's predecessors lacked.
 
Features comparable to traits in previous games in the series are [[Zodiac sign]]s and [[interest]]s.