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Unicorn: Difference between revisions
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{{Era|TS3P}}
{{All
|name =
|image = [[File:Unicorn.png|235px]]
|caption= A Unicorn.
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==Overview==
Wild unicorns appear normally at night and disappear at day. At 8:00 PM, there is a 33% chance a wild unicorn will appear in the neighborhood.<ref>[http://translate.googleusercontent.com/translate_c?hl=en&ie=UTF8&prev=_t&rurl=translate.google.com&sl=de&tl=en&u=http://www.sims-3.net/die-sims-3-einfach-tierisch-exklusivinterview-zur-pc-und-konsolenversion/085642&usg=ALkJrhgjBJn7kFi5PCR1RxdNa2y1JwlInQ Pets interview with Graham Nardone]</ref>
Sims can try to tame a wild unicorn so it can join their household. However, the Sim will need to be best friends with it first, and also be 'best friends forever' with 3 household animals. If the Sim doesn't abide by the unicorn's wishes it will decline the Sim's request. Unicorns like gardening and they often bless plants if they are near them; they '''almost''' never curse plants. Once a wild unicorn has been invited into the family, the floating cloud above it disappears. Once a wild unicorn is invited into a household and it accepts, another unicorn will be generated and will become the new wild unicorn, since a neighborhood can only have one wild unicorn at any given time. A household can contain more than one unicorn. Just like Sims, a unicorn can be added to the active household through [[testingcheatsenabled]]. After entering the cheat, the player can shift-click on the unicorn and select "Add to household", which will immediately add the unicorn to the family. This will not fulfill the Lifetime Wish "The Fairy-Tale Finder" however.
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==Unicorn Offspring==
Unicorns can mate with other unicorns and even with horses. If a unicorn mates with a horse there is a 50% chance the foal will be a unicorn. If both parents are unicorns, the foal will be a Unicorn as well.<ref name="abilities">[http://translate.googleusercontent.com/translate_c?hl=en&ie=UTF8&prev=_t&rurl=translate.google.com&sl=auto&tl=en&twu=1&u=http://www.edenstylemagazine.it/espansioni-animali-co./reportage-di-the-sims-3-animali-co.-capitolo-4-gli-unicorni.html&usg=ALkJrhiPNzb1Pr7qmokh2_1lE2oro4kVdA Unicorn abilities]</ref>
==Magical Abilities==
[[File:
* Unicorns have a '''magical energy''', needed to use abilities. Each ability has a cost in energy, and if the player doesn't allow enough time to the Sim's unicorn to recharge, he can get a negative moodlet for losing energy.
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'''Unicorn Abilities''' '''List'''
[[
* '''Teleport''' - Teleports the unicorn to its desired location. If a Sim is on the unicorn and it uses the teleport ability, the Sim will teleported with the unicorn as well. '''Takes 5 magical points.'''
* '''Ignite''' - Creates [[fire]] on the desired location. Unicorns cannot set fire to Sims or pets directly, but can set fire on any residential or community lot. '''Takes 15 magic points.'''
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!EP
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|[[File:
|Moonlit Unicorn
| No Mood Effect
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|[[File:TS3P Icon.png|32px|center]]
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|Power Shortage
| No Mood Effect
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|[[File:
|Power Failure
| -10
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|[[File:TS3P Icon.png|32px|center]]
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|[[File:
|Unicorn's Blessing
| +40
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|[[File:TS3P Icon.png|32px|center]]
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|[[File:
|Unicorn's Ire
| -40
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