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{| align="center" border="0" cellpadding="1" cellspacing="1" class="article-table wikitable sortable" style="width: 500px;"
|-
! scope="col"|Name
! scope="col"|Author
! scope="col"|Description
|-
|'''[http://modthesims.info/download.php?t=284916 3 Base Game Bars Fix (NL/OFB functions enabled)]'''
|Lord Darcy
|
* If you have Nightlife or Open for Business, you may notice that the 3 bars from the base game are seemingly... obsolete. If placed on a community lot, they don't spawn a bartender, and if placed on an owned business, you can't assign a Sim to tend it. The only option that comes up is the useless "Juggle Tumblers" interaction. That's because EA completely ignored the bars, all the way to the last expansion pack, for several years. Unbelievable. This mod will re-enable those missing interactions, so you can now get drinks from them at a community lot, assign others to tend those bars, and can use those bars as eating surfaces.
* Works with [http://modthesims.info/d/352602 Apartments and Shopping on the same lot] mod.
|-
|'''[http://www.moreawesomethanyou.com/ffs/al/hacks/abortbedmaking.zip Abort Bed Making]'''
|J.M. Pescado
|
* When Sims cancel the "Make Bed" interaction, the Sim will now actually cancel the interaction, instead of defiantly going over to make the bed. This is a crucial mod IMHO, because it just makes absolutely no sense that this issue was never fixed.
|-
|'''[http://modthesims.info/download.php?t=270438 Adult and Teen default replacement for a non-flip-flopped experience]'''
|migamoo
|
* Did you know that, in the ''H&M Fashion'' Stuff Pack, the set of swimwear for adults and teens were designed rather... stupidly? The trunks are okay, it's just whoever made the clothing never anticipated that Sims could actually ''swim'' in swimwear, not just walk around on the pool deck, because apparently they decided to add flip-flops to the swimwear. Now I don't know about you, but it's not easy to swim in flip-flops at least for me. This mod will remove those ridiculous flip-flops.
|-
|'''[http://www.simbology.com/smf/index.php?topic=15.0 Age Transition - Teens Keep Loves]'''
|TwoJeffs
|
* When two teens are in love, all is fine and dandy until one of them grows up. The game then kills the Love flag between the two, and the two can't fall in love again until the other one grows up as well. So now they need to fall in love a second time... what sense does this make? None to me.
* This mod forces the game to keep the two Sims in love. However, unless you have another mod that does this, the two can't perform any romantic interactions with each other until the other one grows up. That's how it is in ''The Sims 3'' at least, so it only makes sense to bring it to ''The Sims 2'' as well. Fine with me.
|-
|'''[http://www.modthesims.info/download.php?t=329061 AL Mysterious Bookcase Name Fix]'''
|Menaceman44
|
* Fixes a typo in the "<u>Mysterous</u> Looking Bookcase" [[bookshelf]], introduced in ''Apartment Life''.
|-
|'''[http://cyjon.net/node/208 Apartment Butlers]'''
|Cyjon
|
* Butlers and nannies can now enter the apartments of the people who hired them... I have no idea why butlers couldn't enter apartments, especially considering they were included in an expansion called called ''Apartment Life''...
|-
|'''[http://www.cyjon.net/node/374 Apology Fury Fix]'''
|Cyjon
|
* The Apologize interaction will now reduce [[fury]] like originally intended.
|-
|'''[http://www.modthesims.info/download.php?t=169490 Assign Be DJ Fix]'''
|syberspunk
|
* This should allow [[teenager]]s to be assigned to be a DJ at a [[DJ booth]]. For some reason, the interaction is incorrectly checked for toddlers instead of teens in the pie menu function (TTAB).
|-
|'''[http://www.modthesims.info/download.php?t=318327 Attraction Traits Fix]'''
|tunaisafish
|
* Fixes the brokenness of the [[chemistry|attraction]] system. Requires either ''Bon Voyage'', ''FreeTime'', ''Apartment Life'', or ''Mansion & Garden''.
** Wearing Glasses or Jewelry no longer sets the Lycanthropy trait.
**Jewelry now correctly sets the Jewelry trait.
**OFB business owners (self-employed Sims) no longer have the Unemployed trait
**Managers employed in the OFB ownable jobs now have the Hard Worker trait.
**Robots no longer have a random hair trait.
**Plantsim detect code fix - incorrect flag is now unset when ''Seasons'' is not installed.
**Witch detect code fix - same as above, except for witches and ''Apartment Life''.
* Some bugs remain in the EA engine and are too deep to fix...
**'''Custom Hair''' - This one is impossible to detect as the property is never set. You'll notice that when you use the "Change Appearance" interaction on a mirror. When you choose a custom hair the highlighted icon will be one of the black/blond/red/brown icons. It is the latter that is actually set in your Sim's properties. This way, you can decide which trait to exhibit when choosing custom hair for your Sims.
** '''Glasses''' - Although glasses and jewelry are two different traits, wearing glasses ''also'' sets the jewelry trait, but not the other way around. If your Sim has a turn-on for glasses and a turn-off for jewelry... owch. However, having a turn on for jewelry but a turn off for glasses is fine.
** '''Beards''' - When a Sim sports any facial hair (even light stubble), the following properties will not be updated when you add them via the "Change Appearance" interaction in the mirror: glasses, jewelry, makeup and full-face-makeup. As soon as you remove the facial hair, said properties are set, and therefore the correct traits. If you then re-add facial hair, the properties will remain set. The properties can be unset though without the need to remove the facial hair. Why EA made this so weird... I have no clue why.
** '''Full Face Makeup''' - Plantsims and witches will always exhibit this trait, no matter what.
|-
|'''[http://www.simbology.com/smf/index.php?topic=13.0 Autonomous Computer Fixes]'''
|TwoJeffs
|
* Various autonomy annoyances fixed, all regarding Sims apparent obsession with [[computers]]. Does not affect player-directed commands.
** Improves on the "Computer In Use check", so Sims will no longer attempt to use a computer that's already in use dammit! Also checks to see if there's a chair available, so Sims will no longer throw a hissy fit over something you forgot. Sims that do find themselves unable to use an occupied chair will silently drop their interaction instead of complaining to you about being unable to sit in a chair - seriously, go complain to that jerk that stole your chair, not me.
** Visitors can no longer browse the web or blog about their hobby on the computer (Apparently doesn't kill other interactions unless you install the No Autonomy version included, use Cyjon's [http://cyjon.net/node/227 Visitor's Behave] instead).
** Sims can no longer autonomously turn off the computer, which was a completely pointless interaction anyway
** Sims will only autonomously check their email if there is email in their inbox
** Sims can no longer autonomously attempt to interact with a Sim using the computer, either interrupting their computer session or just wasting the initiating Sim's time
** Sims giving financial consulting (available as a [[Lifetime Aspiration|lifetime aspiration benefit]] for [[Fortune]] Sims) who have their interaction cancelled for whatever reason will now receive partial credit for their work, instead of being hosed and left empty-handed
** A special version, labelled "No Autonomy", will completely disable autonomous usage of the computer.
* '''Note''': Conflicts with Cyjon's Visitor's Behave mod. Make sure Computer Fixes loads after Visitor's Behave.
|-
|'''[http://www.modthesims.info/download.php?t=412183 Banned Food Fix for Food Judging Tables]'''
|fway
|
* Fixes an unpatched bug in ''FreeTime'', where Sims could place a custom drink on a food judging table, which would cause an endless barrage of errors. This mod prevents anyone from placing drinks on a food judging table. Not required if you do not have any custom drinks in your game.
|-
|'''[http://www.cyjon.net/node/171 Basketball Quit Fix]'''
|Cyjon
|
* If the player cancels any interactions relating to the [[basketball|basketball court]], the Sim will now stop immediately, instead of ignoring the player and walking all the way over to the court before aborting the action. Very annoying.
|-
|'''[http://cyjon.net/node/398 Better Butler Meals]'''
|Cyjon
|
* The [[butler]] will now only cook food that requires a Cooking skill of 3 or more, instead of slacking off and serving TV dinners. Seriously, I hired that butler in a high-class, fancy house, and you serve me this cheap garbage?
|-
|'''[http://cyjon.net/node/336 Bisexual Influence Fix]'''
|Cyjon
|
* Prevents the [[influence]] system from forcing bisexual Sims to choose a gender preference. Normally, when using influence on a bisexual Sim in an unmodified game, you can direct romance at Sims of only one gender. The game looks at the bisexual Sim's gender preferences and picks the higher, populating the influence list with only men or women. This mod allows Sims to pick from both.
|-
|'''[http://cyjon.net/node/422 Breadfruit Tree Fix]'''
|Cyjon
|
* Fixes an interesting bug with the breadfruit tree from ''Bon Voyage'' in which, if the tree catches on fire, the fire effect doesn't go away even after the actual fire is put out. The only solution then would be to sell the tree and plant a new one. The bug itself can't be fixed (oops, what I said earlier), so this mod just makes the tree fireproof.
|-
|'''[http://www.modthesims.info/download.php?t=448854 Bubble Blowing is Social]'''
|Neder
|
* [[Bubble Bar|Bubble blowing]] now builds the [[social]] motive, because it ''is'' a group activity!
|-
|'''[http://www.cyjon.net/node/418 Bug Collection Fix]'''
|Cyjon
|
* Fixes the bug in which Sims could not complete the [[Bug collecting|bug collection]] in ''FreeTime''.
* '''Note''': This was fixed in the FreeTime [[The Sims 2: FreeTime/Patch|patch]], but broken again in ''Apartment Life/Mansion & Garden Stuff''. So you only need this mod if you have AL or M&G.
|-
|'''[http://cyjon.net/node/347 Butler Fix]'''
|Cyjon
|
* Fixes the "butler won't cook" bug
|-
|'''[http://cyjon.net/node/178 Call To Meal Fix]'''
|Cyjon
|
* The "Call to Meal" interaction no longer calls [[Servos]], [[PlantSim]]s, [[baby|babies]], [[toddler]]s, or on-the-job NPCs, since they shouldn't/won't be able to eat anyways. People will respond to plates anywhere on the property, not just in the same room as the platter.
|-
|'''[http://www.cyjon.net/node/245 Cancel Diary]'''
|Cyjon
|
* If the player cancels the "Write In Diary" interaction, the Sim should now stop and abort the action, instead of defiantly scribbling a few lines. Hey, you're the master!
|-
|'''[http://www.cyjon.net/node/256 Cancel Paper]'''
|Cyjon
|
* If the player cancels any interactions relating to the [[newspaper]], the Sim will now drop the paper immediately, rather than defiantly cracking it open to read a few lines.
|-
|'''[http://www.modthesims.info/download.php?t=282922 Career Outfits are Added to Wardrobe Again in FreeTime]'''
|Lord Darcy
|
* Ever since the FreeTime patch, career outfits are no longer added to the family wardrobe, for whatever reason. This mod re-enables that, so you can now wear your police uniform as casual wear again.
* '''This is not the same as [http://modthesims.info/download.php?t=286380 Career Outfits being hidden from the CAS and Buy catalogs]'''. Use the linked mod instead, or use it alongside this one.
|-
|'''[http://www.modthesims.info/download.php?t=408559 Casting neutral spells doesn't change your alignment]'''
|arek_91
|
* Casting neutral [[Spells (The Sims 2: Apartment Life)|spells]] no longer alters the witch/warlock's alignment.
|-
|'''[http://www.modthesims.info/download.php?t=511539 Casual Jobs Fix]'''
|cedrigo
|
* When Sims are working at a community lot, they will no longer stop working immediately as soon as a visitor tries to interact with them, ruining parties all because someone wanted to tell a bad joke to the DJ. Wow.
* Sims will still stop on user command, or when their motives drop too low.
|-
|'''[http://cyjon.net/node/439 Chat Invite Icon Fix]'''
|Cyjon
|
* If you invite someone over via the chat feature on the computer, the accept dialog will no longer show the icon of some random object. I mean, really? What the heck?
|-
|'''[http://www.modthesims.info/download.php?t=405963 Club Counter Dirty State Fix]'''
|fanseelamb
|
* The green tile "Club Counter" and matching kitchen island will no longer turn purple when dirty. Yes, this counter was from the base game. Broken for 5 years, all the way through The Sims 2 lifecycle. Wow.
|-
|'''[http://modthesims.info/download.php?t=273244 Community Wedding Fix for Celebration Wedding Arch]'''
|Lord Darcy
|
* The [[wedding arch]] from ''Celebration! Stuff'' lacked marriage on community lot function, even though the feature was enabled by EA in ''Bon Voyage''. This mod allows Sims to use the Celebration! Stuff wedding arch to get married on a community lot.
|-
|'''[http://www.simlogical.com/sl/Sims2Pages/Sims2_Childcare.htm Crib Fix]'''
|Inge Jones
|
* This mod fixes the bug where Sims would pick babies and toddlers up from one crib only to put them in another, kinda like "musical chairs". It's not that fun, really, at least for the babies and toddlers who's motives are in the red. Dang.
|-
|'''[http://www.moreawesomethanyou.com/smf/index.php?topic=2688.0; Crumplebottom Fix]'''
|J.M. Pescado
|
* Fixes an annoying (but hilarious) trait of [[Mrs. CrumpleBottom]] that gives her "X-Ray" vision, which is why she yells at innocent Sims taking a shower. This is actually a bug caused by buggy code and was never patched. This mod fixes the code so Sims that should've been ignored by her won't be given the "Showing Too Much Skin" lecture anyway. This also removes her x-ray vision, so she can only detect Sims in the current room as her. You can make out safely inside the bathroom, as long as Mrs. C isn't with you.
|-
|'''[http://cyjon.net/node/342 Customer Cleanup]'''
|Cyjon
|
* This mod automatically removes family members from a customer list. This can happen when a customer moves in to the household of the owner, though it may occasionally happen when visiting an owned lot as a customer.
|-
|'''[http://cyjon.net/node/447 Dance Advertising Tweaks]'''
|Cyjon
|
* EA made the new "Slap Dance" and "Hula Dance" introduced in ''Bon Voyage'' super attractive, to the point Sims completely forgot about the other dances as they proceeded to do nothing but slap dance all day. If it's EA's method of "Hey, check out the new stuff!", it's a terrible one.
* The following personality/skill traits determine the dance preference of the Sim.
** Outgoing - Dance Together
** Playful - Smustle
** Charisma - Dance Solo
** Creativity - Hula
** Body - Slap Dance
* Also fixes the bug in the smustle dance that prevented it from advertising more strongly to people with high Music & Dance enthusiasm like the other dances do.
|-
|'''[http://cyjon.net/node/182 Dance Near Stereo]'''
|Cyjon
|
* Ever wondered why, when you have guests over at your house, they all start dancing by your mailbox instead of the stereo where the music is actually playing? That's because EA broke the "Move to" function to the "Dance" interaction in ''Bon Voyage'' and ''FreeTime'', so Sims won't move towards the stereo before dancing. This mod fixes that. Sims will now move towards the stereo before dancing again.
|-
|'''[http://www.simbology.com/smf/index.php?topic=13.0 Dance Sphere in use Fix]'''
|TwoJeffs
|
* Fixes the issue where Sims could not tell whether the [[dance sphere]] was in use or not, so if a Sim was already using it, they may autonomously try to use it and throw a hissy fit about not being able to use it because IT'S IN USE ALREADY!!!
* <small>Good one, TwoJeffs!</small>
|-
|'''[http://cyjon.net/node/92 Date Bandatron Fix]'''
|Cyjon
|
* Non-playable [[date]]s will no longer go over to the '''Electrono-Ticket Machine''' and stare at it. When the playable Sim pays, the date is automatically paid for as well. Requires both ''Nightlife'' and ''Open for Business''.
|-
|'''[http://cyjon.net/node/93 Date Gift Fixes]'''
|Cyjon
|
* Dates no longer tiptoe. It's cute but frequently doesn't get cleared right, leaving tiptoeing townies.
* Objects are left at the mailbox, which is more likely than the front door to have a large space available.
* If the date can't find a place for the object, the object is removed rather than floating in limbo creating problems such as unachievable wants.
* Dates who hit any kind of problem leave rather than ringing the doorbell.
* '''Note''': Conflicts with alfixes. Make sure this mod loads ''after'' alfixes. Should work with my modified version as well.
|-
|'''[http://www.modthesims.info/download.php?t=313705 Decorative Corbel Placement Modification]'''
|Menaceman44
|
* Alters the placement of the decorative corbel introduced in ''Apartment Life''. Originally it was placed a bit off to the side, as if it had a twin (which it doesn't).
|-
|'''[http://www.modthesims.info/download.php?t=327933 Dinner for 8 (extra servings for all meals)]'''
|Neder
|
* I put this in the "Bugs/Annoyances" section because it just made '''no sense''' at all that, while the largest table can hold up to 8 Sims and the maximum household size is 8 Sims... and yet a group serving of food only feeds 6 Sims??
* This mod upgrades all in-game foods so they produce 8 plates/bowls, so they can feed a large household easily, without having Sims to cook twice, or even thrice.
|-
|'''[http://cyjon.net/node/394 DJ Booth Fixes]'''
|Cyjon
|
* Fixes various bugs and glitches with [[DJ booth]]s. Unfortunately, it won't fix the "Can't hold dance competition with the Nightlife booth" issue.
|-
|'''[http://www.modthesims.info/download.php?t=303977 Do not leave without me]'''
|dickhurt
|
* One thing that has bugged me to no end is how an owned vehicle (and the taxi) would leave if a Sim didn't get inside it in time. If you had a travelling party of 3 Sims, and two got inside the vehicle but one was still making his way down the stairs after using the toilet, if the third Sim didn't get inside the car in time his friends will drive off without him. The third Sim will ''not'' appear on the next lot ''unless'' the next destination was the home lot. That third Sim will be lost from the party forever until his friends returned home, where he would mysteriously reappear.... this actually seems to be a bug and not a feature. Maxis, please, fix those bugs!
* This mod forces vehicles to wait patiently until all their passengers are safe inside, with their seat belts on.
|-
|'''[http://www.modthesims.info/download.php?t=346831 Don't turn off or stop watching tv when fun maxed]'''
|Digitalchaos
|
* Provides two, no, three mods to assist with watching TV.
** One stops Sims from dropping the "Watch TV" interaction even when their Fun is maxed out
** One prevents Sims from turning off the TV when they're done watching
** One always forces Sims to turn off the TV when they're done watching
|-
|'''[http://www.moreawesomethanyou.com/smf/index.php/topic,2689.0.html Dorm Billing Fix]'''
|J.M. Pescado
|
* Fixes a divide-by-zero error that would occur if you played a [[dormitory|dorm]] that did not have any "Myne doors". All pre-made dorms should have this door, so this mod is only needed for custom ones.
|-
|'''[http://cyjon.net/node/383 Dumb In Use Test]'''
|Cyjon
|
* Sims will be stupider about deciding if an object is in use...which is a good thing.
** Here's the deal - many actions use a "smart" in-use test, where a Sim can only tell if an object is in use if it is within their view. While it seems realistic, it more often than not leads to silly situations. From Cyjon:<br /><br />
''"A sim is able to tell a shower is dirty from ten miles away, but as he climbs the stairs he doesn't hear the water running, doesn't care about the closed bathroom door, doesn't see the steam coming out from underneath, and then is shocked to find his wife taking a shower. He exits, stands in the hall for a second, and then tries to clean the dirty shower again. And again. And again."''<br /><br />
** So this mod allows Sims to always know whether an object is in use or not even if the object is on the other side of the lot, up six flights of stairs, and has several doors in the way. This way, Sims will no longer waste time walking across the lot just to see that they can't actually perform the actions they were trying to do. Does not affect player-directed actions.
|-
|'''[http://cyjon.net/node/299 Education Bookcase Fix]'''
|Cyjon
|
* The education bookcase career reward from ''Seasons'' allowed Sims to study different skills, such as Creativity and Logic, options not available to normal bookcases. EA forgot to update those interactions, however, so Sims will consider studying these skills at the bookcase to be Fun activities instead of Skill activities, meaning they are more likely to autonomously quit.
* '''Known annoyance''': If you install this mod into any household that has a Sim studying from a book, they will thrown an object error. If you play with testingcheatsenabled, just click on "Reset". Otherwise, the Sim will "jump" out of the action. It is harmless, and will only happen the first time you enter the property with the mod installed.
|-
|'''[http://www.modthesims.info/download.php?t=196484 Elevator Dormie Fix]'''
|dizzy
|
* Fixes the bug where [[Townie#Types_of_Townies_in_The_Sims_2|dormies]] would forget that they were dormies if an elevator was installed on the lot. By "forget" they were dormies, they would basically think they were visitors, so they would leave the lot if it was past 2am, only to come back again. It gets very annoying.
* '''Note''': This mod has not been updated past ''Pets''. It is unknown whether it still works for later expansions.
|-
|'''[http://www.simbology.com/smf/index.php?topic=16.0 Engagement Memory Fix]'''
|TwoJeffs
|
* Fixes a bug where Sims would get the wrong type of engagement memory (bad/good).
|-
|'''[http://cyjon.net/node/231 Exercise Tweaks]'''
|Cyjon
|
* This mod tweaks the motive drops for exercise equipment, balancing them out, because they are so absurdly unbalanced, unrealistic, and nonsensical.
**'''Yoga''': Hourly energy drain reduced from 10 to 0. Fixed incorrect motive limits.
**'''[[Weight Machine|Exercise Machines]] ([[treadmill]], multipress, etc.)''': Increased hourly energy drain from 0 to 15.
**'''[[Basketball]]''': Reduced hourly energy drain from 45 to 15.
**'''Soccer''': Reduced hourly energy drain from 75 (OMG what was EA thinking here??!!) to 15. Increased body skill rate from 100 to 200. Fixed broken fitness delta so soccer will now improve fitness.
**'''Jump Rope''': Increased hourly energy drain from 3/5/7 to 5/10/15 for easy/medium/hard.
**'''[[Exercise bike]]''': Energy drain reduced from 20 to 15.
**'''Punching Bag''': Energy drain increased from 0 to 15.
|-
|'''[http://www.modthesims.info/download.php?t=223514 Faster tip jar pick up]'''
|Marhis
|
* Sims will no longer moan or grin about whether they got tips or not after performing for tips. Instead, the tip jar will simply disappear and the money added to their wallets. No more moaning, no more grinning, no more animations - just pick up those Simoleons and shut up.
|-
|'''[http://cyjon.net/node/183 Fewer PlantSims]'''
|Cyjon
|
* Sims heal half of their insecticide damage each day, reducing the chances of them turning into a PlantSim. Sims who become a PlantSim will have all of the damage healed, so they don't turn into a PlantSim after being cured if they spray just one plant. This allows a Sim to maintain a small garden without dealing with that fuss.
|-
|'''[http://cyjon.net/node/254 Fewer Soccer Pests]'''
|Cyjon
|
* Sims will no longer autonomously try to pull Sims that have a command queued into their soccer game. They will only pick on Sims that aren't doing anything at the moment, instead of the grandmother that's trying to get into the house to wash the dishes.
|-
|'''[http://modthesims.info/download.php?t=257886 Fix for OFB Toddler Brown Badger Hat - Correctly shows up under PJs]'''
|Lord Darcy
|
* A misplaced catalog item. The brown badger hat for toddlers, introduced in ''Open for Business'', was incorrectly categorized as Everyday/'''Formal'''/Outerwear, whereas other colors show up under Everyday/PJs/Outerwear. This mod fixes that, moving the lost sheep from Formal to PJs. The shepherd has found you, and will bring you back to the rest of the herd!
|-
|'''[http://www.modthesims.info/download.php?t=405322 Fixed Rat Race Magazine]'''
|MogHughson
|
* When Sims read the "Rat Race" [[magazine]], their interest in "Work" should now increase, as intended.
|-
|'''[http://simmanipulator.forumotion.com/t18-flashing-blue-vampire-teeth-fix-for-adult-males-and-young-adult-males Flashing Blue Vampire Teeth fix for adult males and young adult males]'''
|Aaroneous
|
* Fixes a bug with adult and young adult vampires, in which their teeth would start flashing blue, removing their upper teeth. This mod works instantly, affects existing and future Sims, and doesn't require anything special.
* While it requires ''Nightlife'', it isn't really needed until ''Pets'' or later, when the bug first appeared.
|-
|'''[http://cyjon.net/node/238 Floor Sleep Fix]'''
|Cyjon
|
* Fixes a bug in which, if you save and exit a lot with Sims passed out on the floor, the game may not restore their Energy increase when you reload the lot, so they'll continue to sleep until motive failure wakes them up. If you play the Asylum Challenge or if you are a cheap and cruel player and force your Sims to sleep on the cold, hard floor, this mod is essential if you don't want Sims to wake up and die immediately after due to starvation. Because if my alarm clock doesn't wake me up in the morning, it's my growling stomach demanding that I feed it breakfast.
|-
|'''[http://cyjon.net/node/495 Frame of Preference Fix]'''
|Cyjon
|
* This mod correctly marks the "Frame Of Preference" arch from ''Mansion & Gardens'' as an arch rather than a door. Without this mod, the arch can be "locked", and will make door opening/closing sounds as Sims walk in and out of it.
|-
|'''[http://www.simbology.com/smf/index.php?topic=8588.0 Get Parents Fix]'''
|tunaisafish
|
* The "Get Parents" function is used by the game to find the parents of a toddler, child, or teen. The function is often called to decide who a toddler will follow, who a child cheers at when they get an A+, who NPCs decide who to interact with, and who the butler decides is his "employer".
* The problem? The function is buggy and broken - right from the base game! For instance, if only one parent is found, it leaves garbage data in the second slot. EAxis tried to fix the bug in ''Apartment Life'' but just made it worse. If you play without adults (such as the [[Newson Family]]), it's a pain with this bug, as it would put a random object in the second slot, so you have toddlers thinking a street light is their mother, a child cheering at a bush, and the butler thinking he's employed by a car!
* This mod fixes all of these bugs, in addition to fixing another quirk. In the default game, the function would always favor one parent more than the other. The parent it favors usually has a lower NID number (usually the first parent created), so one parent would be followed more, cheered at more, etc. This mod resets that to 50/50, so both parents have an equal chance of being picked.
* '''Conflicts with Pescado's Apartment Hack'''. Pescado might have fixed it, but if you insist on having both in your game, make sure this mod loads after Apartment Hack.
|-
|'''[http://www.modthesims.info/download.php?t=189428 "Is Chair a Booth" / "Is Sofa a Sectional" global patches]'''
|Inge Jones
|
* This mod allows the game to recognize cloned booth chairs and sectional sofas as such.
|-
|'''[http://modthesims.info/download.php?t=301662 Jukebox Animation Fix]'''
|Lord Darcy
|
* The jukebox introduced in ''Nightlife'' has a sick animation of replacing and retrieving the record when Sims turn it on or off. However, if you exit and re-enter the lot, the jukebox will lose these animations. This mod re-enables them.
* '''Note''': You must sell and repurchase the affected jukeboxes for the fix to take effect.
|-
|'''[http://cyjon.net/node/252 Jump Rope Fitness]'''
|Cyjon
|
* The "Jump rope" interaction from ''Apartment Life'' now builds [[Fitness (attribute)|fitness]]. The gain rate is the same as stereo workout. Useful for those Sims living in cramped apartments and have to use the communal areas to stay fit.
|-
|'''[http://cyjon.net/node/215 Just Leave Already]'''
|Cyjon
|
* ''Apartment Life'' introduced a(n) <s>feature</s> annoyance in which guests would take the time to personally say goodbye to your Sim before leaving. For a party that ran a little too late and it's 2am and everybody needs to go home because they have to work tomorrow, that's having every single guest staying at your Sim's place until 5am just to say goodbye when they could've just left and gained 3 more hours of sleep. This mod reverts to pre-AL behavior, so if a Sim is leaving your Sim's house, they'll just leave.
|-
|'''[http://www.leefish.nl/mybb/thread-3005.html Kids and Pets Unattended]'''
|BoilingOil
|
* This mod allows children, toddlers, and pets to be left at home alone without a teenager or older Sim present. Very useful for single parent families, so they don't have to bother with a nanny if they need the kids to be home alone for just a few hours while they work to bring in money. In a sense, this mod ''can'' be used to have a child live alone without any adults or elder guardians present. How fun!
* Despite popular belief, this mod '''will not''' disable social worker visits completely. The social worker will still come to deliver adopted children, or remove children with bad grades, etc.
|-
|'''[http://modthesims.info/download.php?t=282042 Lacy Lingerie *Shoeless* Default Replacement]'''
|migamoo
|
* The new undies from the ''Kitchen & Bath Stuff'' pack for adult women were... ugh. Someone at EAxis decided to put slippers on them. Now who exactly goes to bed in slippers? Maxis, please get a clue. This mod removes the slippers. It is a default replacement, so it will affect any recolors of this object as well. It should take effect immediately.
|-
|'''[http://www.cyjon.net/node/78 Less Trash Duty]'''
|Cyjon
|
* Sims will no longer autonomously take out the trash unless the trash bin or compacter is at least half full. This was an annoyance in the original game, as Sims would always autonomously take out the trash as soon as the trash can had just one object in it. What's the point of a trash can, then? Will not affect player-directed interactions.
|-
|'''[http://www.modthesims.info/download.php?t=307469 Make out _IS_ a romantic social, dammit!]'''
|Marhis
|
* For some reason, making out doesn't trigger the crush or love in Sims. This mod fixes that.
|-
|'''[http://cyjon.net/node/261 Makeout Want Fix]'''
|Cyjon
|
* Occasionally a Sim will roll both a want to kiss someone, and a want to make out with someone. If you initiate make out, the "kiss someone" want is fulfilled immediately, but that usually causes all the other wants to re-roll, so you get snuffed out of the make out want. This mod causes both wants to be fulfilled right at the very start of the interaction, so nobody gets cheated out of a want.
|-
|'''[http://modthesims.info/download.php?t=287228 Maxis Centerpiece... as Centerpiece! (Centerpiece Enabler for Maxis Small Objects)]'''
|Lord Darcy
|
* What this mod does is allow Sims to eat at tables that have a centerpiece on them, such as a small decorative object (sculpture or plant), dishes (plates, bowls, platters, and cake, so Sims with small dining rooms and a small table don't have to eat in the living room while the serving bowl is the sole occupant of the dining table), some small electronics, and lamps.
* Quite useful for restaurants or for the lovely patio where there are small lamps on the tables - which are always vacant because nobody can eat at them! Well, with this mod, now they can.
|-
|'''[http://modthesims.info/download.php?t=282426 Missing Default Wedding Dress Restored for Kitchen & Bath Stuff Pack]'''
|Lord Darcy
|
* The default wedding dress from the base game was shamefully hidden due to a silly coding error in ''Kitchen & Bath Interior Design Stuff''. Originally, you needed to enter debug mode in CAS just to get the wedding dress. This mod re-enables it, so you no longer need to look like a computer-programming geek just to get this wedding dress.
* '''Important''': You may find this wedding dress even with K&B Stuff installed. Only install this mod if you can't find the wedding dress outside of CAS Debug Mode.
|-
|'''[http://www.modthesims.info/download.php?t=464612 Move away from the bus door]'''
|xptl297
|
* Sims will now walk away from a bus door (i.e. a school bus or the bus in the Athletic career) when they disembark, so people behind them can get off the bus.
|-
|'''[http://www.modthesims.info/download.php?t=295707 Neon Flamingo wall hanging (fix) (Pre-FT)]'''
|dickhurt
|
* For some reason, between ''Nightlife'' and ''FreeTime'', the [[Flamingo|Neon Flamingo]] wall hanging deco vanished from the buy mode catalog. It wasn't until the FreeTime patch that this was corrected. However, people who do not have FreeTime are unable to enjoy this neon flamingo as a result. I mean, it's NEON!!!
* If you have the base game, ''University'', or the ''[[The Sims 2: FreeTime/Patch|FreeTime patch]]'', you DO NOT need this mod.
|-
|'''[http://www.simbology.com/smf/index.php?topic=13.0 No Allergies]'''
|TwoJeffs
|
* The "Allergies" introduced in ''Seasons'' that appeared during spring were horribly designed, and didn't exempt Sims like [[Servos]] or other robots. This mod simply removes the feature from the game, so Sims can enjoy the lovely spring weather without acting like they've been overprotective children that have never played outdoors before, because I don't let that happen in my game. Does not affect sneezing caused by [[sickness|disease]].
|-
|'''[http://cyjon.net/node/111 No Commercial Recharge]'''
|Cyjon
|
* [[Servos]] will no longer attempt to recharge on a community lot, which often results in them trying to recharge while indoors or at night. If their batteries run low, they will leave the lot instead.
|-
|'''[http://www.simbology.com/smf/index.php?topic=13.0 No Dancing in Silence]'''
|TwoJeffs
|
* Sims should no longer initiate the "Dance On Toes" interaction (the "Dance Together" option between a [[child]] and an older Sim) unless there is a [[stereo]] playing in the same room. Which is good, because I just couldn't stand the apparent attractiveness of the interaction, to the point my Sims could do it all day. Stop dancing and go to school already!!
* '''Note''': Some users have reported that this mod only reduces the probability of the interaction occurring, and that it occasionally still pops up. I have not seen this in my game, but useful to keep in mind.
|-
|'''[http://cyjon.net/node/373 No Engine Weenies]'''
|Cyjon
|
* Sims working on the [[restorable car]] will no longer quit if the engine blows. They will keep working until they're finished fixing the engine, or if their motives drop too low.
|-
|'''[http://cyjon.net/node/296 No Hidden WooHoo]'''
|Cyjon
|
* When Sims have [[WooHoo]], they are temporarily hidden from the lot. Since ''Nightlife'', this is done by giving the Sims the "hidden" flag. If the WooHooing Sims are the only other playable Sims on the lot, visitors on the lot will automatically leave, thinking the house is empty. This mod reverts to pre-NL method of hiding Sims, so visitors won't leave when the residents WooHoo.
* May not be needed if you have [http://cyjon.net/node/262 Visitor's Leave], but I have both in my game, just in case.
|-
|'''[http://modthesims.info/d/127719 No Jitters after espresso]'''
|Numenor
|
* This mod removes the jitters Sims get after drinking a mug of [[coffee]] or [[Espresso bar|espresso]]. Seriously, I drink coffee and I don't come close to jittering like a 9.0 earthquake, so why should my Sims do the same?
|-
|'''[http://www.modthesims.info/download.php?t=488376 No More "Dance Face"]'''
|Neder
|
* When a Sim dances, they wear this... "Confused" look on their face. If the game developers thought it would pass for "suave" or "constipated", well they're wrong, because it just looks stupid. It looks stupid especially when two Sims dance together. Seriously, if you get asked to dance, why would you wear this confused look on your face? Have you never danced before? Sims will now smile when they're dancing, because... dancing is fun!
|-
|'''[http://www.insimenator.org/index.php?topic=94504.0 No More Witch]'''
|Squinge
|
* This mod prevents the NPC witch from spawning on any lot. It will not prevent Sims from using a [http://www.simlogical.com/sl/Sims2Pages/Sims2_Teleporters.htm teleporter] to force them over, and it will not affect playable witches. They just got so annoying to the point they were creating so many useless character files with their useless spectral cats or whatever. The way they made it rain on the lot and the way they made the lot glow... it was just so annoying, it's a wonder I haven't smashed my keyboard on the wall yet!
* '''Warning''': This mod can cause issues in a high-witch lot, in which these NPC witches must spawn for the lot to work correctly. If you need to buy reagents or parts, you can use the teleporter (link above) to force an NPC witch over to your home lot, and then buy the stuff from there. Reagents can also be obtained from the [http://simmanipulator.forumotion.com/t7-download-the-sim-manipulator Sim Manipulator], or make them buyable [http://sims2artists.com/index.php?topic=3857.0 here]
|-
|'''[http://cyjon.net/node/70 No Podium Play]'''
|Cyjon
|
* Prevents [[child]]ren from autonomously playing with the [[podium]]s - both the "Teleprompter" (obtained as a career reward for the Politics career) and the "I Object" (obtained as a career reward for the Law career) podiums are covered. The interaction is usually very annoying, as kids will constantly try to play with the podiums, burping and giggling into them. Players can still direct kids to use the podiums if you want them to be a great public speaker (so may as well get over the "Hey look, this thing makes my voice louder!" fit when they're younger).
|-
|'''[http://cyjon.net/node/79 Non-Townie Outfits]'''
|Cyjon
|
* This mod changes the categorization of certain clothing so townies don't spawn in Everyday wear in them. I mean, which Sim would wander around in a dragon costume? They can still spawn in those outfits in different types of wear, such as the kids "floaties" in the swimwear section, so child townies will only wear them when at the pool, not when walking by your house. Doesn't affect existing townies.
* This mod is broken up into 5 parts. You can download and install each of them individually. You do not need to install all of them, only the ones you want.
** '''Dragon''' affects the dragon outfits from Family Fun Stuff.
**'''Floaties''' makes the kids swim floaties from Family Fun Stuff swimwear only, not everyday wear.
**'''Holiday''' affects baby new year, Santa Claus, and Mrs. Claus outfits from the Holiday Party Pack.
**'''Veils''' covers the teen and adult female hairstyles from Celebrations and Glamour Life that have veils. It also marks them as hats for turn-on purposes.
**'''Nightcaps''' affects the child nightcaps from Family Fun Stuff and also marks them as hats.
*None of these affect player decisions.
|-
|'''[http://www.simwardrobe.com/ No Random bursting into Flames]'''
|SimWardrobe
|
* Access this file via "The Sims 2>Fixes>Seasons Fixes".
* This effectively prevents spontaneous combustion from being too hot, because seriously, who catches on fire when they're hot? You'd have to be well over 100°C (212°F) before you bursting into flames even becomes a concern. And I guarantee you, your blood will boil and you'd die from that, not from a fire.
* NOTE: Conflicts with Pescado's Warmth Fixes. Add a "Z" in front of SimWardrobe's mod so it loads after Warmth Fixes, if you want spontaneous combustion to be eliminated from the game.
|-
|'''[http://cyjon.net/node/110 No Random Calls]'''
|Cyjon
|
* This mod comes in four files, and you can pick and choose which ones you want to install. '''You do not have to install all four files, only the ones you want.'''
** CJ-NoRandomCalls-Strangers stops people with a low relationship score from calling you to chat (I hardly even know you, mate!).
** CJ-NoRandomCalls-Contacts stops calls from people you have never met, only because you have a mutual friend.
** CJ-NoRandomCalls-DatesOutings puts an end to the Date or Outing invitation calls, on "Hey, I found some new places Downtown!" or "That was awesome, let's do it again!" calls. I'd love to go out and hang out with you guys, but Beau needs to learn how to talk first.
** CJ-NoRandomCalls-Subscriptions stops the annoying "Hobby Magazine Subscription" spam calls introduced in ''FreeTime''. Yeah EA, I'm not sure if you know just how annoying these people are in real life, so annoying that we want to piss our Sims off too. You will still be able to subscribe to these magazines manually over the phone, you just won't be given a stupid phone call at 3am from people that are spying on your Sims.
|-
|'''[http://www.simwardrobe.com/ No Reacting to Rain or Snow]'''
|SimWardrobe
|
* Access this file via "The Sims 2>Fixes>Seasons Fixes".
* Stops Sims from going over to windows or looking at the sky to do the "Oooh... it's raining/snowing" thing. It's cute at first, but eventually, ESPECIALLY if it's an adult Sim, it's annoying as hell. It's rain. You've seen rain before. You're not a child anymore. '''Get over it!'''
|-
|'''[http://www.simbology.com/smf/index.php?topic=13.0 No Shade Eyes Salute]'''
|TwoJeffs
|
* This prevents Sims from doing the annoying overlay animations introduced in [[The Sims 2: Mansion & Garden Stuff|Mansion&nbsp;&amp;&nbsp;Garden Stuff]] when they go outdoors, including the "Shade eyes from sun" salute, which doesn't check to see whether the Sim has something in their hands. This usually leads to Sims putting objects on their heads, including but not limited to: garbage bags, babies, plates, cans, and baby bottles.
|-
|'''[http://www.simwardrobe.com/ No Social Worker for Hot or Cold]'''
|SimWardrobe
|
* Access this file via "The Sims 2>Fixes>Seasons Fixes".
* This prevents the [[social worker|social&nbsp;<s>hater</s>&nbsp;worker]] from <s>kidnapping</s> confiscating children just for being too hot or too cold. Why can't those uneducated folks come when a child is actually being abused, not just because they had too much fun building snowmen!
|-
|'''[http://cyjon.net/node/247 No Stinky Dancing]'''
|Cyjon
|
* What's up with EA and dancing? Not all dancing is intense and sweaty, so I'd gladly invite some EA employees to play Just Dance or something and see for themselves. This mod reduces the absurdly high hygiene drop dancing provides, which often results in dance clubs and the homes of music enthusiasts to be filled with Sims with green whiff clouds coming out of them. Also reduces the energy drop as well, so Sims don't pass out in the middle of a party.
|-
|'''[http://www.modthesims.info/download.php?t=302147 No Watchout for Driverless Vehicles]'''
|dickhurt
|
* Sims will no longer have the "Watch Out!" interaction pushed on them if they are in the way of a vehicle, especially one that doesn't even have a driver. The interaction originally caused issues with entire command queues being wiped out with such a pointless interaction.
* '''Note''': Sims might be "run over" by cars with this mod installed, but it won't harm them, the car will just pass right through. Sims cannot die from a car running over them, or from a car accident. I think you'd prefer that over your well-thought-out plan for the day being erased.
|-
|'''[http://www.simbology.com/smf/index.php?topic=13.0 No Weekly Report]'''
|TwoJeffs
|
* ''"Stops the idiotic dialog every week from sims about their aspiration score since even if their entire family died last week, if you happen to get them platinum right before the dialog pops it will be the best week ever. Stupid Eaxis."''<br />—TwoJeffs
* Best description ever lol
|-
|'''[http://cyjon.net/node/303 No Weightlifting Weenies]'''
|Cyjon
|
* Fixes coding stupidity in which active Sims were MORE likely to quit using exercise equipment than lazy Sims, because EA made those activities as "Fun" activities for active Sims rather than Skill activities. The problem is, Sims drop Fun activities more often and more easily than they drop Skill activities, so you have active Sims stopping as soon as they are a little bit tired.
|-
|'''[http://modthesims.info/download.php?t=303784 Object Sound (Soundinfo) Fix for Maxis Objects]'''
|Lord Darcy
|
* Objects make distinctive noises when Sims are interacting with them, such as a soft, cushion sofa making a squishy noise. However, sound attribution in later EPs were largely disregarded, such as the ''Seasons'' roofed bench making the soft cushion noise. Some objects won't make any sounds at all, because EA broke the coding for them. This mod fixes the sound for most pre-made objects.
|-
|'''[http://www.modthesims.info/download.php?t=222719 Outdoor lamps on till dawn mod]'''
|Marhis
|
* Outdoor lights no longer turn off at 2am. I've never got the point of that. Sure, maybe it's to save electricity in far-off rural areas, but in urban and suburban regions, it's just silly, dangerous, and useless. With this mod, outdoor lights will turn on at 6pm (as usual) and remain on until 7am the next morning, when the sun comes out. Now if there was only a mod for this in The Sims 1...
|-
|'''[http://cyjon.net/node/356 Paper Count Fix]'''
|Cyjon
|
* Suppose you get this warning that you have too many [[newspaper]]s on the lot and that today's paper won't be delivered, when you only have one or two around. Or do you? Look around closely, and you'll see a Sim sitting on the [[toilet|crapper]] with a newspaper out, and the game apparently counts that as a legitimate newspaper! This mod fixes that by only counting newspapers that are real and were delivered by the newspaper deliverer, not whipped out of thin air by a Sim on the toilet.
|-
|'''[http://modthesims.info/download.php?t=263078 Pet Interaction Enabler for Forgotten Objects]'''
|
Lord Darcy
|
* Several objects from several expansion and stuff packs just never had pet interactions enabled for them, because EA simply forgot about them. With the ''controlPets'' cheat, it's possible to see which objects have pet interactions enabled, and which don't. This mod enables those interactions on those forgotten objects, so pets can sleep, nap, chew, and scratch them.
|-
|'''[http://www.moreawesomethanyou.com/smf/index.php?topic=1479.0 Phone Hack]'''
|J.M. Pescado
|
* A variety of bug and annoyance fixes, though quite annoyingly, it also introduces a bunch of "features" you probably don't want or care about in your game. Thanks, Pescado, for forcing us to have this. ''Requires [[The Sims 2: Open for Business/Patch|patched]] [[Open for Business]] or later.''
* '''Bugs fixed''':
** If a Sim is on the phone with a child on the other end past 6pm (or whatever the curfew for children is, if you don't have a mod that changes the time), the parent of the child will no longer show up on the lot to pick up the child (because Sims on the phone are technically considered to be on the lot) even after the phone call has ended. They will see no child to pick up, and simply invite themselves inside your house, which is probably why you see this random Sim watching TV in your living room. If that happened in '''my''' house, that parent better get out fast or be literally kicked to the curb. It's my property, after all.
** The Headmaster will no longer invite himself when he calls you, nor will the phone freeze up and break the whole scenario.
** Sims can now properly invite new headmasters even after the player has moved in one
** Teens should now be able to Go Out and [[Sneak Out]] correctly in ''Pets''.
** Calling in sick for work will no longer generate a useless NPC to clog your game files.
** It is now possible to invite the headmaster over even when a toddler is about to age up at 6pm while a headmaster scenario is underway.
* '''Features added that I like''':
** Teens can now Go Out and Sneak Out, even if they lack an older Sim. Very useful if you have a household comprised of only teens or younger, since those teens will have no guardian to ask to Go Out/Sneak Out, so why can't they just do it? Go out, have a ball, and run from the cops. You won't have a parent to do hefty explaining to.
*** '''Note''': You can get a teen to live alone either by creating a family in CAS and then killing the adults and elders so only the teens are left, or by using a tool like the InSIMenator to grant them the "Independent Teen" flag, have them move out via the "Find Own Place" interaction on the newspaper or computer, and once they've moved in, age them back to teen.
** Friends who miss you will no longer make pointless phone calls just to warn you that your friendship is about to expire. They will instead make a ''useful'' phone call and start chatting with your Sims, so they can bring the relationship back up.
** Sims will no longer place casual phone calls when they are NOT SUPPOSED TO BE HOME! I've had kids call my stay-at-home Servo when they were supposed to be at school (playing with the teacher's phone, I see!), and older Sims calling when they should've been at work (Though I guess they can call during their break, but hey, I can't call them back anyway, so it's only fair that they can't call me!).
** Teens should now be able to introduce people to adults over the phone. They will no longer be yelled at unless their phone call join is rejected.
* '''Features I could care less about''':
** If you attempt to have a Sim call another Sim after 2am (when the call would normally be rejected automatically), a dialog box will pop up, warning you that you were about to disturb another Sim's beauty sleep. It will allow you to continue to pester the Sim and encounter a drop in relationship, or pass and hang up. Useful I guess if you don't keep an eye on the Sim clock. Which I do. Also, I believe this is why BoilingOil's Phone Make-over and other mods that allow certain Sims to be called at night don't work properly.
** Sim kids will no longer call random adults they bumped into on a community lot. Sim kids will only phone relatives or other kids. TBH this wasn't an annoyance to me, but I guess it drove Pescado bonkers.
* '''Features that I absolutely don't care about''':
** Phones now have a "Set Ringer" option, which allows you to set the amount of rings a phone will make when an incoming call is detected. Choose from 5, 10, 15, 20 (default), or OFF. Kinda obsolete in ''Apartment Life'', I guess, when Call Screening and "Turn Off Phone" options were introduced.
|-
|'''[http://www.leefish.nl/mybb/thread-933.html Phone Make-over]'''
|BoilingOil
|
* A complete overhaul of the SimCity Telephone Company (SCTC)
* What it contains:
** A slightly enhanced hybrid of Cyjon's CallNPCs and Paladin's FreeTime-PhoneBookFix.
** An enhanced version of Cyjon's NightCalling (which in turn is based off of faiuwle's ServosDontSleep).
** Cyjon's NicerPhoneMessages.
** BoilingOil's PhoneCheckFix to overcome a bug in Pescado's phonehack.
* What does it do?
** Paladin's phonebookfix failed to filter out certain AL-related NPCs (not to mention it prevented apartment dwellers from calling their neighbors!), while Cyjon's Call NPCs was a little less specific with the pre AL NPCs. This mod takes the best of both worlds and merged them into one. Sims should now be able to call any NPC that's safely callable.
** Faiuwle's mod simply allowed people to call servos at ANY time of the day or night. Cyjon based his NightCalling off of that, adding PlantSims and Werewolves to the list, while also including that Vampires sleep during the day, instead of at night. BoilingOil took the third step, assuming that Witches will use their Thrones, and therefore won't need to sleep either. Though, in my experience, I can't seem to call any of these Sims at night if I have Pescado's phone hack installed. Drat.
** Cyjon's NicerPhoneMessages is great as it is, except for a conflict with Paladin's PhoneBookFix. This mod merges both mods together. Cyjon's mod makes the messages you receive when someone isn't home a lot nicer (The original ones were quite rude, to say the least!) and - where possible - includes the time at which they would be available, so if you don't know which time that Sim comes home from work, now you know.
** BoilingOil's PhoneCheckFix. Like NicerPhoneMessages, merely added for completeness, to overcome a bug in Pescado's phonehack. The PhoneCheckFix mod allows Sims to call vacation tourists, locals, service NPCs, Garden Club members, hobby instructors, etc., whether they have a phone or not. That was how the developers originally intended to be, but Pescado's PhoneHack broke it.
* '''Important''': If you have Pescado's [http://www.moreawesomethanyou.com/smf/index.php?topic=1479.0 Phone Hack], you '''must''' rename this mod and add a "Z" to the start of the file (e.g. ZBO - Phone Make-over). '''This mod must load after PhoneHack to work properly'''.
|-
|'''[http://www.simbology.com/smf/index.php?topic=16.0 Photobooth Try for Baby Fix]'''
|TwoJeffs
|
* Fixes a bug where Sims could reset, or "jump", when trying for a baby in a [[Photo booth]]. If [[Testingcheatsenabled]] is on, the error is 'Stack Number out of Range'.
**'''Note''': Not needed if you have InTeenimator, as this bug fix is already included.
**'''Note''': Not compatible with Syperspunk's risky WooHoo hack for the photo booth.
|-
|'''[http://www.modthesims.info/download.php?t=326049 Pregnancy controller fix]'''
|dickhurt
|
* When a normal Sim gives birth, a pregnancy controller, also known as a "PC", is generated to handle the pregnancy. It delivers the new child, manages the birthing process, and, once there's a bouncing baby out in the world, it destroys itself because it is no longer needed. [[Pet]]s get a pregnancy controller of their own, which functions similarly to normal Sim PCs, except it doesn't remove itself from the lot once it's done its job. It will simply hide on the lot, invisible to the player. If a pet gives birth afterwards, a new PC will be generated, and that will join the existing PC in their state of dormancy. And again. And again. Soon, a lot will have a graveyard of pet pregnancy controllers, just clogging up the lot doing absolutely nothing. This can eventually render the lot unplayable, if it becomes very serious. This mod will remove the pet pregnancy controller after a birth, and will also remove any existing dormant pregnancy controllers before the hack was installed.
* I ''think'' the FFS Lot Debugger has an option to remove pregnancy controllers as well, though I'm not sure if it's for pets. I'd still recommend having this mod, because this is just a silly oversight by the developers.
|-
|'''[http://www.modthesims.info/download.php?t=301634 Proper Hobby Enthusiasm for Decorative Items]'''
|Richi3frog
|
* When ''FreeTime'' was released, many in-game objects were updated so they would give the relevant hobby enthusiasm when viewed. But, surprise, EA forgot some. Not to mention EA gave some objects the ''wrong'' hobby enthusiasm... just, wow. This mod should update the forgotten objects and change a few incorrect ones.
* '''Note''': Some objects in ''Apartment Life'' still have the wrong hobby enthusiasm... *sigh*
|-
|'''[http://www.leefish.nl/mybb/thread-1586.html Quick Bedmaking]'''
|BoilingOil
|
* When Sims make a bed, they will simply throw on the covers, like they do when told to Relax on an unmade bed, instead of the unnecessary, time-wasting fuss of patting the blankets down. Saves a lot of time!
|-
|'''[http://modthesims.info/download.php?t=298916 Ramen Fix - Restores Uni texture taken over by BV ramen, Fixes the broken thumbnail]'''
|Lord Darcy
|
* ''Bon Voyage'' overrode the Cup O' Ramen texture from ''University'', so it's no longer used, being replaced with the newer Ramen texture from the Far East food stand. Yet for some reason, Sims still use a fork to eat Cup O' Ramen, even though Sims use chopsticks to eat Far East Ramen. This mod restores the University Cup O' Ramen texture, fixes the broken thumbnail for the Ramen bowl, and either allows you to get Sims to eat Cup O' Ramen with chopsticks, or with a fork like the original did.
* '''Note''': Sims will still use a spoon to eat Cup O' Ramen if they're not eating at a table.
|-
|'''[http://www.simbology.com/smf/index.php?topic=8591.0 Read to Sleep fix]'''
|tunaisafish
|
* The "Read to sleep" interaction that an older Sim can do with a child was... broken. This fix disables the interaction in which it would cause an error. You should be able to place children's beds diagonally without running into the bug.
* An alternative to this (especially if you find the interaction to be the most irritating in the world, with completely random adults with 0/0 relationships trying to read random kids to sleep, would be to use [http://www.simlogical.com/sl/Sims2Pages/Sims2_Sleeping.htm this mod] by Simlogical, which disables the interaction entirely. You can also try [http://cyjon.net/node/406 this mod] by Cyjon which adjusts the interaction so it's less annoying.
|-
|'''[http://www.simbology.com/smf/index.php?topic=8592.0 Restocking Skill Bonus]'''
|tunaisafish
|
* Talent badges can be gained faster depending on the skill level of the Sim, as follows:
** Mechanical - Toy Making, Robotery, Fishing
** Charisma - Gardening, Sales
** Body - Stocking and Restocking
** Logic - Cash Register
** Creativity - Pottery, Sewing, Flower Arranging
** Cleaning - Cosmetology
* ...but guess what? EA forgot to implement the Body skill check when Restocking, which is why it seems to take FOREVER to gain the talent badge, to the point you may as well use a hacked object to give him an instant Gold badge. This mod fixes that.
|-
|'''[http://www.modthesims.info/download.php?t=476334 Robots are Science/Toys are Tinkering/Flowers are Nature]'''
|Neder
|
* Balances the absurdly biased [[hobby|hobbies]] in ''FreeTime''. The mod is broken up into different parts, to which you can download and install individually, to match your tastes:
** Building robots now builds [[Science (hobby)|science]] enthusiasm, not Tinkering (Hey, tinkerers get to build a musclecar! C'mon!)
** The toy crafting bench now builds tinkering, not Arts & Crafts
** Flower arranging bench now builds Nature, not Arts & Crafts
* Remember, you can install the above separately and individually, so customize at will.
|-
|'''[http://www.modthesims.info/download.php?t=478239 Semi-Autonomous Movies]'''
|Neder
|
* Movies were probably the most annoying new aspect of ''FreeTime'', since Sims would gladly waste a party just watching TV instead of winning a dance competition. This is literally the American lifestyle - just watch TV and everything will be better. Even if you spent all that money on a DJ booth - who cares, just watch TV. Well, I say '''NO WAY'''.
*Sims will no longer autonomously "Watch Movie" except under the following circumstances:
*They are the currently selected Sim (in which case you can cancel the action if you desire) '''or'''
*The have Film/Literature as their "One True Hobby" '''or'''
*Someone who meets one of the above criteria is already watching a movie.
|-
|'''[http://www.simwardrobe.com/ Show Item To Fix]'''
|SimWardrobe
|
*Access this file via "The Sims 2>Fixes>Apartment Life Fixes"
*''Apartment Life'' changed businesses in that you had to greet customers before the "Show Item To" interaction was available. Some people just don't run their business that way. This mod will fix that.
|-
|'''[http://www.simbology.com/smf/index.php?topic=16.0 Skunk Attraction Fix]'''
|TwoJeffs
|
* Fixes a bug where the game would attempt to calculate the [[chemistry|attraction]] between a Sim and a skunk. Obviously that's not possible, so it would error out.
|-
|'''[http://www.moreawesomethanyou.com/smf/index.php?topic=3420.0 Smarter Cashier]'''
|J.M. Pescado
|
* Makes it much, much easier for a cashier in an owned business to get the Cash Register badge, which is probably the hardest badge to earn in the game, which is absolutely RIDICULOUS because IT'S NOT HARD TO COUNT CHANGE AND OPERATE A CASH REGISTER!!
|-
|'''[http://cyjon.net/node/67 Smart Milk Fix]'''
|Cyjon
|
* Fixes the bug where toddlers keep the [[Smart Milk|smart milk]] learning bonus after they grow up. Won't fix existing Sims - use the FFS Lot Debugger instead.
|-
|'''[http://cyjon.net/node/337 Spy Microphone Fix]'''
|Cyjon
|
* Fixes a number of bugs with the [[Intelligence]] career reward:
** Fixes "That sounds like a great tip for getting ahead at work!" and "That sounded a bit like a ghost..." events to give the proper rewards.
** Ghost events only occur if there are tombstones on the lot
** Job events only occur if the Sim has a job
** Angry neighbors and ghosts are chosen randomly rather than picking the first one the game finds.
* '''Note''': Not compatible with Sophie-David's "Buyable aspiration/career rewards" (located further down this list), in that you cannot buy the spy microphone from buy mode. It will have the CC icon and can be clicked on, but you simply can't bring the object into the world. You will need another method of getting the spy microphone (I believe the original method of being in the Intelligence career still works), or remove Cyjon's mod.
|-
|'''[http://modthesims.info/download.php?t=303288 Table Slot Height Fix]'''
|Lord Darcy
|
* All Maxis tables, desks, and end tables have a ''fixed slot height'' of 0.8. If the ''table mesh'' height is lower than that, you'll end up with the mysterious ghostly floating plate. Higher than 0.8, and the table will partially "eat" the object it holds. While this glitch mostly happens for badly made custom content, some pre-made tables suffer from it too. This mod readjusts the slot height for affected tables, so objects are no longer eaten by their tables.
* '''Note''': You must sell and re-purchase the affected tables for the changes to take effect.
|-
|'''[http://modthesims.info/d/519857 Temperate Beach Activities]'''
|maybesomethingdunno
|
* This mod prevents Sims from being able to "sunbathe" when it is cold. Seriously, it's snowing out, and yet you still feel the need to lie shirtless on a frozen beach?
* '''Conflicts with [http://www.modthesims.info/download.php?t=295611 Treeag's Sunbathe anywhere]'''. This mod includes the features of Sunbathe anywhere, so remove Treeag's mod to avoid unnecessary conflict.
|-
|'''[http://modthesims.info/d/293300 Toddler Bob Fix]'''
|fanseelamb
|
* Ever noticed how the red toddler "bob" hair has a cute, messy fringe while the other colors have harsh straight bangs? Do you know why that's the case? Well, guess what - EAxis linked the black, brown, and blonde hairs to the ''wrong textures''. So this mod fixes that.
|-
|'''[http://modthesims.info/download.php?t=286380 Unlocked FreeTime Career Outfits (for FreeTime Patch)]'''
|Lord Darcy
|
* After the FreeTime Patch, career outfits could not be purchased from CAS or the Buy catalog at a clothing rack. This mod re-enables that, along with some minor changes, such as townies being unable to spawn in career outfits (seriously, who wanders down the street in a ballet tutu??).
* '''This is not the same as [http://www.modthesims.info/download.php?t=282922 career outfits no longer being added to the family wardrobe]'''. Use the linked mod instead, or use them together with this one.
|-
|'''[http://www.insimenator.org/index.php/topic,99418.0.html Visiting Children & Teens Stay Later - AL]'''
|Squinge
|
* This mod allows visiting children to stay until 12am and visiting teens to stay until 2am, instead of the 6pm (!) and 12am they previously were.
* '''Note''': This mod is for ''Apartment Life'' and/or ''Mansion & Garden Stuff''. If you don't have those expansion/stuff packs, use [http://www.insimenator.org/index.php/topic,9455.0.html this] version instead, but it requires ''Open for Business'' or later.
* '''Note''': Conflicts with Pescado's Phone Hack. Just rename this mod to "zchildrenstaylater", so it loads after Phone Hack. If you don't do this, parents may show up to bring their kids home, effectively defeating the purpose of this mod.
|-
|'''[http://cyjon.net/node/227 Visitors Behave]'''
|Cyjon
|
* Prevents visitors from autonomously using the ballet dance bar (either the buyable one or the career reward), violin, DJ booth, computer, cauldron, spell book, or tent (they can be asked into a tent). They also cannot greet visitors or fish (they can join existing fishing interactions). Restrictions do not apply for on-the-job NPCs or on non-home lots. Also fixes a bug in BFF distance greets.
* '''Note''': Conflicts with TwoJeff's Computer Fixes (I need that mod to kill a few irritating autonomous actions Sims were doing on the computer). Make sure Computer Fixes loads after this mod (which it should do by default, if you aren't using sub-folders and you haven't renamed either mod).
|-
|'''[http://cyjon.net/node/262 Visitors Leave]'''
|Cyjon
|
* If you send all your household members to bed or to school/work, but if you have a few visitors playing chess or on the pinball machine, those visitors will stay in your house, playing away, until you either use testingcheatsenabled and force an error on them, or if their queue somehow gets interrupted and they realize it's time for them to go home. With this mod, visitors will forcefully have their queues cancelled and will leave the lot if 1. The visitor is a vampire and it's daytime, or 2. There are no household members awake or on the lot. This will stop visitors from staying until 5am playing chess when the household is asleep.
* '''Note''': Visitors will linger about 10 to 20 Sim minutes after the last household member turns out the lights. This is to eliminate false readings caused by other activities that temporarily set the hidden flag, like "Teleport" and "WooHoo".
|-
|'''[http://www.moreawesomethanyou.com/smf/index.php?topic=7708.0 Warmth Fixes]'''
|J.M. Pescado
|
* Several fixes regarding temperature that was introduced with ''[[The Sims 2: Seasons|Seasons]]''.
* NOTE: Conflicts with SimWardrobe's No Random Bursting into Flames. Add a "Z" in front of SimWardrobe's mod so it loads after Warmth Fixes, if you want spontaneous combustion to be eliminated from the game.
|-
|'''[http://cyjon.net/node/260 Yoga/Meditation Fix]'''
|Cyjon
|
* [[Yoga]] and [[meditation]] commands will no longer drop out of the queue if the Sim is not selected. This mod should allow Sims to stick with yoga long enough for them to gain body skill out of it, and to meditate long enough so it actually feels like they're meditating. You can simply stack up yoga and meditation commands, so Sims will resume immediately if they fall from yoga.
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Revision as of 16:23, 22 November 2014