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<noinclude>{{User:K6ka/Sandbox header}}</noinclude>
<noinclude>{{info|Looking for something?|2=I probably cleaned this sandbox out to reuse it for another purpose. If you were directed here from an internal link, you might want to see the [http://sims.wikia.com/wiki/User:K6ka/Sandbox5?action=history page history] for the material you're looking for.}}</noinclude>

==FFS Lot Debugger options==

The FFS Lot Debugger (AKA The "Batbox") is a debugging object created by [[J. M. Pescado]]. It can be downloaded [http://www.moreawesomethanyou.com/smf/index.php/topic,72.0.html here]. The debugger was designed to fix several in-game issues as well as provide many methods of fixing or reducing corruption, as well as the correct way to delete Sims. The options, however, can confuse newbies, and not all of them are described in the lack of documentation. This article attempts to identify all the options provided by the debugger, and a short description of what they do.

===Nuke...===
This category contains options for removing (or nuking) objects, such as game controllers (which control the outcome of events and scenarios) or for tokens. Use these options with caution as they can cause corruption if improperly used.

'''Note''': Not all of these options appear when there is an issue. You should use these options only when you think there's clearly an issue with the lot and you suspect some of these to be the culprit.

====Stuck Spaceship====
A spaceship appears when a Sim is about to be abducted by [[alien]]s. Occasionally the spaceship may become stuck and fail to exit the lot. This option will remove the spaceship. It may also be used as a "cheaty" method to save a Sim from abduction, though this has not been tested. It is recommended that you do not use this option while an abduction is taking place, and use it only when the spaceship is stuck on the lot for hours when it was supposed to leave.

====Stuck Airplanes====
When a Sim plays with a paper airplane, the game reserves a few tiles for the Sim to play freely. Normally, when the interaction ends or is cancelled, the game will relinquish the reserved tiles and make them vacant again. Sometimes though, the game will fail to unreserve the tiles, leading to "stuck invisible tiles", in which Sims cannot walk on and objects cannot be placed on. This option removes those broken tiles. Don't use if there is a Sim playing with a paper airplane.

====Stuck Poobags====
Occasionally the game will fail to properly remove the "flaming bags of poop" delivered after a bad date. This option will remove the poobags, so your lawn doesn't need to smell like a toilet.

====Stuck Fridge Tiles====
Attempts to remove tiles that may be blocking fridges from functioning properly.

====Stuck Move-Out====
This option deletes the "Move out" controller generated when a Sim prepares to move out of a lot. Occasionally, this controller can become corrupted and prevent Sims from moving out of [[college]].

====Ghost Emitter====
Deletes the "haunted" emitters which cause Sims to freak out at random objects, even if ghosts are not present on the lot.

====Offworld Loiterers====
Off-world Loiterers are Sims that are ''technically'' on the lot, but do not appear anywhere in sight. Off-world loiterers include Sims that are on the phone (the non-resident is the off-world loiterer. The resident Sim on the phone is still an "on-world loiterer"), Sims who are at work, Sims who are bug collecting, Sims on a jog, etc. This option will remove the off-world loiterers, which may sometimes remain on a lot, especially if you save with Sims on the phone and the lot gets reset.

{{Warning-header|Do NOT use this option while Sims are on the phone. It may cause issues in the long run. ONLY use this option when there is an actual problem!}}

====Stuck Bills====
Deletes all the bills on the lot. Sometimes, bills can get stuck or hide under objects, to which both the player and Sims cannot see or access. These bills will continue to count down until they eventually summon the [[repo-man]]. This option will remove those bills, preventing the repo-man from showing up for an unwanted visit.

====Stuck Kicky Bags====
When Sims play kicky bag, the game reserves several tiles around them so Sims cannot walk into their game. Normally, when the interaction ends or is cancelled, the game will unreserve these tiles. Occasionally the game may fail to correctly remove such tiles. This option will remove any reserved kicky bag tiles. Don't use unless there are no Sims playing kicky bag.

====Stuck Party Controller====
When Sims throw a [[party]], a controller is generated to handle and determine the party score and outcome. Occasionally the controller may become corrupted, resulting in parties that never end. This option will destroy the controller. Any parties in progress will end immediately, with no memories or scores granted. Don't use unless the party is glitched.

====Scenario Controller (+AWOL HM)====
This option will remove the controllers for any scenarios that are taking place on the lot, such as the [[headmaster]] scenario. If the controllers become corrupted, it may result in scenarios that do not end or fail to begin.

====Junk Pregnancy Controllers====
A bug exists in the [[The Sims 2: Pets|''Pets'']] expansion where pet pregnancy controllers will not remove themselves after the pregnancy is conceived, resulting in a mass build-up of unused controllers. This option will delete the controllers.

'''Note''': [http://modthesims.info/d/326049 This mod] automatically removes any redundant pregnancy controllers, effectively fixing the issue.

====Stuck SFX====
Removes any special effects that are stuck on the selected Sim, such as the "In The Zone" effect that won't go away, sleeping ZZZs that emanate from a Sim that's awake, [[Smart Milk]] glows that won't go away, etc.

====Twins====
Unknown.

====Forced Visitors====
Unknown

====Lost Sandcastles====
Removes any sandcastles that are stuck and forgotten, a common issue on beach lots.

====Rain Puddles====
Only appears in [[The Sims 2: Seasons|''Seasons'']]. Removes any puddles created by the rain. Won't affect normal puddles created by broken plumbing or sloppy Sims after a shower.

====Sim Schedulers====
Will cancel any visitors that are about to spawn, and terminates the contracts of any hired NPCs.

====Lost Fishing Spots====
Sometimes, fishing spots may be considered "in use" by the game, even if the fishing Sim cancelled or ended the interaction. This may prevent any other Sims from being able to fish. This option will remove the fishing spots so Sims can fish again.

====Global Urnstone Tokens====
When a Sim's grave is moved to another lot via the "Move this lot" interaction, the game gives the deceased Sim a "Global Urnstone Token". This token effectively prevents the object from being deleted. The game typically assigns this token to graves that are "in transit" - that is, in the process of being moved from one lot to another. The game will remove this token if the destination lot is loaded and saved by the player. This ensures that the tombstones have reached their final destination and are no longer "in transit", which means the token can be safely removed. If you remove this token while the tombstone is in transit, the tombstone will be deleted. If you do not have the [http://www.moreawesomethanyou.com/smf/index.php?topic=2083.0 No Unlink on Delete] mod, do not use this option.

====Dream Trackers====
Dream trackers are produced when a Sim is asleep, and it basically controls the dreams they have. Occasionally this tracker may become corrupted, or may attempt to track the dreams of a Sim that's not on the lot. This option removes these dream trackers.



===Fix...===

This category contains several bug fixes to many in-game bugs, glitches, and issues. The majority of these options will not appear until the debugger detects that the glitch may be present.

====Broken Grades====
Unknown.

====Bring Out Your Dead====
There are dead Sims still pretending to be a resident of the household. Bringing them out kicks them out.<ref>http://www.moreawesomethanyou.com/smf/index.php?topic=72.740;wap2</ref>

====Werewolf Hairiness====
Attempts to fix a glitch in which a werewolf would always remain hairy during the daytime.

====Regenerate Portraiture====
Generates a new portrait for the selected Sim (appears in the bottom HUD). Useful for regenerating the portrait if you find the current pose is bugging you, or if you just don't like the pose the Sim has.

'''Note''': If ''Apartment Life'' or later is installed, the Sim's portrait will always regenerate on loading the lot, and whenever they change into Everyday wear.

====Work State====
Unknown.

====Broken Selectableness====
Fixes broken selectable bits occasionally found on newly moved-in sims.

====Retrieve Missing Sim====
Attempts to retrieve a missing sim which is stuck off-world by teleporting it to the mailbox and forcing an error.

====Reenable Controls====
Attempts to reenable build/buy/save/exit, which can sometimes be locked during an event, such as a burglar or fire.

====Unfreeze Visitor Motives====
Removes "static motives" flag from all visiting sims and dormies, so their motives will drain like normal.

====Rerandomize Sim Generator====
This option attempts to fix the [http://simswiki.info/wiki.php?title=Game_Help:Pregnancy#Rolling_the_Pacifier_and_Firstborn_Syndrome first-born effect], in which Sims born in-game are given identical personalities if a Sim is born, then the game is saved and exited, and in the next play session, another baby is born and has the exact same personality as the first. This is not a bug, but a "coding laziness" on the developer's end. This issue can be resolved by going into [[Create a Sim]] and clicking on the pacifier icon several times to roll through the combinations and randomize the personality generator. This option basically does the same thing, except it can be used on lots without the hassle of going to CAS. Use before a pregnancy comes to term.

'''Note''': This option will quit your lot without saving, in order to avoid committing to the pile of NPCs it generates. Save before using this option.

====Invisible Sims====
The exact nature of this option is unknown, though it attempts to correct Sims that have gone "invisible" for some reason. Invisible Sims may be marked with "floating glasses" or "floating wedding ring".

====Bad Apartment Residencies====
Some glitches may occur with townies that have moved into an apartment, such as the apartments of townies that have been deleted or moved in. If the apartment of the deleted townie still appears as "occupied", use this option to fix it.<ref>http://www.moreawesomethanyou.com/smf/index.php?topic=72.1055;wap2</ref>

====Disabled Autonomy====
Unknown.

====Stuck Diners====
This option attempts to free restaurant diners that have become stuck in their seats, or unable to stop dining.

====Buggy Paintings====
Unknown.

====Missing Hobby Memberships====
If your Sim has over 5 points in a [[hobby]] and hasn't received an invitation to join a hobby club, you can use this option to try and fix it.

'''Note''': There is a bug in [[apartments]] that have been modified, such as custom-built apartments and default apartments that have been edited by the player, in which Sims cannot receive hobby club memberships for whatever reason. This option doesn't appear to be able to fix this problem. The solution would be to load a normal residential lot, use a [http://www.simlogical.com/sl/Sims2Pages/Sims2_Teleporters.htm teleporter] to force the affected residents over, and make the Sims selectable, either with [[BoolProp testingcheatsenabled]] or a hacked object. The hobby instructor should then show up to grant the Sims their membership cards. Once that is done, make the Sims unselectable and save the lot.

====Tans & Burns====
This removes the "Tanned and burned" effect Sims get if they overheat. Useful for clearing the effect if it glitches up and doesn't go away.

====Reset Bigfoot Controller====
Unknown.

====Flashing Blue====
This option attempts to fix the "flashing blue" graphical glitch that may appear on some Sims. Can fix any Sims that are on the lot.

====Dead Romances====
Appears to fix corrupted memories of dead romances.<ref>http://www.moreawesomethanyou.com/smf/index.php?topic=72.980;wap2</ref>

====My Want Slots & Locks====
If the selected Sim has more than 4 want slots/3 fear slots/1 lock, this option will reset the Sim to "normal".

====Stupid Expressions====
Sims can have two kinds of expressions on their faces. One is the "default" expression, which Sims use while they're interacting with an object. Examples include the mouth moving while talking, eyes closed while asleep, etc. The other is a "secondary" expression that overrides the default one. Sims may gawk, smile, or smirk. Normally, the secondary expression will reset itself after a few moments. If you're noticing Sims that are talking while smiling, or awkwardly walking around with a gaping mouth, this option should reset their faces to the default expression. Useful for movie makers and for those who get irritated with Sims that act as though they want a fly to fly into their mouth.

====Dangling Furiousness====
This option removes any [[fury]] aimed towards other Sims, which can be useful if you want to restore the relationship, or to fix glitches with Sims staying furious at others indefinitely.

===Wants...===

This category contains simple fixes for issues regarding [[Wants and Fears]]. They can also be used as a "cheaty" way to get a Sim a full aspiration bar.

===Make Me...===

This category changes your Sim in various different ways, namely their [[zodiac sign|astrological signs]], [[life state]], and playability.

===Force Errors...===

This category provides options to automatically force an error on objects on the lot, either all or some. '''Do not use this option with [[BoolProp testingcheatsenabled]] enabled!''' Normally the game automatically selects the "Reset" option when an object error dialog pops up. With testingcheatsenabled turned on, it will prompt the player for every single error that it encounters. Using these options with the cheat enabled will result in hundreds of error dialogs appearing.

===Info...===

Reports on information about the selected Sim.

'''Memory...'''

Contains options for managing the [[memory|memories]] and gossip of Sims.

'''Smite...'''

Not really a debugging option. "Smiting" a Sim will send a bolt of lightning to zap them. Their comfort and hygiene motives will drop to -100 and their clothes will be charred. If they are a visitor they will automatically leave. Only teenagers and older can be smited, and they must be outdoors for the option to appear. Useful for getting rid of unwanted visitors, or showing the potential trash can kicker who's boss.

'''Weather...'''

Not debugging options either. These provide some options for controlling the weather, though none as useful or descriptive as the [[Weather-controlling machine]].

'''Walk to Lot...'''

Option only appears if [[Bon Voyage]] or later is installed. Allows a Sim to walk to another lot. It functions the same as the option that appears when clicking on the selected Sim. Interestingly it appears for children as well, though I have not tested this.

==Notes==
{{reflist}}

Latest revision as of 01:38, 6 January 2019

Note
This is a sandbox for k6ka. A sandbox serves as a testing or development spot for the user. It is not a wiki article.
Looking for something?
I probably cleaned this sandbox out to reuse it for another purpose. If you were directed here from a link, you might want to see the page history for the material you're looking for. See also my sandbox index.