User talk:MakBash: Difference between revisions

1,516 bytes added ,  6 years ago
imported>MakBash
imported>Nikel23
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::[[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 10:28, June 22, 2017 (UTC)
 
:::For career opportunities, the requirements are stored in a separate XML. In the same package, look for CareerEvents.xml. You can find the level cap details there. There's also tag <nowiki><Likelihood></nowiki>, but the value there is not percentage. So a likelihood of 0.2 is not 20%, but it's easier to say that it's more likely to occur than an event with likelihood of, say, 0.05.
 
:::To simplify your other question, you could refer to [[Opportunity/Military|military opportunity]] page, "Promoting the Military". <nowiki><EventListenerInfo1>kVisitedRabbitHole</EventListenerInfo1></nowiki> means that you have to visit <nowiki><TargetData>BusinessAndJournalism</TargetData></nowiki> rabbit hole to fulfill the goals, and the opportunity is completed by going to work (<nowiki><CompletionEvent>kWentToWork</CompletionEvent></nowiki>). <nowiki><TargetInteractionName>Military_AttendEventnteraction</TargetInteractionName></nowiki> is the interaction that needs to be done in that rabbit hole, namely "Promote Military". To find the interaction name, you can use the same method as finding the opportunity name I've explained before. [[User:Nikel23|'''<span style="color:#007FFF; text-shadow: #ACE5EE 0 4px 4px;">Nikel</span>''']] [[User talk:Nikel23|<span style="color: #30D5C8 ; text-shadow: #00FFEF 0 4px 4px;"><sub>''Talk''</sub></span>]] <sub>–</sub> [[The Sims Wiki:Featured Media/Voting|<span style="color:red ; text-shadow:#E97451 0 4px 4px;"><sub>''Vote!''</sub></span>]] 07:29, June 30, 2017 (UTC)
 
==June 2017==
Anonymous user