Vampire: Difference between revisions

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==Becoming a Vampire==
*If a Sim is bitten by the "Grand Vampire" or a pre-bitten sim, he or she joins the world of the undead as well. Initially sims are bitten only if they have a high relationship with the vampire, however once one sim is bitten by a vampire any sim that comes into contact with a vampire has a risk of being bitten, wetherwhether or not they are a playable sim and regardless of the relationship with the vampire. Other sims can also [[influence]] a vampire to bite another sim.
*The Count and Contessa are easily distinguishable from the crowd, with theretheir period clothing and unmistakable 'bleh'.
 
==Features==
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*Vampires can transform into bats and fly around and 'stalk'.
*At night their motives don't decay, however, if they are outside in the sun their motives drop very quickly (with smoke), eventually leading to the vampire's [[Death|demise]]. During the day a vampire Sim stays in his/her coffin. The [[Motives]] of a vampire Sim do not decay during the night. This is meant to give them plenty of opportunity to party [[Downtown]], an added feature of The Sims 2: Nightlife, all night.
*Another additional feature is the fact that the vampire Sims are immortal and will never grow older than the day they were bitten, with the exeptionexception of the transition from Teen to Young Adult to Adult. Vampires have no reflection in a mirror. If one is used, the vampire will react and their [[comfort]] bar will drop. Occasionally vampires will hiss or go 'bleh' if no other action is currently underway.
 
==Re-Normalization==
If at any time the Sim grows tired of the vampire life, Vampirism can be cured with vamprocillinVamprocillin-D which is bought from the matchmaker. Then the sim can go out in the day but will looselose all the perks of being a creature of the Night.
 
[[category:life States]]
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