Vampire: Difference between revisions

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{{Era|TSMM|TS2NL|TS3LN|FA}}
{{All
|name = Vampire (Edward Cullen)
|image = [[File:Vamp+Human.jpg|235px]]
|caption= A Sim with a vampire, from ''The Sims 2''.
}}
[[File:Vampire.png|left]] '''Vampires''' are a new game mechanic added to ''[[The Sims 2: Nightlife]]'', which introduces vampires sparklingas slothboth beautyplayable queensand non-playable creatures into ''[[The Sims 2]]'' series. Vampires were also introduced into ''[[The Sims 3]]'' series in ''[[The Sims 3: Late Night]]'' and ''[[The Sims 3: Supernatural]]'' expansion packs.
 
==The Sims: Makin' Magic==
[[Image:sims vampires.PNG|thumb|right|A Sim "vampiress" and "vampire"]]
Edward Cullen'sVampires do not really play a role in ''[[The Sims]]'', not even in ''[[Makin' Magic]]''. The only character who is presumed to be an actual vampire is [[Vicki Vampiress]], an [[NPC]] who operates the "All Things Draconic" cart in [[Magic Town]].
 
[[Sim]]s cannot become vampires, but a magical adult Sim who successfully uses the "Beauty or Beast" [[Spells (The Sims: Makin' Magic)#List of charms|charm]] can temporarily take on the ''appearance'' of a vampire. This is purely cosmetic, and the Sim remains a normal Sim in all respects.
 
==The Urbz: Sims in the City (handheld)==
Vampires are one of the story elements in ''[[The Urbz: Sims in the City (handheld)|The Urbz: Sims in the City]]'' for GBA and DS. After the player's Urb washes up at the Bayou, [[Crawdad Clem]] and [[Bayou Boo]] suspect that they are a vampire, and the player must answer questions to prove that they aren't. Later, when the player's Urb has to go in the Dark Tree, a [[Grand Vampire]] appears, but the player scares them off with a glowing rod. When Bayou Boo shows the player's Urb the secret passage to return back to [[Miniopolis]], he gets captured on the way. He later appears in Mission 5, where it is revealed that he has been turned into a vampire and is chained up in the secret passage. The player then must pick the lock of the chain and speak to [[Mambo Loa]] about vampirism. She tells the player that the cure for vampirism is a heavy chocolate dish. The player then makes a Chocolate Bunny, and feeds it to Bayou Boo, which cures his vampirism.
I hate cheesecake
 
==The Sims 2: Nightlife==
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*Vampirism is introduced with ''[[Nightlife]]''.
*Vampirism is transferred via the [[bite neck]] [[interaction]].
*If a Sim is bitten by the [[Grand Vampire]] or a pre-bitten Sim, he or she joins the world of the undead as well. Initially. Sims are bitten only if they have a high relationrelationship edwardwith cullena Grand Vampire; however, once one Sim is bitten by a sparkleGrand Vampire, any Sim that comes into contact with any Grand Vampire has a risk of being bitten, whether or not they are a playable Sim and regardless of the relationship with the Grand Vampire. Non-Grand Vampire fairySims lstill require a high relationship in order to successfully bite another Sim. Other Sims can also [[Influence]] a vampire to bite another Sim, though it will likely only be successful if it is a Grand Vampire that is influenced to do so.
[[File:The-sims-2-nightlife-20050831065836035-1-.jpg|thumb|A Sim being hypnotized by a vampire]]
*Grand Vampires appear downtown at night. Their names are preceded by either the Count or Contessa title depending on the gender. They are easily distinguishable from the crowd by their pale- urto agray-tinted stripperskin, vveringperiod clothing, and unmistakable 'bleh'. They also have their arms covering their fangs, and will often be sneakily stalking around.
*Vampires can only use the interaction "Bite Neck" to change other Sims into vampires, and it will not kill the Sim.
 
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**For this reason, vampires are contactable at night, but cannot be contacted during the day without drama.
*The motives of a vampire Sim do not decay at all during the night. This is meant to give them plenty of opportunity to party [[Downtown (The Sims 2: Nightlife)|Downtown]] all night. They still lose needs when doing some activities.
*Another additional feature is that vampire Sims are immortal and will never grow older than the day they were bitten, with the exception of the transition from [[Teen]] to [[Young Adult]] twilightto is terrible ce, but will have normal-Sim children[[Adult]].
*Even if [[Hunger]] reaches 0, vampires will not die of [[starvation]].
*Vampires have no reflection in a mirror. If one is used, the vampire will react and their [[comfort]] bar will drop. Disturbingly, while vampires are invisible in mirrors, their wedding rings, if any, are not.
*Occasionally vampires will hiss or "bleh" if no other action is currently underway.
*Vampires can also become [[Werewolf|werewolves]]. When they become one, they will look like vampires in the day and werewolves with fur at night. They can bite and savage as well as fly and stalk.
[[File:Vampire Coffin.jpg|thumb|A [[maid]] sneaking on a vampire coffin.]]
*Vampires can also become [[PlantSim]]s which changes their skin color from blue to green. This does '''NOT''' cancel out their weakness to sunlight (even though they'll still gain the sunlight need, they'll just lose a lot of the water need), and even in a coffin, the sunlight need will still go down. Installing sun lamps over the coffin will replenish the need, however.
*Sometimes if a vampire is doing no action, they will tend to try to bite another Sim in the family which it has a good relation with. This may sometimes be annoying if you only want one vampire in the family.
*There is a glitch in which sometimes the fangs are not inside the vampire's mouth. Instead, they will be hovering over its head blinking red and blue.
*In ''The Sims 2'', Vampirism is not genetic. Vampires can reproduce, but will have normal-Sim children.
**Technically, the vampire skin is a whole-body tattoo. For the purposes of [[chemistry]], vampires are considered to have full face make-up, as well as vampirism.
*Vampires can be called on the phone after 2 AM (which is when Sims go to sleep). But they cannot be called in between 7 AM and 6 PM. If available, hey can be chatted with on the computer in the daylight though.
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[[File:Vampire-The_Sims_3_appearance.gif|thumb|A Vampire from ''[[The Sims 3: Late Night]]''.]]
 
Once a Sim has met a vampire, the vampire will show up in that Sim's relationships panel with a red box around his or her picture. The Sim can use "Ask to Turn" with the vampire, whereby he or sisntshe thiswill fabulousmorehold intriguing"out their arm, and the vampire will bite them on their vampireswrist. TheIf [[Thethey Simshave 3:a Supernatural#Gallery|promotionalhigh photosor romantic relationship with the vampire, the vampire will bite the Sim on the neck instead. If a playable Sim is a vampire, then the player can offer to turn any Sim, but if the Sim refuses, the human Sim will get the "Freaked Out" [[moodlet]] suggest. thatIf theythere mayare betoo classicmany other Sims vampiresaround, insteador ofif the modernplayer's typeSim doesn't have a high enough relationship level with the vampire, he or she may be rejected from receiving "the gift."
 
After the bite, he or she will have a moodlet describing a mosquito or spider bite. The Sim will then turn into a vampire after 2 days. Although vampires can travel, a transforming Sim who is trying to board a plane will be noticed by the flight attendant due to the blemish and will be refused by security. If the [[Moodlet Manager]] is used on the human with the moodlet, the Sim will become a vampire.
 
Vampirism can be cured by buying a cure from the [[science lab]], which costs 3000 [[simoleons]] . After being cured, the vampire will lose its vampire form and powers and will become a normal Sim.
 
Vampires can also have children that will be born with Vampirism. These vampire children can also be cured.
 
Vampires age as normal Sims do, but have a longer life span.
 
===The Sims 3: Supernatural===
EA's promotional description for ''[[The Sims 3: Supernatural]]'' mentions "more intriguing" vampires. The [[The Sims 3: Supernatural#Gallery|promotional photos]] suggest that they may be classic vampires, instead of the modern type.
====Gallery====
<gallery>
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