A Hole in the Ground: Difference between revisions

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{{Era|TSMM}}
{{Era|TSMM}}
{{Infobox object
{{Object
|name = A Hole in the Ground
|name = A Hole in the Ground
|image = [[File:Hole_in_the_Ground.jpg|128px]]
|image = [[File:Hole in the Ground.jpg|250px]]
|game = The Sims: Makin' Magic
|game = The Sims: Makin' Magic
|buy = Buy Mode
|buy = Buy Mode
|price = §89
|price = §89
|type = Transportation
|type1 = Transportation
|size = 1x1
|size = 1x1
|caption = Who knows where this whole thing goes? This is no simple hole dug with gardening hoes. Around and round she goes, where she stops, nobody knows. Because this is a spot fit for magical toes, or for those who can't pay the cart due to Simoleon woes, but keep in mind how the MagiCo slogan goes: every hole is deeper than its polyphonic prose.
}}
}}
'''A Hole in the Ground''' is introduced in ''[[The Sims: Makin' Magic]]''. [[Sim]]s can jump in the Hole to travel to [[Magic Town]] or between public lots in Magic Town. When used the Sim will travel on their own, whereas the [[taxicab|Magic Town Balloon]] taxi service is used to transport the entire family at once. Sims that use the Hole in the Ground to go to Magic Town cannot use the payphones to summon the Balloon; they must always use the Hole in the Ground to travel between lots or to go home. Likewise, Sims that arrive in Magic Town via the Balloon cannot use the Hole in the Ground.


All Sims, magical and non-magical alike, can use the holes freely. [[Child]]ren can also use them to visit Magic Town on their own, making this the only public location to which Children can do this. Neighborhood Sims visiting a Magic Town community lot will use the Holes on that lot to enter and leave, even if their home lot does not have a Hole.
<blockquote class=note>Who knows where this whole thing goes? This is no simple hole dug with gardening hoes. Around and around she goes, where she stops nobody knows. Because this is a spot fit for magical toes, or for those who can't pay the cart due to Simoleon woes, but keep in mind how the MagiCo slogan goes: every hole is deeper then its polyphonic prose.</blockquote>


The [[Mystery Man]]'s package contains a Hole in the Ground, and additional holes can be purchased in [[Buy mode]].
'''A Hole in the Ground''' was introduced in ''[[The Sims: Makin' Magic]]''. [[Sim]]s can jump in the Hole to go to [[Magic Town]], or to go from one Magic Town lot to another. Sims do not need to have magic to use the Holes, and using them is free. [[Child]]ren can use them to go to Magic Town on their own. Neighborhood Sims visiting a Magic Town community lot will use the Holes on that lot to enter and leave, even if their home lot does not have a Hole.


If the [[Tragic Clown]] is trapped in a room, he will use a similar style of hole to escape it. It is not known whether MagiCo adapted this into a transport system, or if the Clown modified a MagiCo Hole for his own purposes.
The [[Mystery Man]]'s package contains a Hole in the Ground, and it can also be bought in [[Buy mode]].


==Other games==
If the [[Tragic Clown]] is trapped in a room, he will use a Hole in the Ground to escape from it, and teleport to the resident Sims. It is not known whether MagiCo adapted this into a transport system, or if the Clown modified a MagiCo Hole for his own purposes.

===Other games===
*In some Sims games, such as ''[[The Urbz: Sims in the City]]'', ''[[The Sims 2 (console)]] and [[The Sims 2 Pets (Console)]] '' if an NPC Sim (monkey butler, maid, police, firefighter) is trapped or for some reason cannot escape, he/she will simply throw a small, round black hole on to the ground and jump into it to escape.
*In some Sims games, such as ''[[The Urbz: Sims in the City]]'', ''[[The Sims 2 (console)]] and [[The Sims 2 Pets (Console)]] '' if an NPC Sim (monkey butler, maid, police, firefighter) is trapped or for some reason cannot escape, he/she will simply throw a small, round black hole on to the ground and jump into it to escape.
*Sometimes in ''The Urbz: Sims in the City'', Darius will throw a small black round circle and jump into it to go to the VIP Room. The Urbz will then display a cutscene of Darius.
*Sometimes in ''The Urbz: Sims in the City'', Darius will throw a small black round circle and jump into it to go to the VIP Room. The Urbz will then display a cutscene of Darius.
*''[[The Sims 3: Ambitions]]'' introduced the [[inventing]] skill. One of the inventions is a [[miner]] which can drill deep holes, that can be connected in a tunnel network. While this is not the same sort of Hole in the Ground that MagiCo or the Tragic Clown use, it can be argued that these tunnel networks are precursors of Magic Town's network of Holes.
*''[[The Sims 3: Ambitions]]'' introduced the [[inventing]] skill. One of the inventions is a [[miner]] which can drill deep holes, that can be connected in a tunnel network. While this is not the same sort of Hole in the Ground that MagiCo or the [[Tragic Clown]] use, it can be argued that these tunnel networks are precursors of [[Magic Town]]'s network of Holes.


[[fr:Trou dans le sol]]
[[fr:Trou dans le sol]]
[[pt-br:Um Buraco no Chão]]
[[pt-br:Um Buraco no Chão]]
[[pl:Dziura W Ziemi]]
[[Category:Objects in Makin' Magic]]
[[Category:Transportation]]
[[Category:Transportation]]

Latest revision as of 18:36, 29 August 2019

The Sims: Makin' Magic


A Hole in the Ground
Who knows where this whole thing goes? This is no simple hole dug with gardening hoes. Around and round she goes, where she stops, nobody knows. Because this is a spot fit for magical toes, or for those who can't pay the cart due to Simoleon woes, but keep in mind how the MagiCo slogan goes: every hole is deeper than its polyphonic prose.
Game The Sims: Makin' Magic
Buyability Buy Mode
Price in game §89
Object type(s) Transportation
Size 1x1

A Hole in the Ground is introduced in The Sims: Makin' Magic. Sims can jump in the Hole to travel to Magic Town or between public lots in Magic Town. When used the Sim will travel on their own, whereas the Magic Town Balloon taxi service is used to transport the entire family at once. Sims that use the Hole in the Ground to go to Magic Town cannot use the payphones to summon the Balloon; they must always use the Hole in the Ground to travel between lots or to go home. Likewise, Sims that arrive in Magic Town via the Balloon cannot use the Hole in the Ground.

All Sims, magical and non-magical alike, can use the holes freely. Children can also use them to visit Magic Town on their own, making this the only public location to which Children can do this. Neighborhood Sims visiting a Magic Town community lot will use the Holes on that lot to enter and leave, even if their home lot does not have a Hole.

The Mystery Man's package contains a Hole in the Ground, and additional holes can be purchased in Buy mode.

If the Tragic Clown is trapped in a room, he will use a similar style of hole to escape it. It is not known whether MagiCo adapted this into a transport system, or if the Clown modified a MagiCo Hole for his own purposes.

Other games[edit | edit source]

  • In some Sims games, such as The Urbz: Sims in the City, The Sims 2 (console) and The Sims 2 Pets (Console) if an NPC Sim (monkey butler, maid, police, firefighter) is trapped or for some reason cannot escape, he/she will simply throw a small, round black hole on to the ground and jump into it to escape.
  • Sometimes in The Urbz: Sims in the City, Darius will throw a small black round circle and jump into it to go to the VIP Room. The Urbz will then display a cutscene of Darius.
  • The Sims 3: Ambitions introduced the inventing skill. One of the inventions is a miner which can drill deep holes, that can be connected in a tunnel network. While this is not the same sort of Hole in the Ground that MagiCo or the Tragic Clown use, it can be argued that these tunnel networks are precursors of Magic Town's network of Holes.

fr:Trou dans le sol pt-br:Um Buraco no Chão pl:Dziura W Ziemi