A Hole in the Ground: Difference between revisions
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{{Infobox object |
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{{Object |
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|name = A Hole in the Ground |
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|image = [[File: |
|image = [[File:Hole in the Ground.jpg|250px]] |
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|game = The Sims: Makin' Magic |
|game = The Sims: Makin' Magic |
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|price = §89 |
|price = §89 |
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|type1 = Transportation |
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|size = 1x1 |
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}} '''A Hole in the Ground''' was introduced in ''[[The Sims: Makin' Magic]]''. [[Sim]]s can jump in the Hole to go to [[Magic Town]], or to go from one Magic Town lot to another. Sims do not need to have magic to use the Holes. [[Children]] can use them to go to Magic Town on their own. It's also free for a Sim to go there. |
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|caption = Who knows where this whole thing goes? This is no simple hole dug with gardening hoes. Around and round she goes, where she stops, nobody knows. Because this is a spot fit for magical toes, or for those who can't pay the cart due to Simoleon woes, but keep in mind how the MagiCo slogan goes: every hole is deeper than its polyphonic prose. |
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'''A Hole in the Ground''' is introduced in ''[[The Sims: Makin' Magic]]''. [[Sim]]s can jump in the Hole to travel to [[Magic Town]] or between public lots in Magic Town. When used the Sim will travel on their own, whereas the [[taxicab|Magic Town Balloon]] taxi service is used to transport the entire family at once. Sims that use the Hole in the Ground to go to Magic Town cannot use the payphones to summon the Balloon; they must always use the Hole in the Ground to travel between lots or to go home. Likewise, Sims that arrive in Magic Town via the Balloon cannot use the Hole in the Ground. |
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All Sims, magical and non-magical alike, can use the holes freely. [[Child]]ren can also use them to visit Magic Town on their own, making this the only public location to which Children can do this. Neighborhood Sims visiting a Magic Town community lot will use the Holes on that lot to enter and leave, even if their home lot does not have a Hole. |
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⚫ | *In some Sims games, such as [[The Urbz: Sims in the City]], ''[[The Sims 2 (console)]] and [[The Sims 2 Pets (Console) |
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⚫ | *In some Sims games, such as ''[[The Urbz: Sims in the City]]'', ''[[The Sims 2 (console)]] and [[The Sims 2 Pets (Console)]] '' if an NPC Sim (monkey butler, maid, police, firefighter) is trapped or for some reason cannot escape, he/she will simply throw a small, round black hole on to the ground and jump into it to escape. |
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⚫ | *''[[The Sims 3: Ambitions]]'' introduced the [[inventing]] skill. One of the inventions is a [[miner]] which can drill deep holes, that can be connected in a tunnel network. While this is not the same sort of Hole in the Ground that MagiCo or the Tragic Clown use, it can be argued that these tunnel networks are precursors of Magic Town's network of Holes. |
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⚫ | *''[[The Sims 3: Ambitions]]'' introduced the [[inventing]] skill. One of the inventions is a [[miner]] which can drill deep holes, that can be connected in a tunnel network. While this is not the same sort of Hole in the Ground that MagiCo or the [[Tragic Clown]] use, it can be argued that these tunnel networks are precursors of [[Magic Town]]'s network of Holes. |
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[[fr:Trou dans le sol]] |
[[fr:Trou dans le sol]] |
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[[pt-br:Um Buraco no Chão]] |
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[[Category:Objects in Makin' Magic]] |
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[[pl:Dziura W Ziemi]] |
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[[Category:Transportation]] |
[[Category:Transportation]] |
Latest revision as of 18:36, 29 August 2019
A Hole in the Ground | |
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Who knows where this whole thing goes? This is no simple hole dug with gardening hoes. Around and round she goes, where she stops, nobody knows. Because this is a spot fit for magical toes, or for those who can't pay the cart due to Simoleon woes, but keep in mind how the MagiCo slogan goes: every hole is deeper than its polyphonic prose. | |
Game | The Sims: Makin' Magic |
Buyability | Buy Mode |
Price in game | §89 |
Object type(s) | Transportation |
Size | 1x1 |
A Hole in the Ground is introduced in The Sims: Makin' Magic. Sims can jump in the Hole to travel to Magic Town or between public lots in Magic Town. When used the Sim will travel on their own, whereas the Magic Town Balloon taxi service is used to transport the entire family at once. Sims that use the Hole in the Ground to go to Magic Town cannot use the payphones to summon the Balloon; they must always use the Hole in the Ground to travel between lots or to go home. Likewise, Sims that arrive in Magic Town via the Balloon cannot use the Hole in the Ground.
All Sims, magical and non-magical alike, can use the holes freely. Children can also use them to visit Magic Town on their own, making this the only public location to which Children can do this. Neighborhood Sims visiting a Magic Town community lot will use the Holes on that lot to enter and leave, even if their home lot does not have a Hole.
The Mystery Man's package contains a Hole in the Ground, and additional holes can be purchased in Buy mode.
If the Tragic Clown is trapped in a room, he will use a similar style of hole to escape it. It is not known whether MagiCo adapted this into a transport system, or if the Clown modified a MagiCo Hole for his own purposes.
Other games[edit | edit source]
- In some Sims games, such as The Urbz: Sims in the City, The Sims 2 (console) and The Sims 2 Pets (Console) if an NPC Sim (monkey butler, maid, police, firefighter) is trapped or for some reason cannot escape, he/she will simply throw a small, round black hole on to the ground and jump into it to escape.
- Sometimes in The Urbz: Sims in the City, Darius will throw a small black round circle and jump into it to go to the VIP Room. The Urbz will then display a cutscene of Darius.
- The Sims 3: Ambitions introduced the inventing skill. One of the inventions is a miner which can drill deep holes, that can be connected in a tunnel network. While this is not the same sort of Hole in the Ground that MagiCo or the Tragic Clown use, it can be argued that these tunnel networks are precursors of Magic Town's network of Holes.
fr:Trou dans le sol pt-br:Um Buraco no Chão pl:Dziura W Ziemi