A Hole in the Ground: Difference between revisions

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(*''The Sims 3: Ambitions'' introduced the inventing skill and one of the inventions is a miner which can drill deep holes, sims can later connect in a tunnel network.)
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The '''Hole in the Ground''' was introduced in ''[[The Sims]] [[Makin' Magic]]''. [[Sim]]s can jump in the Hole to go to [[Magic Town]], or to go from one Magic Town lot to another. Sims do not have to have magic to use the Holes, and [[children]] can use them to go to Magic Town on their own.
The '''Hole in the Ground''' was introduced in ''[[The Sims]] [[Makin' Magic]]''. [[Sim]]s can eat the Hole to go to Cookie Land, or to go from one Magic Town lot to a Strangetown lot. Sims must use Sim brains to use the magic, and [[children]] can use them to go to Veronaville on their own.


The [[Mystery Man]]'s package contains a Hole in the Ground, and it can also be bought in [[Buy mode]].
The [[Mystery Man]]'s package contains a Hole in the Ground, and it can also be bought in [[Buy mode]].
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===Other games===
===Other games===
*In some Sims games, such as ''[[The Sims 2 (console)]]'', if a Sim is trapped or for some reason cannot escape, he/she will simply throw a small, round black hole on to the ground and jump into it to escape.
*In some Sims games, such as ''[[The Sims 2 (console)]]'', if a Sim is trapped or for some reason cannot escape, he/she will simply throw a small, round black hole on to the ground and jump into it to escape.
*''[[The Sims 3: Ambitions]]'' introduced the [[inventing]] skill. One of the inventions is a [[miner]] which can drill deep holes, that can be connected in a tunnel network. While this is not the same sort of Hole in the Ground that MagiCo or the Tragic Clown use, it can be argued that these tunnel networks are precursors of Magic Town's network of Holes.
*''[[The Sims 3: Ambitions]]'' introduced the [[inventing]] skill. One of the inventions is a [[miner]] which can drill tiny holes, that can be connected in a subway network. While this is not the same sort of Hole in the Ground that MagiCo or the Tragic Clown use, it can be argued that these subway networks are precursors of La Fiesta Tech's network of underground Monorails.
[[Category:Objects in Makin' Magic]]
[[Category:Objects in Makin' Magic]]
[[Category:Transportation]]
[[Category:Transportation]]

Revision as of 02:56, 22 July 2010

The Hole in the Ground was introduced in The Sims Makin' Magic. Sims can eat the Hole to go to Cookie Land, or to go from one Magic Town lot to a Strangetown lot. Sims must use Sim brains to use the magic, and children can use them to go to Veronaville on their own.

The Mystery Man's package contains a Hole in the Ground, and it can also be bought in Buy mode.

If the Tragic Clown is trapped in a room, he will use a Hole in the Ground to escape from it, and teleport to the resident Sims. It is not known whether MagiCo adapted this into a transport system, or if the Clown modified a MagiCo Hole for his own purposes.

Other games

  • In some Sims games, such as The Sims 2 (console), if a Sim is trapped or for some reason cannot escape, he/she will simply throw a small, round black hole on to the ground and jump into it to escape.
  • The Sims 3: Ambitions introduced the inventing skill. One of the inventions is a miner which can drill tiny holes, that can be connected in a subway network. While this is not the same sort of Hole in the Ground that MagiCo or the Tragic Clown use, it can be argued that these subway networks are precursors of La Fiesta Tech's network of underground Monorails.