Anatomy of Sims: Difference between revisions

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==Evolution==
==Evolution==
One of the biggest differences between Sims and humans is the pace of evolution. Where a human could take millions of years to obtain characteristics which would differ from today's humans, Sims could take less than 25 (in-game) years. One of the most notable examples of Sim evolution could be aging. In ''The Sims 3'', a full life cycle is present. However, in ''The Sims'', almost the entire aging cycle was undeveloped, but 25 years later, in ''The Sims 2'', the system is restored. In ''The Sims 3'', [[moodlet]]s, [[trait]]s, [[wish]]es, and their [[lifetime wish]] make up how they live their lives. In ''The Sims'', characteristics of Sims include a Sim's [[Motives|needs]], which affect their [[mood]]; [[personality]], [[Zodiac sign]]s, [[interests]], and [[Life stage|age]], which affect the [[interaction]]s a Sim can perform; and [[relationships]], [[Careers|employment]], education, and [[skill]]s, which determine how well Sims perform certain tasks. Most of the characteristics they had 25 years ago were lost. In ''The Sims 2'', Sims have developed [[wants and fears]], [[aspiration]]s, [[Hobby|hobbies]] and turn ons/offs.
One of the biggest differences between Sims and humans is the pace of evolution. Where a human could take millions of years to obtain characteristics which would differ from today's humans, Sims could take less than 25 (in-game) years. One of the most notable examples of Sim evolution could be aging. In ''The Sims 3'', a full life cycle is present. However, in ''The Sims'', almost the entire aging cycle was undeveloped, but 25 years later, in ''The Sims 2'', the system is restored. In ''The Sims 3'', [[moodlet]]s, [[Trait (The Sims 3)|trait]]s, [[wish]]es, and their [[lifetime wish]] make up how they live their lives. In ''The Sims'', characteristics of Sims include a Sim's [[Motives|needs]], which affect their [[mood]]; [[personality]], [[Zodiac sign]]s, [[interests]], and [[Life stage|age]], which affect the [[interaction]]s a Sim can perform; and [[relationships]], [[Careers|employment]], education, and [[skill]]s, which determine how well Sims perform certain tasks. Most of the characteristics they had 25 years ago were lost. In ''The Sims 2'', Sims have developed [[wants and fears]], [[aspiration]]s, [[Hobby|hobbies]] and turn ons/offs.


== Notes ==
== Notes ==
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*[[Personality]]
*[[Personality]]
*[[Lifetime Wish]]
*[[Lifetime Wish]]
*[[Trait]]
*[[Trait (The Sims 3)|Trait]]
*[[Vampire]]
*[[Vampire]]
*[[Zombies]]
*[[Zombies]]