Architecture: Difference between revisions

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{{Era|TS2FT|TS3A|TS4DHD}}
'''Architecture''' is a [[career track]] forin ''[[The Sims 2: FreeTime]]'' and ''[[The Sims 2: Pets (console)]]'', and a [[profession]] in ''[[The Sims 3: Ambitions]]'' and ''[[The Sims 4: Dream Home Decorator]]''.
 
==The Sims 2: FreeTime==
[[File:Draftingtables.jpg|250px|thumb|Drafting tables.]]
Architecture is a [[career track]] for ''The Sims 2: FreeTime''. The [[career reward]] is [[Career rewards#SIM series Drafting Table|SIM series Drafting Table]]. [[Luis Aspir]] is the only pre-made Sim who works in Architecture career, and is already retired. In ''[[Apartment Life]]'', the possible [[Social class|Social Group Townies]] that may work in this career are [[Gearhead]]s and [[Jock]]s. College majors associated with this career are Mathematics and Art. When using [[Package editor#SimPE|SimPE]] to change a Sim's career, the Architecture career will be labeled as Construction.
'''Architecture''' is a [[career track]] for ''The Sims 2: FreeTime''. The [[career reward]] is [[Career rewards#SIM series Drafting Table|SIM series Drafting Table]]. [[Luis Aspir]] is the only pre-made Sim who works in Architecture career, and is already retired. In ''[[Apartment Life]]'', the possible [[Social class|social group townies]] that may work in this career are [[Gearhead]]s and [[Social class#Jocks|Jocks]]. College majors associated with this career are Mathematics and Art.
 
===Adult Promotion Levels===
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|-
|Bonus: §204
|}
 
 
===Trivia===
* When using [[Package editor#SimPE|SimPE]] to change a Sim's career, the Architecture career will be labeled as Construction.
 
==The Sims 2: Pets (console)==
'''Construction''' is one of the careers available in ''[[The Sims 2: Pets (console)]]''.<ref>[https://issuu.com/thomasvaughan5/docs/the_sims_2_pets_prima_official_egui The Sims 2 Pets Prima Guide]</ref>
 
{{CareerTableStart1}}
|-
|1 || Ditch Technician
|
|§168 || 09:00 - 15:00 [[Image:09001500.png]]
|none
|0
|-
|2 || Cleanup Crew
|
|§252 || 09:00 - 17:00 [[Image:09001700.png]]
|Mechanical: 1
|0
|-
|3 || Roofer
|
|§350 || 08:00 - 16:00 [[Image:08001600.png]]
|
Body: 1
Mechanical: 2
|0
|-
|4 || Mason
|
|§448 || 09:00 - 16:00 [[Image:09001600.png]]
|
Body: 2
Mechanical: 2
|1
|-
|5 || Electrician
|
|§560 || 09:00 - 16:00 [[Image:09001600.png]]
|
Body: 3
Creativity: 1
Mechanical: 3
|3
|-
|6 || Assistant Site Foreman
|
|§728 || 15:00 - 23:00 [[Image:15002300.png]]
|
Body: 3
Creativity: 1
Mechanical: 4
|4
|-
|7 || Site Foreman
|
|§924 || 09:00 - 15:00 [[Image:09001500.png]]
|
Body: 5
Creativity: 2
Mechanical: 5
|5
|-
|8 || Contractor
|
|§1,400 || 09:00 - 14:00 [[Image:09001400.png]]
|
Body: 6
Creativity: 2
Mechanical: 7
|6
|-
|9 || Architect
|
|§1,665 || 14:00 - 20:00 [[Image:14002000.png]]
|
Body: 7
Creativity: 3
Mechanical: 8
|7
|-
|10 || Developer
|
|§2,100 || 17:00 - 23:00 [[Image:17002300.png]]
|
Body: 8
Creativity: 3
Mechanical: 10
|8
|}
 
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[[File:Architectural Designer career icon.png|left]]
The Architectural'''architectural Designerdesigner''' career was introduced in ''The Sims 3: Ambitions'' [[expansion pack]]. It is much more interactive than ''The Sims 2'' version. Players will get requests from other Sims in their neighborhood to make over rooms using the new [[Renovation Mode]]. The Architectural Designer career is more like an interior decorator.
 
<blockquote>"Architectural design is a powerful creative career path and one that can greatly impact your town. Sims throughout the neighborhood will call your architectural designer sim to do a huge assortment of design jobs, which may include the addition of a man cave, a book nook, a kitchen redesign, or an entire home makeover. It's also really cool how client jobs are driven by the clients themselves--and not some random cycle. Expecting parents will request a new baby room, Sims with new roommates will ask for a new room for their "bro," and Sims who love to paint will ask for an art studio. It's really powerful to see how your sim can impact the neighborhood around them."</blockquote>
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|pay = 272
|bonus = N/A
|pension =
|skills = Painting
|opf = Remodeling, Painting, Reviews
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|pay = 336
|bonus = None
|pension =
|skills = Painting
|opf = Remodeling, Painting, Reviews
|perks =
}}
{{ProfessionLevel3
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|pay = 584
|bonus = §
|pension =
|skills = Painting
|opf = Remodeling, Painting, Reviews
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|pay = 800
|bonus = §
|pension =
|skills = Painting
|opf = Remodeling, Painting, Reviews
|perks =
}}
{{ProfessionLevel3
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|skills = Painting
|opf = Remodeling, Painting, Reviews
|perks =
}}
{{ProfessionLevel3
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|pay = 1,520
|bonus = §
|pension =
|skills = Painting
|opf = Painting, Reviews, Remodeling
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|skills = Painting
|opf = Remodeling, Painting, Reviews
|perks =
}}
{{TableEnd}}
 
===Career Rewards===
* Architectural Designer's Honor Trophy: Complete 5 Jobs
* Architectural Designer's Valor Trophy: Complete 25 Jobs
* Architectural Designer's Medal: Complete 50 Jobs
* Architectural Designer's Key to the Town: Reach Level 10
* Empirical Building Model: Complete 15 Jobs at Level 10
 
===Tips===
[[File:Draftingtables.jpg|250px|thumb|Drafting tables.]]
Some things can affect the outcome.
* Homemade paintings can significantly raise the decor score.
 
Here is a list of traits that affect the outcome:
* Artistic: Likes objects with high Look-At score
* Bookworm: Likes bookshelves
* Can't stand Art: Hates every object with "look atView" interaction
* Computer Whiz: Likes all computers except cheap ones
* Couch Potato: Likes all comfy objects
* Easily Impressed: Gives a higher score randomly
* Evil: Gives bonus points for every windowless room
* Frugal: Extra points for unused cash
* Hates Outdoors: Same as Evil
* Loves Outdoors: Extra score for every Window
* Natural Cook: Extra score for expensive food-preparation objects and appliances
* Party animal: Extra score for expensive stereos and party-objects
* Snob: Penalty for unused cash, extra score for every mirror
* Technophobe: hates electric devices
* Virtuoso: Bonus for guitars and stereos
* Workaholic: Likes desks and computers
All other traits don't seem to affect the result.<br />
Additionally the result is affected by:
* Sim's job level
* If dirty or broken objects are used
* Discussing the renovation with the client
* An "environment score" (this is rather complicated and looks at room size, whether or not the rooms are lit, decoration, missing flooring and wall covering, etc.)
* If objects and surfaces are reachable
* Doing measurements
* Using homemade objects
* Extra score for plants and rugs
* Fulfill all requirements
 
 
It also has been noticed that reaching a certain level in the Architecture career (about 8-9) results in the lowering of Buy/Build items without even the Handiness skill.
 
===Dissatisfaction and refusal to finish renovation===
Sometimes the customer will complain about living in squalor and refuse to let the architect finish the work until they "give them enough to live with." This is often due to deletion of necessary items such as beds, bathrooms, kitchens, lights, etc.; they also do not accept alternatives introduced in expansions such as sonic showers{{Vgversion|TS3:ITF}} and food synthesizers{{Vgversion|TS3:ITF}}.
 
It can also be due to a pre-existing problem. For example, there may be a situation where there are more people living in the house than there are beds. This can happen when the family expands due to Story Progression, or when a toddler grows into a child and can no longer sleep in a crib.
 
When this happens, the architect will have to rectify the problem even if they were not contracted to do so, and did nothing to reduce the number of beds available.
 
==The Sims 4: Dream Home Decorator==
[[File:TS4 Career Interior Decorator.png|50px|left]] ''The Sims 4: Dream Home Decorator'' includes an '''interior decorator''' career, where Sims visit clients' [[Residential lot|homes]] (or [[community lot]]s, depending on their career level) and renovate them based on the clients' preferences.
{{Expand}}
 
==References==
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[[Category:FreeTime]]
[[Category:Ambitions]]
[[Category:Dream Home Decorator]]