Body shape: Difference between revisions

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The differences between the normal/thin and fit body shapes are not always visible in gameplay. Even when they are visible, they may not be noticeable unless the player looks closely. Fit Sims have better-defined abdominal muscles than normal/thin Sims, but the difference is subtle, and generally does not show through [[Clothes#The Sims 2|clothing]].
 
If ''[[The Sims 2: Nightlife|Nightlife]]'' or later is installed, fitness or fatness can be selected as a [[Chemistry|turn-on or turn-off]]., though thinness cannot be.
 
A Sim's body shape is controlled by internal flags. These are normally set according to the Sim's [[Fitness (attribute)#The Sims 2|fitness]] level, though both the flags and fitness level can be viewed and manipulated with [[Package editor#SimPE|SimPE]]. It is not unusual for pre-made Sims or newly generated [[Townie#The Sims 2|townies]] to have preset fitness levels that do not match their preset body shape flags. For playable Sims, such a mismatch can be corrected by sending the Sim to a [[community lot]] or by having the Sim perform a fitness-building activity. For townies and NPCs, correcting a mismatch requires using SimPE to set the Sim's body shape flags and chemistry traits.
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[[File:FitnessScale TS4.png|thumb|Weight and muscle sliders in CAS]]
 
In ''[[The Sims 4]]'', body shape has been enhanced from previous Sims games, and can now be modified much like head shape. [[Fitness (attribute)|fitnessFitness and fatness]] sliders still exist. They function much as they did in ''The Sims 3'', except that muscle definition is not a separate, controllable scale, and is instead modified by changing fatness and fitness, with higher fitness increasing definition, and higher fatness reducing it.
[[Category:Simology]]