Burning Spoke Biker Bar: Difference between revisions

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{{Infobox lot
|image = [[File:The Burning Spoke Biker BarBSpoke.jpgpng|200px]]
|type = Community
|value =
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==Store==
The vendor behind the bar sells food and drink items which fill the player's [[Hunger]] bar. A little bit into the game, [[Uncle Hayseed]] asks the player to get rid of the Biker Sofa in [[The Barn]] as he thinks it is ugly. The only way to do this is to sell it to the vendor at the bar. After that, the Biker Sofa will always be in the Burning Spoke, and anyone can interact with it.
 
==Jobs==
After getting [[Dusty Hogg]] to clear the motorcycles blocking the road to the town, he suggests that the player should go and help the vendor with the drinks as he's a new guy there. This means that the player must play a drink-sliding minigame, which they play by going behind the counter at the bar.[[Jobs (The game is openSims fromBustin' 8PMOut -(handheld))|Smoothie 11PMSlider]].
<gallery>
 
File:BurningSpoke.png|The full size Burning Spoke Biker Bar (ripped by sutinoer).
In the minigame, the player must press the A Button to stop a meter that will determine the direction of where the drink will go. Then, they must press the A Button again to determine the speed of the sliding and the drink will slide to a spot on the bar. The drink can bounce off of the edges of the bar too. There are different types of drinks: A '''Smoothie''', '''Lemonade''' and what seems to be a '''Hot Chocolate'''.
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The minigame has a top-down perspective. Each biker will have a different drink pad on the bar that will have a particular drink on it, and if a drink goes close enough to them or on their pad, and the drink matches the drink on the pad, the biker will make a happy sound and drink it. If the drink does not match the one on their pad, or goes near a biker with a pad that is not the same as the drink, either the biker will make an angry sound and smash the drink into the wall at the far end, making it break, or make a sighing sound and drink it anyway. There is also such a thing where there is too much power when the drink is slid, causing it to crash into the wall and break. An icon is shown that shows the next type of drink coming up. There is a certain amount of mugs, too, the amount being shown next to the next-type-to-be-served icon, mentioned before. If all of the mugs are broken, the amount turns to 0 and the minigame ends.