Business: Difference between revisions

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{{era|TS2OFB|TS3SE|TS4GTW|TS4DO|TS4C&D}}
 
{{For|the career track|Business (career)}}
 
[[File:Business employee.png|left]]
In ''[[The Sims 2]] '', ''[[The Sims 3 Store]]'' and ''[[The Sims 4]]'', a '''business''' is a player-made, player-controlled shop in which, depending on the business type, practically any item can be sold or various services can be provided. This is the primary goal intheme ''[[The Sims 2: Open for Business]]'', one of the primary themes in ''[[The Sims 4: Get to Work]]'', and is one of the more complex systems of the game.[[File: Sims 2 and Sims 4 Business.png|thumb|right|Sims using the main register for their businesses (Top is ''The Sims 2'', bottom is ''The Sims 4'')]]
 
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==The Sims 2: Open For Business==
[[File:IMG_2935.png|thumb|258px|The notification when a Sim buys a community lot.]]
In  ''The Sims 2: Open for Business'',  [[Sim]]s  can use the  [[Telephone#The Sims 2|phone]]  or  [[Computer#The Sims 2|computer]]  to either start a business at home or buy a community lot. If  ''[[The Sims 2: University|University]]''  is installed, businesses cannot be located in  [[College (sub-neighborhood)|college]]  sub-neighborhoods, though  [[young adult]] can own community lots in other areas. A must have item for any business is the open/closed sign. In addition to allowing members of the owner's household to open and close the business, it allows them to call in  [[employee]]s  and to send them home. When Sims choose which community lot to travel to, lots owned by a household member will be marked with a small green sign. While visiting a lot owned by a household member, Sims will be able to do things such as restock the shelves, purchase items at wholesale, hire employees, be the cashier, etc.
 
Players can send playable Sims to community lot businesses owned by other Sims. If this is done, autonomous versions of the owner, manager (if any), and employees (if any) will appear. This can only be done if no members of the owner's household were on that lot when it was last saved. If a player wants to use a community lot business in that way, and that business has a cash register, the player should assign an employee to be cashier, otherwise the register will be unstaffed when playable Sims are sent there.
 
[[Door]]s  on a business lot will have an extra lock option, which is the ability to lock the door so that only household members and employees will be able to use it.
 
===Selling or Transferring a business===
 
The owner of a home business cannot transfer ownership to another Sim, even if that Sim is another household member. If the owner dies or moves out, ownership will automatically be transferred to an eligible household member, if there is one. If there isn't, the business will be dissolved.
 
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==== Shops ====
 
Shops can sell practically any object that is available in [[Buy mode]]. One of the tools available in the upper right hand corner of the screen is the Wholesale Mode Toggle, which allows the owner to buy at a discount. When this toggle is active, Buy mode objects which can be sold will have a bright yellow background, and the price shown will be the wholesale price. Objects bought in wholesale mode are automatically marked as being for sale. Some objects which will not normally appear in Buy mode while on an owned community lot can still be accessed and placed on sale by using the Wholesale Mode Toggle. Once an item has been sold, it can be restocked at its current wholesale price.
 
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Shops can sell things such as [[Clothes#The Sims 2|clothing]], [[magazine]]s, computer/video games, personal electronics, and groceries. If ''[[The Sims 2: Seasons|Seasons]]'' is also installed, [[Fishing#The Sims 2: Seasons|fish]] and [[Gardening#The Sims 2: Seasons|produce]] can be sold. If ''[[The Sims 2: Pets|Pets]]'' is also installed, shops can sell pets. With ''Apartment Life'' installed, [[Magic reagent|reagents]] and other items for witches can be sold as well. The various [[potion]]s can be placed on sale, and once sold, can be restocked in the same way as Buy mode objects.
 
More expensive objects have the highest potential profits when sold. The most valuable wholesale items in the game, in ascending order, are the [[Temple of Jumbok IV]], the Aquabox "60 Gallons of Awesome" [[Aquarium]], the [[Pearson 206 SimRanger|helicopter]], the large [[Skating rink|skating rinks]], and the [[Pirate Ship|pirate ship]]. Of these, the aquarium is the most practical because it is far smaller.
 
Shops can sell services such as [[Cosmetology|makeovers]]. With ''[[Bon Voyage]]'', a shop that has the massage table can sell [[massage]]s.
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==== Venues ====
 
Venues are places, such as clubs and arcades, which sell the opportunity to satisfy motives. This is done through the '''[[Electrono-Ticket Machine]]''', which allows the owner to charge Sims for staying on the lot. Once the owner, or a member of the owner's household, has set a price and decided to start charging, potential customers will gather at the Electrono-Ticket Machine, and consider whether or not they want to come in. This works like [[Buying and selling|making a sale]] in a shop, except that what is being sold is the idea of staying on the lot for a while. Once the sale is made, the customer will go to the ticket machine, take a ticket, and enter the venue. While there, they will periodically be charged the ticket price.
 
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If a venue has a kitchen with a [[stove]], it is best to put it behind doors that only household members and employees can use. Otherwise, hungry customers will use the kitchen, and will sometimes leave food on the stove or in the oven. This can lead to burned food or even a [[fire]]. If a player wants to have a venue serve food, one way is to have a household member make it, then enter Buy mode and place the food outside of the kitchen area. When customers get hungry enough, they will serve themselves.
 
=== Notes =Restaurant====
{{Main|Restaurant#Business}}
 
===Customers===
Customers who visit a business will earn or lose [[customer loyalty]] stars based on positive or negative interactions and experiences. Acquiring customer loyalty stars causes a business's rank to increase, which opens up new [[business perk]]s.
 
===Reviews and awards===
Businesses can be randomly reviewed by special reviewer NPCs. Reviewers pose as normal customers in a business, browsing or partaking in the business's services, often while jotting down notes in a notebook. After some time in the business, a reviewer will talk to the owner or manager and reveal the outcome of their review.
 
Businesses can either receive a good review or a bad review. Business owners will often roll a want for a good review, and/or roll a fear of having a bad review. The outcome of a review has an impact on the popularity of a Sim's business; a good review will bring in more customers, while a bad review will reduce the number of customers.
 
Businesses can receive a special "Best of the Best" award for an exceptionally good review; this award comes with a boost in customer traffic, and also gives the business owner a special plaque that can be placed in the business, impressing customers who stop to look at it.
 
==== Notes ====
[[File:Employee face glitch.jpg|thumb|An employee whose face is glitched]]
* Since a business will either be on a Sim's home lot, or on an owned community lot that has some aspects of a home lot, Sims will frequently want to fulfill their [[Motive|needs]] through [[free will]] actions. If the owners of a business take an active role in running it, one of the player's biggest challenges may be keeping them "on task".
* If a Sim owns a community lot business, when the employees arrive there is a [[glitch]] that may cause all their facial features to change to a random default face template, and no eyebrows. This also sometimes happens if the player sets a new uniform for the employees and they change into the work clothes.
* If a Sim visits an owned community lot, the 'Tip' interaction is available when clicking on the business lot owner.{{confirm}}
 
==The Sims 3==
===Savvy Seller's Collection===
With the [[Midnight Hollow]] downloadable world comes from the [https://store.thesims3.com/productDetail.html?productId=OFB-SIM3:69059&section=UpSell Savvy Seller's Collection] that is an included premium content set. It allows the player to set up and run item shops on any type of lot, even if neither of the Sims of the households owns the establishment. The set that features a system of managing the store which is much more limited and different from other games where the game mechanic is present.
 
Instead of being marked with a tag tool or clicking on the items to be set for sale, objects are required to be placed above shop-specialized rugs, pedestals or shelves to be marked for sale. Cars have their own object that can be placed to be put for sale. Another difference in the game mechanics, the cash register (that comes with the set) isn't required for the established store to function. Sims can just purchase things straight from the display.
 
The type of items that can be sold are only the ones that can be purchased from buy/[[build mode]]. With the restocking feature being absent, the stuff that are for sale, remain put after they been bought and doesn't require any fees from the owner. Customers don't have a determining meter over considering the choice of either taking or skipping the offer, therefor they instantly purchase the items without contemplating or having to be convinced.
 
With the cash register, useful interactions are offered to the player for further customization of managing their Sim's store. These include the setting of the opening and closing hours of the lot which it isn't limited. Hiring salesclerk to display the performance of sales. As the customer, a Sim can purchase the goods that are on the displays from the cash registers by the player's command.
 
===Baker's Bazaar Collection===
{{expand}}
 
==The Sims 4==
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When the store is closed, players can change the price markup (this adds a percentage of money added onto the normal objects price range), can see their total items sold, outgoing costs (this is if the Sim has bought advertisements) and net profit (overall profit from selling, restocking and employee wage). Players can also transfer retail funds from one household to the retail lot (this is helpful if Sims have multiple retail lots and which to supply a certain lot with certain amounts of money), and can access [[Business perk#The Sims 4: Get to Work|Retail Perks]], manage employees (hiring, firing and seeing employees skills), manage employees outfits, and the final button on the retail panel is to sell the store.[[File: Business Panel Selection.png|thumb|257x257px]] When the store is open most buttons appear on display except players cannot change the price markup while open as well as sell the store. Another button appears in the panel which is the view financial report which shows a more detailed window for the stores profits of income and expenditures.
 
Players can also select options on what business they want to manage, they can only select one active business at a time between a retail business or a restaurant business. From the options Sims can purchase a restaurant or a retail store, as well as purchase more than one of each.{{Clear}}
 
{{Clear}}
 
====Register====
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[[Category:Dine Out]]
[[Category:Cats & Dogs]]
[[Category:Game mechanics]]