Buydebug: Difference between revisions

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==The Sims 3==
To activate the cheat, the player must first enable [[testing cheats]] by opening the cheat box and typing in <code>testingCheatsEnabled true</code>. They then must type <code>buydebug on</code>. A box with a question mark will appear in the buy mode catalog that contains all of the game's debug objects. To turn it off, enter in the same cheat and instead of "on", add "off". Technical objects that are used to forcibly hide rooms or levels, construct logic systems for triggering objects like doors or traps in tombs, and spawners can be found both in the catalog and visibly in the game world while this cheat is active.
 
==The Sims 4==
[[File:TS4 Buydebug.png|thumb|A decorative set of news standstands found in the debug catalog.]]Like ''The Sims 3'', the player must enable testing cheats (using <code>testingCheats true</code>) before activating a buydebug cheat.
 
There are two codes available, <code>bb.showHiddenObjects</code> and <code>bb.showLiveEditObjects</code>. The first one allows players to access hidden (yet functional) objects, such as fishing pond markers, [[Collecting (The Sims 4)|collectables]], and craftable objects. The second one, added in [[The Sims 4/Patch 82|Patch 82]], allows players to build using almost any decorative [[world]] object, such as plants that are not available in the catalog, full-sized cars, and building [[shell]]s. There seems to be no way to manually turn off the cheats. However, they automatically turn off once the player moves to a different game mode and returns to build mode.