Career: Difference between revisions

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{{Era|TS1|TS2|LS|PS|TS3|FA|TS4|FA}}
{{All
|name = Career
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*In ''The Sims'', three jobs are available from the computer, and one is available from the newspaper.
*In ''[[The Sims 2]]'', five jobs are available from the computer; three from the newspaper. Sims who got expelled from university will only have three available jobs from computer, and two from newspaper.
*Sims may get a job starting at level 3, 4, or 5 by [[Reputation#Secret Networking Benefits|networking]].{{Vgversion|TS2:AL}}* In ''The Sims 4'', Sims who get a B or A grade in high school prior to aging up will get to start at levels 2 or 3 in their careers, respectively.
* In ''The Sims 4'', Sims who get a B or A grade in high school prior to aging up will get to start at levels 2 or 3 in their careers, respectively.
 
==Career tracks & Professions==
{{Main|Career tracks|profession}}
''[[The Sims]]'', ''[[The Sims 2]]'', ''[[The Sims 3]]'', ''[[The Sims 4]]'', and their expansions each have several career tracks. A career track is a group of jobs with a similar theme that a Sim must progress through by gaining skills and making friends which will lead to promotions. Each adult  career track has ten levels to progress through.  Sims are paid daily after work. In ''The Sims'' and ''The Sims 2'' Sims are paid by the day. In ''The Sims 3'', they are paid by the hour.
 
Professions (or active careers) are a broader kind of career introduced in ''[[The Sims 3: Ambitions]] ''and ''[[The Sims 4: Get to Work]]''. These workplaces are not [[rabbit hole]]s and the Sim(s) must be directed to complete certain tasks in order to progress in their career. As with career tracks, a Sim must gain experience to advance.
 
Sims with a profession are paid a stipend per week. Although this seemseems like a small amount, it is only the base pay. E.G.: If a [[firefighter]] goes to work on time they will get their weekly pay at the end of the week. But, if the firefighter tends to a fire, they will earn more money which is given to them after or while fighting a fire; thus they will earn both a base weekly pay and extra money by doing jobs, or in a firefighter's case, tending to fires etc.
 
==Promotions==
Sims earn promotions primarily by having the correct skills and enough family friends. The number of family friends they need and the skills they must have are highlighted on the job panel. Still, there are other things which are important when it comes to getting a Sim promoted.
*A [[job performance]] rating of "Excellent"{{vgversion|TS}}, or a maxed job performance bar{{vgversion|TS2}}{{vgversion|TS3}} means a very high chance of promotion if the Sim in question has the friends and skills required for promotion. Job performance increases when a Sim goes to work in a good mood, and can decrease when a Sim goes to work in a poor mood.
*Sims must have skills and friends and work in a good mood to be promoted{{vgversion|TS}}{{vgversion|TS2}} or max the performance bar {{vgversion|TS3}}*The chance of a promotion decreases as a Sim advances in his or her career.
*The chance of a promotion decreases as a Sim advances in his or her career.
*The chance of a promotion increases if the Sim has a high aspiration level. If a Sim has the required skills and friends, platinum mood will virtually guarantee a promotion.{{Vgversion|TS2}}
*If a Sim has a [[family relationships|relative]] higher up in the career, there is a small chance that relative will pull strings to advance them in the career.{{Vgversion|TS2}}
*If a Sim has a good date with an employee of higher rank in the career, it may affect their chances of getting promoted. It should be noted however that this employee must be at least 2 job levels higher than the Sim being promoted.{{Vgversion|TS2:NL}}*The chance for a promotion is part of many [[chance cards]].{{Vgversion|TS2}}
*The chance for a promotion is part of many [[chance cards]].{{Vgversion|TS2}}
*If a teen grows up into an adult and already has a job, they will automatically be promoted.{{Vgversion|TS2}}
*Sims will receive a promotion if they're lucky enough in wishing from the Lucky Shrine. {{vgversion|TS2:BV}}
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In ''The Sims'' and ''The Sims 2'', Sims who've been demoted get paid for that day's work at their new job's rate.
 
In addition, with ''[[The Sims 4: Romantic Garden Stuff]]'' pack, Sims can get demoted if their attempts to wish for a career promotion through the wishing well backfires. This more likely happens if a Sim wishes while the well is in a mischievous or a deadly mood.
 
==Firings==
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As long as a Sim has at least one full day of paid vacation, they can miss work without penalty, and will get paid one hour before they normally get home from work. Sick Sims can use their vacation time as paid sick leave, and will get paid as soon as they have [[Illness#Call in sick|called in sick]]. Therefore, if a sick Sim has a day of paid vacation time, the only reason to have them call in sick is to keep the carpool from coming and keep the autonomous "Go To Work" action from appearing. A Sim who changes career tracks will lose all the paid vacation time they have accumulated.
 
In ''The Sims 3: Seasons'', Sims do not go to work on holidays, but still get paid. Sims do not get paid if they were not scheduled to work on the holiday.
 
In ''The Sims 4'', Sims start with 3 days paid vacation, and earn more per day they work. Sims will also get whims to "Take Vacation Day" from time to time, or if [[The Sims 4: Outdoor Retreat]] is installed, a whim to "Travel to Granite Falls". Travelling to [[Granite Falls]] will be considered paid time off up to the accumulated amount.
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==Retirement==
In ''[[The Sims 2]]'', ''[[The Sims 3]]'', and ''[[The Sims 4]]'', Sims that are holding a career may choose to retire once they become an elder. Elders are not required to retire, and may work full-time up until they die. The Sim will keep earning their full pay as an elder until they call in and retire. After this, they will still get some money (exactly 28.5714286% of their salary, in ''The Sims 2'' approximately 50%) at the end of each day in the form of a [[pension]], but it is not as much as if they were still working. In ''The Sims 2'', if they choose to retire from a full-time job, an elder may not get another and will only be able to acquire part-time jobs for the duration of their lifetime. In ''The Sims 3'', elders can get another full-time job after retiring, but they will not be able to retire from their new job or receive the pension from their previous job.
 
{{Expand}}
 
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*In ''The Sims 2'', some Sims may get a minor [[Fears|fear]] (-500 aspiration) to go to work. Similarly, they could also get a minor want (+500 aspiration) to stay home from work. This can happen to lazy Sims, Sims with the [[Pleasure]]{{Vgversion|TS2:NL}} aspiration, or Sims that really need to gain up on a lot of skills for the next promotion. They may also get a minor want (+750 aspiration) to stay home from work. The fear can be avoided and the want can be achieved if the Sim has vacation days. If not, then they'll either have to go through the fear or lose a lot of the job performance.
*Very rarely the carpool won't come for the Sim. With ''[[The Sims 2: Nightlife]]'' if they have a [[car]] or [[helicopter]] they can drive there themselves. With ''[[The Sims 2: Apartment Life]]'' they can walk there themselves.
*In ''[[The Sims 3: World Adventures]]'', Sims that are on vacation are shown as being unemployed in the job panel. {{Confirm|This may affect the outcome when another Sim asks what they do for a living.}}
*In ''The Sims 4'', Sims with the [[Noncommittalnoncommittal]] trait will get [[Tensetense]] if they remain in the same career too long. This mood can be relieved by involving the Sim in fun and relaxing activities, putting the Sim to sleep, or decorating the Sim's surroundings with multiple objects with emotional auras that override the Tensetense emotion.
 
==See also==
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[[ru:Карьера]]
[[pt-br:Carreira]]
[[pl:praca]]
[[Category:Careers| ]]