Career: Difference between revisions

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{{Era|TS1|TS2|LS|PS|TS3|FA|TS4|FA}}
{{All
|name = Career
|image = [[File:Snapshot cdae9d39 12e0c45b.jpg|235px]]
|caption= A Sim who works in [[Criminal]] career, wearing his career uniform
}}
}}{{for|other meanings|Work (disambiguation)|redirect=Work}}
'''Careers''' are a set of jobs in a single field that [[Sim]]s can work in to earn [[Simoleon|money]]. Careers in [[The Sims (series)|''The Sims'']] are linear, with each job requiring that certain [[skill]]s and other criteria be met before the Sim is promoted to the next-highest job in the career track. Different careers have different requisite skills and criteria for advancement. Sims can enter into a career by searching for a job, but there are also opportunities for Sims to change careers without starting at the beginning of a new career track.
 
==Getting a job==
A Sim may get a job by reading a [[newspaper]], using a [[computer]], or just going directly to the job location{{vgversion|TS3}}. There are no skill requirements to enter a particular career although doing well in school or university may allow the Sim to start at higher level jobs. Sims can also get a [[part-time job]] or start in a career track by going to its Community building.{{Vgversion|TS3}} A Sim getting a job from the newspaper starts low in the career track, usually at level one (exceptions exist; see below). A Sim getting a job from the computer (the different types of computers work identically) can start higher. (In ''[[The Sims]]'', Sims will start at level one whether they get their jobs from the computer or from the newspaper.)
 
*In ''The Sims'', the job-seeking Sim must be in a good mood in order to be able to look for a job.
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*In ''The Sims'', three jobs are available from the computer, and one is available from the newspaper.
*In ''[[The Sims 2]]'', five jobs are available from the computer; three from the newspaper. Sims who got expelled from university will only have three available jobs from computer, and two from newspaper.
*Sims may get a job starting at level 3, 4, or 5 by [[Reputation#Secret Networking Benefits|networking]].{{Vgversion|TS2:AL}}
*<span> In ''The Sims 4'',  Sims whosewho highget schoola gradeB prioror toA ageinggrade upin washigh aschool Bprior orto anaging Aup will get to start at levels 2 or 3 in their careers, respectively. </span>
 
==Career tracks & Professions==
{{Main|Career tracks|profession}}
''[[The Sims]]'', ''[[The Sims 2]]'', ''[[The Sims 3]]'', ''[[The Sims 4]]'', and their expansions each have several career tracks. A career track is a group of jobs with a similar theme that a Sim must progress through by gaining skills and making friends which will lead to promotions. Each adult  career track has ten levels to progress through.  Sims are paid daily after work. In ''The Sims'' and ''The Sims 2'' Sims are paid by the day. In ''The Sims 3'', they are paid by the hour.
 
Professions (or active careers) are a broader kind of career introduced in ''[[The Sims 3: Ambitions]] ''and ''[[The Sims 4: Get to Work]]''. These workplaces are not [[rabbit hole]]s and the Sim(s) must be directed to complete certain tasks in order to progress in their career. As with career tracks, a Sim must gain experience to advance.
 
Sims with a profession are paid a stipend per week. Although this seemseems like a small amount, it is only the base pay. E.G.: If a [[firefighter]] goes to work on time they will get their weekly pay at the end of the week. But, if the firefighter tends to a fire, they will earn more money which is given to them after or while fighting a fire; thus they will earn both a base weekly pay and extra money by doing jobs, or in a firefighter's case, tending to fires etc.
 
==Promotions==
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In ''The Sims'' and ''The Sims 2'', Sims who've been demoted get paid for that day's work at their new job's rate.
 
In addition, with ''[[The Sims 4: Romantic Garden Stuff]]'' pack, Sims can get demoted if their attempts to wish for a career promotion through the wishing well backfires. This more likely happens if a Sim wishes while the well is in a mischievous or a deadly mood.
 
==Firings==
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In ''The Sims'', Sims will be fired after missing two consecutive days of work. If Sims miss one day of work, they will receive a warning over the phone.
 
In ''The Sims 4'', fired Sims can reapply to the career they were just sacked from at anytime and they do not necessarily start from the bottom ranks. Sims in this case will usually start one rank below the position they previously held.
 
==Chance cards==
{{Main|Chance cards}}
 
In ''[[The Sims 2]]'', any time a Sim is at work (or sometimes school for children or teens), they can encounter a chance card. Chance cards encountered at work describe a predicament or situation which requires the Sim to make a decision. The player can choose one of two options (or press ignore) to complete the scenario. Ignoring the card has no effects, but each of the other choices has two possible outcomes. In general, one will be positive and one negative, though for some choices, one outcome will be neutral. Which outcome will occur is randomly determined, but which is more likely varies from card to card. However, one of the [[aspiration benefits]] available in ''[[The Sims 2: FreeTime]]'' is '''Business Instinct''', which gives the Sim an 80% chance of getting the better outcome for the choice that was made.
 
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With ''[[The Sims 2: FreeTime]]'', a Sim whose primary or secondary [[Aspiration (The Sims 2)|aspiration]] is [[Fortune]] can get a higher salary by choosing the '''Skilled Negotiator''' [[aspiration benefit]]. With ''[[The Sims 2: Apartment Life]]'', Sims can get a higher salary from networking with other people.
 
== Paid vacation time ==
In ''The Sims 2'', Sims gain 0.15 days of paid vacation time every day they work. (With ''FreeTime'', Sims can choose the '''Life of Luxury''' aspiration benefit, which allows them to gain 0.22 days of paid vacation time every day they work.) An employed Sim who has a [[baby]] will be given an extra 3 days of paid vacation time.
 
As long as a Sim has at least one full day of paid vacation, they can miss work without penalty, and will get paid one hour before they normally get home from work. Sick Sims can use their vacation time as paid sick leave, and will get paid as soon as they have [[Illness#Call in sick|called in sick]]. Therefore, if a sick Sim has a day of paid vacation time, the only reason to have them call in sick is to keep the carpool from coming and keep the autonomous "Go To Work" action from appearing. A Sim who changes career tracks will lose all the paid vacation time they have accumulated.
 
In ''The Sims 3: Seasons'', Sims do not go to work on holidays, but still get paid. Sims do not get paid if they were not scheduled to work on the holiday.
 
In ''The Sims 4'', Sims start with 3 days paid vacation, and earn more per day they work. Sims will also get whims to "Take Vacation Day" from time to time, or if [[The Sims 4: Outdoor Retreat]] is installed, a whim to "Travel to Granite Falls". Travelling to [[Granite Falls]] will be considered paid time off up to the accumulated amount.
 
==Retirement==
In ''[[The Sims 2]]'', ''[[The Sims 3]]'', and ''[[The Sims 34]]'', Sims that are holding a career may choose to retire once they become an elder. Elders are not required to retire, and may work full-time up until they die. The Sim will keep earning their full pay as an elder until they call in and retire. After this, they will still get some money (exactly 28.5714286% of their salary, in ''The Sims 2'' approximately 50%) at the end of each day in the form of a [[pension]], but it is not as much as if they were still working. In ''The Sims 2'', if they choose to retire from a full-time job, an elder may not get another and will only be able to acquire part-time jobs for the duration of their lifetime. In ''The Sims 3'', elders can get another full-time job after retiring, but they will not be able to retire from their new job or receive the pension from their previous job.
 
{{Expand}}
 
==Trivia==
*In ''The Sims 2'', some Sims may get a minor [[Fears|fear]] (-500 aspiration) to go to work. Similarly, they could also get a minor want (+500 aspiration) to stay home from work. This can happen to lazy Sims, Sims with the [[Pleasure]]{{Vgversion|TS2:NL}} aspiration, or Sims that really need to gain up on a lot of skills for the next promotion. They may also get a minor want (+500750 aspiration) to stay home from work. The fear can be avoided and the want can be achieved if the Sim has vacation days. If not, then they'll either have to go through the fear or lose a lot of the job performance.
*Very rarely the carpool won't come for the Sim. With ''[[The Sims 2: Nightlife]]'' if they have a [[car]] or [[helicopter]] they can drive there themselves. With ''[[The Sims 2: Apartment Life]]'' they can walk there themselves.
*In ''[[The Sims 3: World Adventures]]'', Sims that are on vacation are shown as being unemployed in the job panel. {{Confirm|This may affect the outcome when another Sim asks what they do for a living.}}
*In ''The Sims 4'', Sims with the [[noncommittal]] trait will get [[Tensetense]] if they remain in the same career too long. This mood can be relieved by involving the Sim in fun and relaxing activities, putting the Sim to sleep, or decorating the Sim's surroundings with multiple objects with emotional auras that override the Tensetense emotion.
 
==See also==
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*[[Profession]]
*[[Skill career]]
 
{{Feat art|May 2014}}
{{Careers}}
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[[Category:Careers| ]]