Character value: Difference between revisions

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==Responsibility==
[[File:Toddler making a mess.png|thumb|230px|A toddler making a mess.]]
'''Responsibility''' controls over Sims independence from their parents. Responsibility can be raised by completing homework and school projects, getting good grades in school, performing well at part-time jobs, taking out the trash, repairing broken objects, cleaning the house and by having the [[Perfectionist (The Sims 4)|perfectionist]] trait. Sims who have achieved the Responsible trait will perform better at their jobs and can teach children and teens how to be responsible. They will also work hard by default and have half the usual chance to gain [[tense]] moodlets as well as gain occasional boosts of [[job performance]].
 
Decreasing responsibility can be done by getting bad grades, missing school or part-time jobs, playing in toilets, making messes, disobeying grounding or curfew and by having the [[Childish (The Sims 4)|childish]] trait. Sims with the irresponsible trait are [[uncomfortable]] at work, but ignoring bills and slacking off brings them joy. They may also encounter new situations when at work which are in general negative, costing job performance. However, they can make the most out of a negative situation as well.
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==Conflict Resolution==
[[File:Teen apologizing.png|thumb|230px|A teen apologizing to his father.]]
'''Conflict Resolution''' controls how Sims deal with arguments and conflicts with other Sims. It can be raised by reconciling after arguments, apologizing after negative interactions, having been taught by parents to say sorry, making peace after fights, trying to fix bad relationships and by having the [[outgoing]] trait. Sims with the Mediator trait have a higher chance at successfully apologizing to other Sims and can "Mediate the Forums". They can also mend differences with Sims they have not been friendly with for a long time.
 
Decreasing conflict resolution can be done by having despised relationships, declaring an enemy, fighting and getting into arguments with other Sims and by having the [[Hot-headed (The Sims 4)|hot-headed]] trait. Sims with the argumentative trait will not always start conversations on the right foot with Sims they don’tdon't like. Successfully apologizing is harder and they do try to assert their correctness more often than not.
 
==Empathy==
[[File:Sims hugging.png|thumb|230px|A Sim hugging his sister.]]
'''Empathy''' controls over Sims ability to understand and share the feelings of another. Empathy can be raised by volunteering as a family, playing with the doctor playset, asking about negative moods and by calming down, cheering up, consoling about death and by having the [[Good (The Sims 4)|good]] trait. Sims who have achieved the compassionate trait can help other Sims relieve their negative emotions. They can also empathize with them by sharing emotional burdens. However, they get stressed when being mean.
 
Decreasing the empathy value can be done by doing mean socials with other Sims such as yelling, trolling on the computer, hitting stuffed animals, laughing at embarrassment, mocking sadness, belittling anger, downplaying stress, scoffing at discomfort and by having either the [[mean (trait)|mean]] or [[Evil (The Sims 4)|evil]] trait. Sims with the insensitive trait are able to question other Sims’Sims' negative emotions and can also instigate other Sims. Insensitive Sims will have a higher chance of failing socially when talking to Sims with bad emotions.
 
==Emotional Control==
[[File:Sim destroying a dollhouse.png|thumb|230px|A child destroying a dollhouse.]]
'''Emotional Control''' controls over Sims emotions and how they handle them. It can be raised by writing a journal, jogging to clear mind, listening to classical music, playing instruments with emotion, playing with emotions, blogging about feelings when in negative mood, or by having the [[self-assured]] trait. Sims who have achieved the emotional control trait can relieve negative moods by jogging, listening to certain music, blogging on the computer, or playing an instrument. In general, their negative emotions will go away faster than other Sims. The decrease rate for negative emotions such as [[angry]], tense, [[sad]], [[bored]], [[embarrassed]] or uncomfortable is doubled the usual value.
 
Decreasing emotional control can be done by having emotional breakdowns, shoving, biting or hitting other Sims, smashing dollhouses, destroying school projects and by having either the [[jealous]] or [[erratic]] trait. Sims with the uncontrolled emotions trait won’twon't be able to relieve their negative emotions as fast as other Sims. When they have strong negative emotions, they may have an emotional meltdown, which allows an adult Sim to either cry or throw a tantrum to calm themselves down at the expense of other Sims who will become tense. They also occasionally have random negative emotional moodlets and the removal of negative moodlets takes longer than usual.
 
[[fr:Qualités personnelles]]
[[ru:ДостоинствоДостоинства характера]]
[[pl:Skłonności]]
[[Category:Parenthood]]
[[Category:Simology]]