Chemistry table: Difference between revisions

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==Usage==
A Sim needs at least one [[cooking]] point to be able to use this item. Using this item increases a Sim's [[logic]] skill. However, if the Sim using it has a low logic skill, potions being made can easily blow up in the Sim's face, or go drastically wrong, creating a horrible smell that will waft around the [[neighborhood]], causing the [[police]] to appear and [[fine]] the Sim.  Having a full logic skill (10/10) greatly reduces but does not eliminate the possibility of explosions or release of stench. Also, if it is used outdoors during school hours, the police will come and fine the user, even if the potion is made successfully. (They will even come if a Sim drinks a potion during school hours, but only if it's done outdoors.)
 
If a guest or friend that is in the house drinks any potion in the chemistry set, they will suddenly walk out of the house and cannot be interacted with.
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==Potions==
{{See also|Potions}}
The potions and their usages are as follows.
[[File:Thesims1_potion_colors.png|thumb|200px|Potions]]
* '''Blue:''' Sims are more likely to make this potion than any other. It maxes out three random [[needs]] (even if the needs are full enough) and can be extremely useful. Even if the potion is made indoors, the police will come over and fine the Sim.
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* '''Purple:''' This turns a Sim into [[Frankenstein|a monster]] for a set amount of time (3 to 4 hours). When this happens, the player will lose control of the Sim. The monster will wander around the house to use items, which they always end up breaking, especially the television (unless it's a flat screen). They also have a tendency of waking up sleeping Sims who are in the same room. If easels are available, the monster will use them and paint the same picture that children paint, but will paint it quicker. And if a [[burglar]] happens to appear, Sim can drink the potion. Causing the monster to find the burglar and scare him off.[[File:Chemset11.jpg|thumb]]
* '''Red:''' This makes the drinker's worst enemy of the opposite gender in the neighborhood fall in [[relationship|love]] with them and appear next to them. Whether Sim is nice or not decides what happens next. If the Sim is already in a relationship, their spouse will become jealous when they see this happen. For some reason, if a male Sim appears, it will commonly be [[Mortimer Goth]].
* '''Orange:''' This render the Sim invisible for a space of time (for 12 - 18 hours). Invisible Sims can't do much; they can interact with other Sims, but those Sims can't interact back, and the relationship will not be affected. They can also use the bathroom if another Sim is using it without being told to leave.
* '''Dark Green:''' This makes a reverse clone of the Sim, which will wander around and eventually disappear. During this time, the clone will use mean interactions on any people there, even their original self. As a result, the Sim's relationships with other people will deteriorate greatly because they will mistake the clone for the actual Sim.
* '''Light Green:''' This potion drops all of the Sim's [[Need]] bars so that they are almost empty. Should a Sim brew this potion, it is best not to drink it and instead sell the chemistry set and buy a new one, for your Sim could die 2:43 hours later if you leave him/her alone.
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