Anonymous user
Chemistry table: Difference between revisions
Jump to navigation
Jump to search
→Potions
No edit summary |
|||
Line 9:
}}
'''The "Concoctanation Station"''' is an item that was added in ''[[The Sims: Livin' Large]]''. It allows [[Sim]]s to create potions of varying effects, but the player cannot select which potion will be made.
After a potion is made, another cannot be made until a Sim drinks it. Guests may drink potions, but [[Non-Playable Characters|NPCs]] will not. There is no option to dispose of the potion once brewed. If the player does not wish for any Sim to drink it, they must sell the Concoctanation Station and buy a new one.
==Usage==
A Sim needs at least one [[cooking]] point to be able to use this item. Using this item increases a Sim's [[logic]] skill. However, if the Sim using it has a low logic skill, potions being made can easily blow up in the Sim's face, or go drastically wrong, creating a horrible smell that will waft around the [[neighborhood]], causing the [[police]] to appear and [[fine]] the Sim. Having a full logic skill (10/10) greatly reduces but does not eliminate the possibility of explosions or release of stench.
If a guest or
==Potions==
Line 19 ⟶ 21:
The potions and their usages are as follows.
[[File:Thesims1_potion_colors.png|thumb|200px|Potions]]
* '''Blue:''' Sims are more likely to make this potion than any other. It maxes out three random [[
* '''Yellow:''' This reverses a Sim's [[personality]]. The reverse works simply on the 10-point scale; a Sim who had had 3 Nice points, now has 7 Nice points, and so on. However, changed personality can be reverted back if the Sim makes another yellow potion and drinks it. If a personality scale is at 10, it goes to 0, and if it is at 0, it goes to 10. So, for example, a nice Sim becomes a grouchy Sim, or vice versa. As soon as a Sim drinks this potion, they will automatically use a random interaction on another Sim, and this will affect their relationship.
* '''White:''' This can cure [[Illness|sickness]], although it rarely appears. It will not appear unless the Sim using the chemistry set is sick, and most times, the Sim may not be cured.
* '''Purple:''' This turns a Sim into [[Frankenstein|a monster]] for a set amount of time (3 to 4 hours). When this happens, the player will lose control of the Sim. The monster will wander around the house to use items, which they always end up breaking, especially the television
* '''Red:''' This makes the drinker's worst enemy of the opposite gender in the neighborhood fall in [[relationship|love]] with them and appear next to them. Whether Sim is nice or not decides what happens next. If the Sim is already in a relationship, their spouse will become jealous when they see this happen. For some reason, if a male Sim appears, it will commonly be [[Mortimer Goth]].
* '''Orange:''' This render the Sim invisible for a space of time (for 12 - 18 hours). Invisible Sims can't do much; they can interact with other Sims, but those Sims can't interact back, and the relationship will not be affected. They can also use the bathroom if another Sim is using it without being told to leave.
* '''Dark Green:''' This makes a
* '''Light Green:''' This potion drops all of the Sim's
==See Also==
|