Chemistry table: Difference between revisions

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'''The "Concoctanation Station"''' is an item that was added in ''[[The Sims: Livin' Large]]''. It allows [[Sim]]s to create potions of varying effects, but the player cannot select which potion will be made.
 
After a potion is made, another cannot be made until a Sim drinks it. Guests may drink potions, but [[Non-Playable Characters|NPCs]] will not. There is no option to dispose of the potion once brewed. If the player does not wish for any Sim to drink it, they must sell the Concoctanation Station and buy a new one.
 
==Usage==
A Sim needs at least one [[cooking]] point to be able to use this item. Using this item increases a Sim's [[logic]] skill. However, if the Sim using it has a low logic skill, potions being made can easily blow up in the Sim's face, or go drastically wrong, creating a horrible smell that will waft around the [[neighborhood]], causing the [[police]] to appear and [[fine]] the Sim. Having a full logic skill (10/10) greatly reduces but does not eliminate the possibility of explosions or release of stench. Also,If ifa itSim isbrews usedor outdoorsdrinks a potion outside during [[school]] hours, the police will come and fine the user, even if the potion is made successfully. (They will even come if a Sim drinks a potion during school hours, but only if it'splayer donefor outdoorspollution.)
 
If a guest or friend that is in the house drinks any potion in the chemistry set, they will suddenly walk out of the house and cannot be interacted with.
 
==Potions==
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The potions and their usages are as follows.
[[File:Thesims1_potion_colors.png|thumb|200px|Potions]]
* '''Blue:''' Sims are more likely to make this potion than any other. It maxes out three random [[needsmotives]], (evenregardless ifof thehow needshigh arethey fullwere enough)to andbegin can be extremely usefulwith. Even if the potion is made indoors, the police will come over andmay fine the Sim.
* '''Yellow:''' This reverses a Sim's [[personality]]. The reverse works simply on the 10-point scale; a Sim who had had 3 Nice points, now has 7 Nice points, and so on. However, changed personality can be reverted back if the Sim makes another yellow potion and drinks it. If a personality scale is at 10, it goes to 0, and if it is at 0, it goes to 10. So, for example, a nice Sim becomes a grouchy Sim, or vice versa. As soon as a Sim drinks this potion, they will automatically use a random interaction on another Sim, and this will affect their relationship. (forFor example, if a nice Sim drinks the potion, they become a mean Sim, and will go to any person in the household and use a random mean interaction on them, andlikely theirdecreasing the relationship willpoints suffer)between the two Sims. This potion can be used to max out the personality of a [[zombie]] Sim.
* '''White:''' This can cure [[Illness|sickness]], although it rarely appears. It will not appear unless the Sim using the chemistry set is sick, and most times, the Sim may not be cured.
* '''Purple:''' This turns a Sim into [[Frankenstein|a monster]] for a set amount of time (3 to 4 hours). When this happens, the player will lose control of the Sim. The monster will wander around the house to use items, which they always end up breaking, especially the television (unless it's a flat screen). They also have a tendency of waking up sleeping Sims who are in the same room. If easels are available, the monster will use them and [[Easel|paint]] the same picture thatas childrena paintchild, but willmore paintquickly. itMonster quicker.Sims Andcan ifalso ascare off [[burglarBurglar|burglars]] happens to appear, Sim can drink the potion. Causing the monster to find the burglar and scare him off.[[File:Chemset11.jpg|thumb]]
* '''Red:''' This makes the drinker's worst enemy of the opposite gender in the neighborhood fall in [[relationship|love]] with them and appear next to them. Whether Sim is nice or not decides what happens next. If the Sim is already in a relationship, their spouse will become jealous when they see this happen. For some reason, if a male Sim appears, it will commonly be [[Mortimer Goth]].
* '''Orange:''' This render the Sim invisible for a space of time (for 12 - 18 hours). Invisible Sims can't do much; they can interact with other Sims, but those Sims can't interact back, and the relationship will not be affected. They can also use the bathroom if another Sim is using it without being told to leave.
* '''Dark Green:''' This makes a reverseevil clone of the Sim, which will wander around and eventually disappear. During this time, the clone will use mean interactions on any people there, even their original self. As a result, the Sim's relationships with other people will deteriorate greatly because they will mistake the clone for the actual Sim. The clone of a zombie Sim will not have tinted skin.
* '''Light Green:''' This potion drops all of the Sim's [[Need]] barsmotives so that they are almost empty. ShouldIf a Sim brewdrinks this potion, itthey iswill best[[Starvation|starve]] notafter to163 drinkin-game it and instead sell the chemistry set and buy a new one, for your Sim could die 2:43 hours laterminutes if you leave him/hernot alonefed.
 
==See Also==
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